Sorry for the delay. I hate it when the kids don't sleep.
Fairly uneventful turns - mostly builder/worker stuff. Got out a new city, and a second settler will be in place in a couple more turns. Economy is hurting a
bit, but life is generally good in Russia.
Here's the detail:
Inherited Turn - 600BC
Mostly looks good. MM St. Pete to work the gold mine - shaves 2 turns off Math, and we still grow next turn. Press Enter
Turn 1 - 575 BC
Missionary arrives in Hippo....which is already Jewish! Must've happened before we switched ourselves. Send the missionary NW to the Carthaginian city by the elephants.
Second missionary speads the good word in Ning-Hsia. Ought to buy some goodwill with Khan.
Workers do worker stuff. Snore.
IBT - Yep, Khan converts to Judaism. Brennus is now the odd man out.
Turn 2 - 550 BC
More worker stuff. Starting to cottage around Moscow & hooking up Iron at Novgorod.
Turn 3 - 525 BC
More of the same
Turn 4 - 500 BC
Moscow finishes Jewish Temple -> Archer (3T) to act as Settler escort down by Ning-Hsia.
Missionary succeeds in Utica (a.k.a. Phanttown).
IBT - Barb archer appears near city site by Ning-Hsia. Can't bother our cities, of course, but the escort appears to be a good plan.
Turn 5 - 475 BC
IBT - Barb archer ignores all the tasty workers and heads NW to bother Khan. I'm liking the Wall already.
Turn 6 - 450 BC
St. Pete finishes Library -> Settler for a coastal city. Our borders surround that coast so well that I'm going to send him out unescorted.
Rostov finishes Worker -> Library (30T). There's going to be a lot of commerce in Rostov when we finally get the jungle cleared and the gold mine going. Send the new worker to get the rice farmed and pull one of the workers from Novgorod to mine the gold.
Judaism spreads to Rostov naturally! Still need to get a missionary over to Novgorod.
Iron is hooked up (might have been previous turn...notes don't say). We can build axes/swords/spears in Moscow and St. Pete in 4 turns, if we need to.
Turn 7 - 425 BC
Math comes in
Start Alphabet. Due in 12 turns, but we're going to have to drop the slider almost immediately.
Moscow grows to size 7 and finishes Archer -> Settler.
St Pete has a turn in on the Settler, and, after some debate, I whip it for 2 pop. This is where the Imperialistic trait helps a fair bit - we're getting 45 hammers/pop when whipping Settlers. We'll grow back the first of the pop in two turns.
IBT - Barb axes are starting to show up in our neighbors' territory. Our guys are sipping mint juleps and watching the show.

I can see 2 barb units inside Khan's borders, and 2-3 more inside Hannibals'.
Turn 8 - 400 BC
St. Pete finishes Settler -> Granary ('cuz I don't think that's the last whip we're going to do there, and it's only 5 turns).
Moscow: One turn invested...whip the settler here for 2 pop, also.
IBT - St. Thomas (Prophet) BIFAL. Temple of Artemis BIFAL, too.
Turn 9 - 375 BC
Settlers moving towards their destinations. Archer is in place at city site SW of Moscow.
IBT - Machiavelli has a news flash for us.
And the Mahabodi gets built. Guess I know what St. Thomas has been up to. We ought to get some more missionaries out to our new buddies, to prevent them becoming ex-buddies.
Turn 10 - 350 BC
St. Pete grows back to size 3. MM it to use the farm for faster growth. Feel free to veto and run the gold mine instead.
Yaroslavl' founded on the coast, up by the copper. This should wall off a couple more coastal sites for us to settle at our leisure.
Start it on a worker, because there's a LOT of jungle to clear out. Again, feel free to veto.
Overviews
The Empire:
Economy situation:
We're out of cash, and balanced at 50% on the slider. We'll drop lower when the second Settler does his thing. The good news is that we have one gold mine sitting idle, and a second will be online in Rostov very soon.
Power Graph:
Everyone is peaceful at the moment, but let's not get TOO far behind...
And lastly...
THE SAVE.