Peshawar Lancers Sign-Up/OOC Thread

Neither did anyone else before they joined one.
 
After looking through the both threads and trying to find out what I can about the background it looks like I'm not smart enough to join.
 
After looking through the both threads and trying to find out what I can about the background it looks like I'm not smart enough to join.

The PoD was only four years ago or so, so the background is still being fleshed out, especially in the Middle East.

I would say if you're interested in joining to wait until I get the latest update out, and then we can work out a good place to join and what/how to do.

That is, if you're still interested. If not, still nice to see you around.
 
My problem is that, after researching two possible ideas, I seem to not know that much about 19th Century history. The two ideas I had was Argentina or something with the Dutch East Indies.
 
My problem is that, after researching two possible ideas, I seem to not know that much about 19th Century history. The two ideas I had was Argentina or something with the Dutch East Indies.

You don't particularly need a working understanding of the 19th century to play; just how the mechanics work, and you'll do okay.

If you want to do something with the Dutch East Indies, I would recommend talking to Reus or Civ'ed, who are Indonesian and Dutch respectively.
 
My problem is that, after researching two possible ideas, I seem to not know that much about 19th Century history. The two ideas I had was Argentina or something with the Dutch East Indies.

One time christos claimed China was mainland Japan.
 
And do I even need to explain my nation? It should have at least 3 stability less in the real world.

It did start with less stability than everyone else for a reason.

Although, your country is better than being dinner for cannibals, so I feel most of you are missing the relevance.
 
Have I done this right?

Argentina (Argentine Republic)

500px-Flag_of_Argentina.svg.png


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Capital: Buenos Aires
Government: Federal Republic
President: Julio Argentino Roca
People: Argentine (majority of European descent)
Language: Spanish (Castilian)
Religion: Roman Catholic

Starting units
Three divisions, one naval squadron.

I went with Argentina as it seemed easier to adapt into the concept than the Dutch East Indies. I'm still working on the history, but I have some basics down.
 
Join post is acceptable. Your nation will be added in the next update.
 
PWL's future looks bright, and I will be making a few mechanical changes when the game starts back up.

-Leadership will be axed, and Munitions tech replaced with Industrial tech. Industrial tech increases the EP value of provinces. Also, settled provinces will now produce more EP than colonial provinces.

-Blockade and Bombing modifiers will be merged into one cell, and bombing damage no longer needs to be repaired (it will be assumed). Airships effectively are sky fleets blockading the enemy.

-Culture will be introduced. Cultures will spread on the map. A culture tech increases the strengh of your culture, which makes it better able to resist enroachment and your country more capable of assimilating provinces culuturally. A province needs to share the same culture before it can be settled. Low stability weakens your ability to assimilate, and can even lead to foreign cultures enroaching, or even your culture fragmenting.

Controlling colonies that don't share your culture increases your army requirement for policing that territory.

Expanding into neutral territory with no culture present leads to automatic assimilation (culturally).

-Science is now more passive. Countries must create Military Academies, Universities, and Cultural Centers to increase their chances of gaining a tech, and each of these drain FP. Technology is pooled globally and when te beaker fills, one lucky country gains a technology boost. Existing technologies, of course, will spread passively to countries over time, and tech can also be handed out.

Research agreements mean that players can pool their efforts, and increase their chances, that they both get the new technology.
*****

These changes are meant to shift the long term economy from banking IP and FP to controlling provinces, as controlling provinces is now important for cultural purposes, and FP continously leaves the game through research, which has be made a competition.

The culture rules are to make warmongering even more difficult as controlling a diverse empire now requires a higher military power, which requires a stronger industrial base, and therefore a need for economic intensification through technology, or by expansion. Collapsing empires will now result in a hodgepodge of culturally "distinct" entities, making balkanization more permament.

Fnally, there is an option to increase the rate of culture expansion/assimilation greatly, but it also increases the military power required to police the colonies.
 
-Science is now more passive. Countries must create Military Academies, Universities, and Cultural Centers to increase their chances of gaining a tech, and each of these drain FP. Technology is pooled globally and when te beaker fills, one lucky country gains a technology boost. Existing technologies, of course, will spread passively to countries over time, and tech can also be handed out.

I love you.
 
I forgot to mention the changes to stability. Instead of bad things only happening once you hit one, they start happening at five. You'll be given choices which are mostly lose-slightly less lose. Most of the new events give a choice to concede something in exchange for a decent stability boost. However, going from a score of one to ten can still take at least eight years.

Basically, stability mechanics work like tantrum spirals and most choices at the wrong time can lead to civil war and collapse.
 
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