pholkhero
Deviant Mind
i agree on running LOTS of specialists, but, thematically, i would like to run at least 1 or 2 specialists per city.I reckon that given the basics of success are production and research the best balance is to only run lots of specialists (and settle them) in science city. Other cities don't really need to run specialists at all and can focus instead on civ-wide wonders and unit building.
Also, a merchant city will be a huge benefit as well, i think. If we ran Caste and run many merhcants and scientists in our cities, we may do fairly well with our tech rate.
Plus, with the No-Cottage requirement, i think we will have maybe food to spare in some places so running specialists or not may be a moot point after all.
I'm open really too. As rolo and pigs can tell you, i just think up the games...i leave the details of the strategy to others to help with along the way. That is, i haven't any pre-conceived notions as to which city would work best in which location, esp if we wanted to run specialists in more than one city.I think this is the best way to go. I would save the Pyramids for the stone city, we are creative so it would be stupid not to use the double hammer bonus from stone.
In other words, unless someone comes up with a good counter-argument, i say we go with this plan...at least for this city.