I got it open, but thanks. was just an epic update, but the launcher is awful. booted up the game and away we go.
Turn 19
I did indeed find the hanging gardens; they're just hidden under the city plate for waset in other pictures.
And, in case you were wondering, but kept forgetting to ask like me:
going above 100 gets you to pleased, and bonus modifiers
Waset hit the next culture level, and another worker joined us. I tried to have him help out the gardens, but was unable. did i miss something, or are we not able to double up with wonders?
We also got a new heir (4th in line). I notice he's listed as our "relative" so i check out the details:
Ugh, he's Thutmose's son. That whole line needs to go.
I finished our battle up north, and sat on the site waiting for reinforcements. I ddint' want to leave it unclaimed for now. On the next turn, I promoted him to Beseiger for 20 shields next turn. On this turn, though, I promoted our slinger for 83 to Guard 1. Figured we could use the all-around boost for now.
I also see the the subcontinent of Liquor, and the Phiom just nearby w hte last of our orders.
t20
We exterted our influence on Inet, but then got nigh-constant vomiting and diarrhea. Coincidence?
Drama in, and our draw is nice:
I was very tempted by metaphyscis simply for the high synod build and event (i'm intrigued), but opted for military drill to help with more units more fast-like.
t21
Got a promotion event for Hatty.
Opted for courage to get rid of the penalty.
Then, poor Nebby came, hat in hand, aksing for aid:
We didn't have the food, sadly.
But we did have the coins! So i "alt" buy-ed the top option, and helped our good friend out, as i know jr would want. he now owes us a favor.
We also got the option to explore w Hatty. After the terrible event projectile sickness event, I opted to start crossign thigns off my bucket list and went out on walkabout.
Waret finished the stone cutter, I opted for another settler. Feeling the spirit of coins and jguy, I also began work on another great wonder of the world:
t22
Opens w another nice event:
And a somewhat better one:
I chose the resources, as I just can't turn down wood
And we have options in our infirmity
Judging from the insanity on our husband's side of the family, a little union w narmer would be ok.
t23
And of course:
F in the chat, boys.
We also got a similar event with the sythians, and i opted for a truce w them as well.
A non-dead leader event happened, and I brought a Philosopher to court. We can use them to tutor our step-nephew if we wish in a few years.
Not IMhotep nor Timon of Athens.
Here's a tutorial window for those following along at home
And, a legacy:
I had to choose this as we need the units, i think, pretty desperately.
I also put our scout on sentry to our west, near carthage. When our resources are ready, he can walk around are reharvest.
t24
actually uneventful.
t25:
tech's done, and new draw:
I had a tough time choosing, but opted for the settler simply b/c another city is pretty powerful.
We also finished the Gardens, and then got a cascade of events.
This week in Jewish history:
Hat-waret: Jewish disciple (which went to meroe) > Festival to manage unhappiness there. perhaps we should think about walls and sticking a family unit here to help with discontent.
And that was that. I figured this would be a good place as we're about to get our new cities up and going. I think one city for Military, one for Sages maybe? not sure which one @ which site. One more city and 2 more units and we've got both legacies ambitions done, so that's good. I wonder if we went settler before any of the specialists, if we could've finished the ambition before she kicked the bucket, but hindsight's 20/20.
I also noticed that we had a couple units and cities w queues. Let's please try to avoid any queueing, since we're handing the game back and forth, it's easy to overlook those things.
finally, i agonized on the tech draw as i felt very compelled by Camps so we could start harvesting lumber. in the end, though, i thought that if we ran low on wood, we could chop all that forest near us, and, again, a free city is very strong, imo.