PH03: Happy Little Wonderland

I'd go for Alphabet and see what we can tart around in trades. Then CoL, Philosophy, Currency, Literature, Metal Casing in no real order (but obviously want to make sure we nab Taoism).

I'm sure we can fund another two cities. As long as we make sure our neighbours are all happy Jews. Anyway, our financial saviour will be the Jewish shrine, just keep pumping out missionaries.

Also, think Shrines are against the spirit of the variant.
 
Agreed, brother. Er, sister, sorry! ;)

uhm...nevermind...
 
A bit quick to cut me out of the rotation, there, Pholk. :nono: Yes, I caught it before you edited out the roster. ;)

Playing now. Report to follow ASAP.
 
i htought your "playing in a bit" was a (very short) report :blush:

caught red-handed
 
Sorry for the delay. I hate it when the kids don't sleep. :(

Fairly uneventful turns - mostly builder/worker stuff. Got out a new city, and a second settler will be in place in a couple more turns. Economy is hurting a
bit, but life is generally good in Russia.

Here's the detail:

Inherited Turn - 600BC
Mostly looks good. MM St. Pete to work the gold mine - shaves 2 turns off Math, and we still grow next turn. Press Enter

Turn 1 - 575 BC
Missionary arrives in Hippo....which is already Jewish! Must've happened before we switched ourselves. Send the missionary NW to the Carthaginian city by the elephants.

Second missionary speads the good word in Ning-Hsia. Ought to buy some goodwill with Khan.

Workers do worker stuff. Snore.

IBT - Yep, Khan converts to Judaism. Brennus is now the odd man out.

Turn 2 - 550 BC
More worker stuff. Starting to cottage around Moscow & hooking up Iron at Novgorod.

Turn 3 - 525 BC
More of the same

Turn 4 - 500 BC
Moscow finishes Jewish Temple -> Archer (3T) to act as Settler escort down by Ning-Hsia.

Missionary succeeds in Utica (a.k.a. Phanttown).

IBT - Barb archer appears near city site by Ning-Hsia. Can't bother our cities, of course, but the escort appears to be a good plan.



Turn 5 - 475 BC
:coffee:

IBT - Barb archer ignores all the tasty workers and heads NW to bother Khan. I'm liking the Wall already.

Turn 6 - 450 BC
St. Pete finishes Library -> Settler for a coastal city. Our borders surround that coast so well that I'm going to send him out unescorted.

Rostov finishes Worker -> Library (30T). There's going to be a lot of commerce in Rostov when we finally get the jungle cleared and the gold mine going. Send the new worker to get the rice farmed and pull one of the workers from Novgorod to mine the gold.

Judaism spreads to Rostov naturally! Still need to get a missionary over to Novgorod.

Iron is hooked up (might have been previous turn...notes don't say). We can build axes/swords/spears in Moscow and St. Pete in 4 turns, if we need to.

Turn 7 - 425 BC
Math comes in




Start Alphabet. Due in 12 turns, but we're going to have to drop the slider almost immediately.

Moscow grows to size 7 and finishes Archer -> Settler.

St Pete has a turn in on the Settler, and, after some debate, I whip it for 2 pop. This is where the Imperialistic trait helps a fair bit - we're getting 45 hammers/pop when whipping Settlers. We'll grow back the first of the pop in two turns.

IBT - Barb axes are starting to show up in our neighbors' territory. Our guys are sipping mint juleps and watching the show. :D I can see 2 barb units inside Khan's borders, and 2-3 more inside Hannibals'.

Turn 8 - 400 BC
St. Pete finishes Settler -> Granary ('cuz I don't think that's the last whip we're going to do there, and it's only 5 turns).

Moscow: One turn invested...whip the settler here for 2 pop, also.

IBT - St. Thomas (Prophet) BIFAL. Temple of Artemis BIFAL, too.

Turn 9 - 375 BC
Settlers moving towards their destinations. Archer is in place at city site SW of Moscow.

IBT - Machiavelli has a news flash for us.



And the Mahabodi gets built. Guess I know what St. Thomas has been up to. We ought to get some more missionaries out to our new buddies, to prevent them becoming ex-buddies.

Turn 10 - 350 BC
St. Pete grows back to size 3. MM it to use the farm for faster growth. Feel free to veto and run the gold mine instead.

Yaroslavl' founded on the coast, up by the copper. This should wall off a couple more coastal sites for us to settle at our leisure.



Start it on a worker, because there's a LOT of jungle to clear out. Again, feel free to veto.

Overviews

The Empire:


Economy situation:



We're out of cash, and balanced at 50% on the slider. We'll drop lower when the second Settler does his thing. The good news is that we have one gold mine sitting idle, and a second will be online in Rostov very soon.

Power Graph:



Everyone is peaceful at the moment, but let's not get TOO far behind...

And lastly...THE SAVE.
 
OK, not to much to comment on really so lets just get on with it shall we. I change Yaroslavl to an archer to let it grow to 2 before worker.

Taoism FIADL two turns in :mad: . Brennus cancels OB with us.

St Petes Granary --> Worker
Novogord Library --> Axe

Found Yekateringberg. Barb city down there as well (notice the stone).

Research break even at 40%.

Moscow Granary --> Missionary

Gold mine at Rostov online, allows +1gpt at 50%.

Novgorod Axe --> Christian Temple (will allow us to employ a priest to speed up GP).
St Petes worker --> axe

And that was a very quiet ten turns. The GE will pop in Moscow next turn. Pyramids built in 950BC apparently from pholks report, I mean the info screen :p . I'd then use the GE to build Sistine Chapel in Yekateringburg, or to bulb Metal Casing but probably the former.

We're back to break even at 60%, which means a couple more settlers. Alphabet due in 3. Monarchy will open up Divine Right. Literature the Great Library

Yekater... will grow to 2 next turn, switch to worker.

Moscow and St Petes will definately be 2 of our culture cities. Which will be the third? Novgorod will eventually have the Christian Shrine so probably this one. We could then farm everything in Rostov for a GP farm.

The Save

View attachment 138885
 
Ozbenno just after my report said:
Pity about losing both Pyramids and Confucianism.
so :p at you!

good turns, folks! that really blows about losing taoism, though! I think we need to bend our all to getting DR and Islam or else we'll be SoL (sh*t outta luck).

i like that idea for using Novgorod for culture and Rostov for a GPF, though we do have a TON of hills there ~ it might make a nice little commerce/production city. Perhaps we could found a city further out, nabbing those two bananas and make it our GPF.

I really like the side-benefit of the Great Wall that you can send settlers out ungaurded in many circumstances and not ahve to worry about barbs.

Pholkhero >
Zophos >
Ozbenno > just played
Imhotep > UP NOW
Rex > on deck

Now, i know Imhotep is away during the weekends, so perhaps when Rex sees this, he can swap with Imho and play 10 this weekend ~
 
Well, seeing Oz's turns, we never had a shot at Taoism. At the start of my turns, we needed 6 or 8 turns for Meditation and 40+ for Philosophy. Running at 100%.

Agree completely on getting DR ASAP. Guess we can just call ourselves "The People of the Book". ;)

Of course, we don't have to FOUND all the religions we use. But that would require Brennus to open borders with us again, or require us to find the other two AIs out there somewhere...
 
Very well I am up. A quick note: I am writing this report using my brand new fancy dancy voice recognition software. So if you see a bunch of instances where I should have written their instead of there, blame my lack of editing. Or blame Pholk.

Onto the game. Wow it’s taking a long time to load. Is this game really that big? I know it hasn’t really been a long time since I last played this game but looking around our cities don’t look all that familiar. We’ve got a bunch of cities. Six actually. Moscow and Saint Petersburg look to be the obvious cultural choices. Not sure what the third will be.

Looks like the current order of the day is to Jewish up the universe. I’m down with that. Not much to do on my inherited turn. So I just press enter.

Isambard kingdom brunel (great engineer) has been born in Moscow. Sweet. That’s like a free wonder. What cities do we need wonders in? Moscow as the great wall. Saint Petersburg has the oracle. Novgorod has nothing. Rostov has nothing. Yaroslavl’ has nothing. Yekaterinburg has nothing. Of the cities with nothing, Yekaterinburg has about nineteen hills. It will have no problems building its own wonder. Yaroslavl’ has two hills and copper so it can probably build its own someday too. Novgorod is a production powerhouse. And Rostov staff has a lot of forest chop.

So I think that Yaroslavl’ is the best place to put a wonder and burn our engineer. Zooming in on the city, I see it can build the Sistine chapel and the Parthenon right now. It can build the hanging gardens if it had an aqueduct. It could build the great light house if it had a not so great light house. So I’ll send our engineer over that way.

It’s now 50 BC and Moscow has trained a Jewish missionary. I started on another. Novgorod has one angry citizen so I decide to whip the rest of a Christian temple. It cost two population but we’ll have 23 extra hammers next turn.

In 25 BC alphabet comes in and I begin monarchy due in ten. After monarchy we can learn divine right but that will take us 51 turns. Novgorod has finished a Christian temple and I began work on a Christian missionary.

At the turn of the millennium, Saint Petersburg finishes and axe man. I start it on a Jewish temple.

In 25 AD Novgorod finishes its Christian missionary and I start it on another. Yaroslavl’ gives us an Archer and I started on a library. The great lighthouse has been built in a faraway land. Bummer. However our engineer also arrives in Yaroslavl’ and he can give us 540 hammers for the Sistine chapel leaving us only 60 for ourselves. I’m going to start on the chapel and if we get the first 60 before someone else builds it I’ll burn the engineer.

In 50 AD Sid shows up to tell us that our empire now holds half a million souls. Big deal.

In 75 Moscow trains a Jewish missionary so we started on a Christian temple. Crap, we get four messages on this turn. One telling us that a great profet has been born in Utica. The second says a great scientist has been born in a faraway land. The third says a great profet has been born in a faraway land. And the fourth tells us that the Parthenon has been built in a faraway land. Crap indeed. The wonders are dropping like flies.

I’m sending Jewish missionaries up into Hannibal’s land because I don’t see any other foreign cities. When they get there they can explore and find cities to infest.

In 100 I get a message telling me the kashi vishwanath has been built in a faraway land. Which religion is that the shrine for? Our Christian missionary failed to spread his religion in Saint Petersburg. I don’t understand the religion spread algorithm. Saint Petersburg only has one religion.

I’m going to stop here even though I’ve only played eight. But it’s 100 A. However the victory screen Says we have 341 turns left. I’m not sure where we want the round number but I usually like to make the year come out nice.

Up in Yaroslavl’ our worker just finished the first chop on the Sistine chapel. That will give us a 38 hammers invested. The second chop will give us 70 something and we can burn the engineer. However it’s certainly not too early to back out of that plan.
 
Nice turns, and good call on the GE ~ if we got w/Rostov as the GPF, if we focus it on GAs it'll be producing crazy amts of culture w/Sistine going as well.

We may have to go to more modern techs just to get wonders built in all our cities if they keep dropping like this!

Hopefully, Immy can pick this up later tonight/tomorrow Germany-time and play.

Pholkhero > on deck
Zophos >
Ozbenno >
Imhotep > UP NOW
Rex > just played
 
Well, these were pretty quiet builder turns. But not altogether uneventful. Let's begin with the good news:



Yummy yummy ! :yup:

+2 culture for every specialist. Neat !



Welcome to Carthage !



I started research of Literature when Monarchy came in, but then I got this message after 5 turns of research:



Did anyone say something about the variant being easier because of no industrious Civ aboard ? :rolleyes:

However, I decided to let the research of Literature finish: We may want the National Epic for GP production.

Later this dude showed up:



Thanks buddy, we don't need your stinkin' fish.

And this is Sakae:



It has a Wall inside and seems pretty hopeless to take unless we show up with 5 or 6 Swords.

On the whole I did build some cottages and farms and spread the word 'round. I started some Barracks in our stronger production cities too - after all we need some defense unless an AI becomes greedy.

The next player may want to start research on Meditation (3 turns) and Divine Right (46 turns). We get a Great Prophet out of St. Petersburg in about 25 turns, I hired an additional Priest there.

Imhotep
 
Nice playin there Immy. Looks liek I'm up in another game. I *might* be able to play this tonight, but it's now SG#4 i'm up in. (hmm...am in TOO many SGs :mischeif:)

It might be nice to get the GP born at the same time we finish 1/2 of DR.
 
Daddy, are we there yet? I know you played two SGs last night and wrote two of your worst reports as well, but would it kill you to get off your ass and play, Mr. Hero?
 
Or, if the workload is too much, I can swap and play tonight. Just let me know.
 
Top Bottom