Once again, it's late. I won't do a blow-by-blow. I'm too lazy to crop my screenshots. Deal with it.
So...the highlights:
Inherited Turn - 1650 AD: MM Moscow to bring Mosque in 6 turns rather than 12.
While I'm there, I also notice that we're -3 on health. So, I trade some resources with Cyrus to even it out & grow faster. Also, while I'm there:
Brings Communism a little closer, and neither tech will do us any harm in Cyrus' hands. We can now build a few muskets to bring up our abysmal power rating.
Turn 1 - 1655: Missionary spreads Islam to Yakutsk.
All cities have all three religions.
Also, nobody has chemistry for trade, but LOTS of people have Astronomy. And Astronomy will get us to Sci. Method, too...
If it seems that I'm being very liberal with tech trades, it's just that I checked, and if we miss the Kremlin, we have a ways to go for our last required Wonder. So anything that shaves turns off Communism is worth it.
Turn 3 - 1665: Democracy is in. Start on Sci. Method.
Khan secures our southern border by converting back to Judaism.

I've been pouring missionaries into his cities, and I continue to do so to secure this change.
There's also a Russian revolt in Sanchu:
Checking around...we can't build the Statue of Liberty in
either of our two wonderless cities.

Neither one has a Forge. So, I queue a Forge in Cuman for after the Christian Temple completes, and start chopping.
Turn 5 - 1675 AD: Yep...Sanchu wants to join our Empire. Since I don't fancy trying to get a tenth Wonder, I tell 'em to make tracks:
Turn 6 - 1680 AD: I remember to revolt into Emancipation to grow our cottages faster in the big 3. We weren't using any specialists except the free one from Mercantilism anyway, so Caste System was doing no good whatsoever.
Between 1690/1695: Khan shows up begging for Democracy. So sorry, not until we build the Giant Copper Lady.
He's still Pleased, so no harm done. But let's be SURE to keep him Jewish this time...
Turn 9 - 1695 AD: Sci. Method in.
Start Communism, due in 7. BTW - We have Oil near Rostov, though I doubt we'll build a well.
Novgorod finishes its Cathedral, and now has ALL CULTURE BUILDINGS (except a Castle, and I don't think it's worth building). Set it to build Culture. Feel free to veto.
Between 1695/1700: Tokugawa gets testy, and demands that I cancel trades with Cyrus.

It's actually a tough choice: Toku is the Power and points leader, and has Physics and Replaceable Parts on us (at least), so he can make trouble. On the other hands, we have some good trades with Cyrus (health resources to keep Moscow growing), and he's no slouch in the power department either. In the end, I tell Toku to stuff his demands (for a -2 diplo modifier - he's annoyed), but in the same session, I sell him Divine Right for the bargain price of 10 gold (for a +4 diplo modifier, he's back to Cautious). Feel free to tell me why this was stupid - I struggled with it for a while.
Turn 10 - 1700: Finish the Forge in Cuman. Start Statue, due in 60.

On the other hand, I have two chops coming in next turn, and several more forests available nearby.
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