[BUILDING] Pests revisited

JosEPh_II

TBS WarLord
Joined
Jun 20, 2007
Messages
16,936
Location
Western IL. cornfields
With recent changes to Pests by raxo2222 SVN 10381, it became imperative to go over and rework Pests.

Commit 10436 is the 1st set of changes to this group of trouble makers.

Players need to understand that Pests enter the game by Tech researched And by City size, ie Pop number.

Currently a City reaching size 4 has these 3 Pests (Ants, Fleas, Flies) that "May be introduced" once a City hits the set size. Techs are also involved in introduction of a pest. So are Terrain features (will be included later).

City size 4
Ants: Cooking, Preh Era Tech
Fleas: Canine Domestication, Preh Era
Flies: Scavenging, Preh Era

City size 6
Cockroaches: Sedentary Lifestyle, Ancient Era
Mosquitoes: Fishing, Preh Era
Ticks: Scavenging, Preh Era

City size 8
Lice: Poultry Domestication, Preh Era
Locust: Agriculture, Ancient Era
Rats: Sedentary Lifestyle

City size 10
Bedbugs: Sedentary Lifestyle
Termites: Simple Wood Working, Preh Era
Slugs: Plough, Ancient Era

City size 12
Aphids: Plough, Ancient Era
Crows: Sedentary Lifestyle, Ancient Era
Moths: Textile Loom, Ancient Era
Wasps: Apiculture, Ancient Era

City size 14
Gophers: Agriculture, Ancient Era
Pigeons: Civil Engineering, Classical Era
Raccoons: Civil Engineering, Classical
Seagulls: Sanitation, Classical

Most Pests are Obsoleted at Environmental Economics.
Those that do not are either replaced by a counter building (Replacement Building) or do not go away with obsolescence:
Ants: None
Aphids: LadyBugX ??? (part of Hydro's Insect farm chain iirc)
Bedbugs: None
Crows: Scarecrows
Rats: Rat Catcher

The Following give Disease/turn:
Bedbugs +1
Cockroaches +3
Crows +1
Fleas +3
Flies +3
Lice +1
Mosquitoes +3
Pigeons +1
Raccoons +1
Rats +3
Seagulls +1
Ticks +3

All give 1 Unhappiness :mad:
Almost all give -1 :yuck: and 1 or 2 give +2 :yuck:

Many decrease :food: by %
Some decrease :hammers: by %
Few decrease :commerce: or :gold: by %

So here is your basic Overview of Pests in their Now current state. There will be some more changes. Also not mentioned is some depend upon Features to be present in the city's Fat X. I di not write them all down but will add these in to this post at a later date.
 
@raxo2222,

Feel free to give formatting and coding advice like for the Feature format for Vicinity. I'm not all up on how these are "supposed" to be set up. If you want to fix a mistake do so and post here what you did and why, okay?
 
@raxo2222,

Feel free to give formatting and coding advice like for the Feature format for Vicinity. I'm not all up on how these are "supposed" to be set up. If you want to fix a mistake do so and post here what you did and why, okay?
It was just like for Rats pest.
Also its same as for features, buildings, civics, techs, terrains and so on.

You can't have same tag on different things without nesting
Code:
            <VicinityBonus>BONUS_VEGETABLES</VicinityBonus>
            <VicinityBonus>BONUS_GRAIN</VicinityBonus>

Instead it MUST be nested:
Code:
<PrereqVicinityBonuses>
                 <VicinityBonus>BONUS_VEGETABLES</VicinityBonus>
                <VicinityBonus>BONUS_GRAIN</VicinityBonus>              
            </PrereqVicinityBonuses>
Order of items inside those main tags doesn't matter.
 
Last edited:
It was just like for Rats pest.
Also its same as for features, buildings, civics, techs, terrains and so on.

You can't have same tag on different things without nesting
Code:
            <VicinityBonus>BONUS_VEGETABLES</VicinityBonus>
            <VicinityBonus>BONUS_GRAIN</VicinityBonus>

Instead it MUST be nested:
Code:
<PrereqVicinityBonuses>
                 <VicinityBonus>BONUS_VEGETABLES</VicinityBonus>
                <VicinityBonus>BONUS_GRAIN</VicinityBonus>             
            </PrereqVicinityBonuses>
Order of items inside those main tags doesn't matter.
Fixed with commit 10437
 
Okay the next step is going over the Malus/Penalties that each Pest generates.
 
The Event maker is no longer around.
But they could be implemented as additional pests, which I think he might have been intending to suggest here.
 
Army Ants should give a +1:health:. In places where they exist, when they move through an area the people take a holiday and go off the ants route. Then in the evening they go back home to places without rubbish or pests. The ants take organic rubbish and pests up to the size of baby rats. They are basically unpaid house cleaners:D
 
Army Ants should give a +1:health:. In places where they exist, when they move through an area the people take a holiday and go off the ants route. Then in the evening they go back home to places without rubbish or pests. The ants take organic rubbish and pests up to the size of baby rats. They are basically unpaid house cleaners:D
Makes sense but are they not occasionally lethal and thus represent a real threat to human life? If so that would be an unhealth increase right? You're showing how they would reduce disease likelihood at least. And if they force time out from being productive as normal, a production penalty sounds appropriate.
 
Makes sense but are they not occasionally lethal and thus represent a real threat to human life? If so that would be an unhealth increase right? You're showing how they would reduce disease likelihood at least. And if they force time out from being productive as normal, a production penalty sounds appropriate.
They are not a threat to humans mostly. Anyone who does not walk out of their path may find themselves covered in them. They will bite if you try to brush them off so if you are allergic or very young they may pose a threat. Hollywood just thought they sounded too good to not be bad.:lol:

They will avoid bulit up areas because they are basically deserts. Which means they should have an upper limit on the population size they affect.
 
They are not a threat to humans mostly. Anyone who does not walk out of their path may find themselves covered in them. They will bite if you try to brush them off so if you are allergic or very young they may pose a threat. Hollywood just thought they sounded too good to not be bad
I wondered about that.
 
Back
Top Bottom