Permanent HOF Rules/F.A.Q.

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We based the include/exclude map type list those available in "Play Now" option and upon Sirian's Map Info Reference breakdown of map types better for single player vs multi-player.

Probably to two most popular map types used in the Beta HOF have been Balanced and Team Battleground. One because it gives a very predictable distribution of resources and the other opponents. ;)

While I would agree that other map types will take their places, hopefully different map types will be used for different victory conditions. As it stands now, why would I play anything but balanced?

IMHO, the Hall of Fame is about glory. There is no glory in knowing where to find your opponents for a quick kill. There much glory in overcoming the lack of strategic resources to score a #1 fastest finish.

Sirian's Map Info Reference said:
Warning to Single Players!
All of the maps can be played in single or multi player, at your discretion. However, some maps are specifically aimed at the multiplayer side of the game.

Balanced
This script guarantees the key strategic resources are near all civs, knocking out the "risk" to certain civs who require resources for their Unique Units.

Mirror
This script is aimed at 1v1 or two-teams play. It's a wild thing to play in single player!

Hub, Ring, and Wheel
These scripts are completely artificial, intended to supply balanced environments for MP action.

Team Battleground
The name says it all! This is a "deathmatch" map for multiplayer, aimed at quick, brutal gaming.

Warning to Multiplayer Players!
All of the maps can be played in single or multi player, at your discretion. However, some maps are specifically aimed at the single player game, while one or two require some additional warnings.

Continents
Soren has described this map as the "anti-MP" map. It is our most random, least predictable map. Of all the maps in the game, this one is the least well-suited map for multiplayer games involving teams. It is also the default map for single player. The behavior is nearly identical to Civ3's "Continents" map setting, creating a random number, size and shape of continents. Civs will start on the largest/richest of these and usually have multiple civs on any large continents.

Terra
This is the largest map script in our core group shipping with the initial game. I know some folks on the Civ3 forums caught wind of the notion that Large and Huge map sizes would be a little bit smaller than comparable maps in Civ3, but it just isn't true for this map type. Terra is gargantuan, and in fact, like the Earth Map scenarios, it may not perform well on older or slower machines.

Terra produces earth-like worlds. There is one large continent where all players begin. This is equivalent to Asia, Europe, Africa and the East Indies all rolled in to one, but it is produced randomly and will vary to a significant extent. A second continent akin to the Americas is lost out in the fog and will not be reachable until ships can safely cross long ocean distances. There will tend to be some smaller landmasses akin to Australia or Antarctica that may or may not be reachable prior to oceanic shipping.

Soren thinks this would be the ideal PBEM/Pitboss map and he may be right. At the very least, though, it is not a likely candidate for normal use in MP, being slower in almost every measurable way!

Custom Continents
If you choose "One Per Team" setting, this map is akin to a "team version" of Islands and is very friendly to multiplayer gaming. Any other setting will tend to produce incongruous starts! This is a map chiefly aimed at the single player crowd! Use anything but "One Per Team" at your own risk.

Maze
This is a novelty map. If it's not your cup of tea, don't complain. Just move on to something else!

Mirror
This map is aimed specifically at 1v1 games or two-teams games. Four-teams is also relatively playable, but if you use it for anything else, expect some incongruous starting situations! Also please be aware of the dramatic difference between the land-only setting ("Small Lakes") and the oceanic settings!
 
But when you don't have the necessary resource to win you need to restart. After restarting a few times and you get tired and gives up. Then you won't submit because there are no games to submit.
 
Kalleyao said:
But when you don't have the necessary resource to win you need to restart. After restarting a few times and you get tired and gives up. Then you won't submit because there are no games to submit.
Not always. A skillful player can sometimes use other means to acquire a missing resource. Tossing out a game at the first sign of trouble does little to help someone improve their game. Some of the most interesting and impressive games have come from overcoming adversity to succeed. Much, much glory in that, especially if you take the time provide a detailed write up. :D

The Hall of Fame rewards skill and persistence. :mischief:
 
A_Turkish_Guy said:
look at the Civ3 HoF.always the same map type.:D :crazyeye: .
Really? Milk runs were typically minimal water on archipelago. Conquest runs were typically maximum water pangaea. For other victory conditions, the map type depended sometimes on difficulty level and how fast/slow the player wanted the AI tech pace to be.
 
Methos said:
I realize it's already known, but I suggest updating the IV HoF Rules page to include version 3 of the mod as an allowed submission. No since in possibly causing any confusion. :)
Done. +xcl
 
superslug said:


yeees.just check the highest scores.always the same map.i am not talking about fastest finishes.they dont need to play the game.it is just finding the smallest map.(2h max.).
 
A_Turkish_Guy said:
yeees.just check the highest scores.always the same map.i am not talking about fastest finishes.they dont need to play the game.it is just finding the smallest map.(2h max.).
I have to disagree with you there. The best of the fastest finishes were played with very high levels of skill, it wasn't just because of the map they had. The same was equally true for milk runs in III. I once had a Monarch huge map with a Domination limit well over 4000 tiles. Moonsinger or SirPleb could have easily broken it for 50,000 points, but I only managed 28,000.

I don't mind each particular victory condition winding up with a best possible maptype, but when Balanced and Team Battlegrounds were legal in Beta, they were getting used for almost everything.;)
 
Shadowsong said:
Quick question, games with HOF mod version 1.61.001 or 1.61.002 will make it?
New games should be started using the latest version, 1.61.003. We stated that games submitted in 1.61.001/1.61.002 would make it into the permanent HOF, and that is still our intention. Unfortunately for us, the HOF staff, that means we will have to go back and re-check those submissions to make sure the problems fixed in 1.61.003 weren't exploited.
 
What's the reasoning behind "no tech trading" being an illegal option? It think it makes for an interesting game. It makes it much harder to keep the AI pleased. You also can't "draft" off the AI -- feeding them tech to get more trades. At lower levels, the AI doesn't get Alphabet for a long time, so it's really just the human player who gets to trade. You can't give them liberalism so they go Free religion. You can't give them physics so they mine uranium and trade that with you. Same for aluminum, etc.
 
WastinTime said:
What's the reasoning behind "no tech trading" being an illegal option? It think it makes for an interesting game. It makes it much harder to keep the AI pleased. You also can't "draft" off the AI -- feeding them tech to get more trades. At lower levels, the AI doesn't get Alphabet for a long time, so it's really just the human player who gets to trade. You can't give them liberalism so they go Free religion. You can't give them physics so they mine uranium and trade that with you. Same for aluminum, etc.
I don't remember the reason but I doubt anyone would use it if we made it player's choice. You are less competitive if you can't trade techs. You might persuade Superslug to let you use it, if you like competing with one arm tied behind your back. :mischief:
 
Denniz said:
I don't remember the reason but I doubt anyone would use it if we made it player's choice. You are less competitive if you can't trade techs. You might persuade Superslug to let you use it, if you like competing with one arm tied behind your back. :mischief:

The same argument could be made for Raging Barbs, but that is allowed. Maybe a clever player will find that No Tech Trading has some hidden advantages. For example: It would slow down the Diety AI a lot in the space race.

Even if there are no advantages, I'd be nice to have it an a gauntlet from time to time. Especially Diplomatic ones.
 
WastinTime said:
The same argument could be made for Raging Barbs, but that is allowed. Maybe a clever player will find that No Tech Trading has some hidden advantages. For example: It would slow down the Diety AI a lot in the space race.

Even if there are no advantages, I'd be nice to have it an a gauntlet from time to time. Especially Diplomatic ones.
Actually, that might be the reason. One of the few advantages the AI gets is the fact that it trades at a discount to other AIs at higher difficulties. :)
 
WastinTime said:
For example: It would slow down the Diety AI a lot in the space race.
That in itself was the significant enough concern to ban No Tech Trading. ;)

I have to admit the NTT ban was a rare rules call I had to make more on instinct than on precedent. I went with banning, because it still allows the possibility of lifting in the future without harm to the HOF. If I'd allowed and been wrong and had to then ban it, games would have been tossed, and I hate that.

As far as Gauntlets that are outside HOF rules go.....well, there's no official statement to be made on that issue as of yet.
 
Looks like a bug, maybe something to do with non-Ancient era games? I'll take a look at fixing it.
 
Shadowsong said:
The FAQ thread was closed so I will ask this here: What happened to my graph :crazyeye:? In my own HOF, this did not happen. :confused:
You're in the right place, I just edited in the FAQ that should have been in the thread title.
 
Shadowsong said:
The FAQ thread was closed so I will ask this here: What happened to my graph :crazyeye:? In my own HOF, this did not happen. :confused:
OK, it's fixed now. As an added bonus I've also added stats for territory and city count :D.
 
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