PH15: Every One is Special

*** cues up music from the final round of Jeopardy ***

:goodjob:

Dum, de dum, de dum.
 
If Pholk posted the starting save with the screenshot we'd probably be finished just in time for him to post congratulations.
 
each specialized city can ONLY generate the "right" kind of GP points.

Lurker's: In that case, the National Epic could only be used to generate Great Artists... to settle in the National Epic city. Or the artist city could build Globe/HE, and you'd have a great person game where you never build the National Epic.

:goodjob:

I support this for Lurker entertainment value.
 
So, in case you didn’t know, I was trying to drive up the pregame posts to the triple digits. Thanks a lot for failing me already guys!

Anyway, I started up start A, settled on the spot
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And away we go with PH15. We got about 100g from the goody hut NE of us. Our scout kept heading in that direction in his explorations. Techwise, Mining > BW > Masonry for the Pyramids. I’ve found it is, of course, THE wonder to have in the SE; makes even citizens worthwhile at times.

The first build was a WB and I focused Athens on production to get it out in 15.

I found stone early on to our east:
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Our borders expanded in 3900 bc, and I met the odd couple:
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I might’ve been nice to have all the old leaders from the previous SE games I ran just for stylistic purposes. But we’re stuck with the leaders we have, not the leaders we wish to have.

I got another goody hut full of gold a few turns before this in 3700:
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And we met another:
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Our workboat came due quickly, I netted a clam:
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And set the city to growth for the near-term. Meanwhile, our scout kept exploring, and went on an animal-killing rampage.
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We should come up with a suitable nick-name for him; he has Wood I right now :) Hinduism dropped in 3550 bc, so far the only religion I noticed tbh. Athens grew to pop3, and I swapped back to a production focus for now.

I stopped in 3225 bc
Img11.jpg


A scout was born, and another WB is in the queue at Athens. I think finish that and get some warriors in ASAP; I feel naked.

I set our research to Masonry for now, and here’s a couple pics of the environment, and our scouts positions:
Img12.jpg


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Img14.jpg


So, there we go:

The Roster
pholkhero >> just played
nocho >> UP NOW
meiz >> on deck
pigswill
r_rolo
Thy_Spellcraft

And the save:
 

Attachments

The Roster
pholkhero >> just played
nocho >> UP NOW
meiz >> on deck
pigswill
r_rolo
Thy_Spellcraft
As said, till Wednesday it's lurk-only for me, so I'll put myself last in roster:

The Roster
pholkhero >> just played
meiz >> UP NOW
pigswill >> on deck
r_rolo
Thy_Spellcraft
nocho

And let's find a spot for those pyramids quickly! :)
 
Turn 0

Revolt to slavery and change our research to the Wheel. We can't build Pyramids in Athens so there's no rush for Masonry.

Turn 1

And our woody scout gets eaten by a vicious bear :mad:. Guess there's no need to name him now... :p

Whip the workboat for 1 pop.

Turn 2

Set capital to work both of our clams and start a warrior.

Turn 4

Looks like we have marble as well :p. We also spot foreign borders, so hopefully that lion isn't hungry...

PH15-001.jpg


Turn 5

We survive and say hello to Pacal the second.

Turn 8

Athens pops borders and starts another warrior.

Turn 10

Wheel is in and continue with Masonry.

Turn 13

Warrior completes and we invest some hammers to a workboat while waiting Athens to grow.

Pacal missed one hut and we steal his 43 gold :D

PH15-002.jpg


Turn 15

Athens is now size 4 so I selected worker next. I'd suggest we whip him and chop some forests for a settler.

Here's my suggestion for our engineer / pyramids city. I also marked one potential commerce site for scientists, on top of the dyes. Lot's of food there :yup:

PH15-003.jpg


The Roster
pholkhero
meiz >> just played
pigswill >> UP NOW
r_rolo >> on deck
Thy_Spellcraft
nocho
 
sorry nocho, and good turns meiz :goodjob: forgot about the wonder-restrictions already :blush:

Eng city should be 2nd. It's a stretch, but we could fit another city down in the SE with the corn and beavers.

If we get where we want to be, i see about 4 or 5 potential sites that will work as good cities in their own right. Whether we can find 7 total new sites is another matter. I would also think in the beginning, the Engineer, Science, Military cities are what we should settle first, imo. With Spy and Artist being towards the end (though we need the artist city for the Parthenon).
 
looking at things again, it looks like we should scramble to claim that gold/marble/cows spot right east of Pacal ASAP. Boxing him in will give us a lot of room to play in hopefully.
 
Got It.

Agree with city to SW blocking Pacal. Maybe on top of the marble, maybe 1S of the marble. Agree with whip worker,grow a bit, chop/whip settler.

Disagree with researching masonry. We've got no copper visible and our best warriors are in fact warriors. I'd go for swopping to AH immediately, if no nearby horses then archery before finishing masonry.
 
Agreed with techpath as well as the city 1S of marble. What kind of spec this should become??

But to block Pacal totally we need a second city at the coast NW of Athens. But this would delay our engeneer city for quite some time..
 
Played 12 turns.

T0. Swop research to AH. Swop build to WB (not worker!).

T1. Notice my mistake. Swop build to worker.

T2. Western scout trying to dodge a lion.

T3. Still lion-dodging. Whip worker (pop4>pop2).

T4. Lion dodged, scout heads north. Worker>WB.

T5. Scout sees a bear :eek:!

T6. Scout dodging. Warrior survives panther, becomes Tarzan (wood1).

T7. Scout dodging, Tarzan healing.

T8. Still dodging.

T9. Scout heads north. Tarzan meets Qin.s archer to north east.
Mehmed aopts slavery. Bismark discovers Buddhism and turns Buddhist.
Workboat chopped. 20 hammer overflow donated to settler.

T10. Scout heads north. Tarzen heads east. Switch builds settler>warrior (to grow to pop4 for double whipping settler).

T11. Scout dodges bear, meets another bear. Das Kapital pop3.

T12. Do bears eat scouts in the woods? You bet they do :sad:.
AH is discovered, horses abound but in all the wrong places.
ph15a10000.jpg


Start on archery but no beakers invested. Plenty of choices:
ph15a20000.jpg


Das Kapital pop 4 in 3 turns. Worker finishes chop in 4 turns.27 hammers invested in settler.
 
good turns, pigs ~ I think the one city will be fine in the near-term. as long as pacal doesn't move for that banana/gems/now horses site to our NW, we'll be fine.

it doesn't look like the site can afford all that many specialists until Bio comes in, so maybe it should be something like our priest or artist city??

also, i forgot to mention two things...
1) All the other SE games were No-cottage/Farm spam games. This, with the exception of the capital, is the same. Only Athens may have a cottage in the BFC.

2) we're using the Deviant Mind Succession Game Etiquette Guide as well ~
Spoiler DMSGEG :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.

Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; a bare-bones/no commentary, auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.

Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.

Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.

Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.

Foxtrot: Thread spam is good. We’re here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged. However, don’t be jerk.

Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.

Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??

India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]


after the marble city, i tihnk we should settle to the east for the phants and stone, and too the NW by the horses. IW is another tech we'll be needing in the near-term.

I think we need archery pretty quickly, no? and we still need to figure out the specialization of marble city.

And the roster
pholkhero
meiz
pigswill >> just played
r_rolo >> UP NOW for a suitable number of turns
Thy_Spellcraft >> on deck
nocho
 
I reckon that given the basics of success are production and research the best balance is to only run lots of specialists (and settle them) in science city. Other cities don't really need to run specialists at all and can focus instead on civ-wide wonders and unit building.
 
good turns, pigs ~ I think the one city will be fine in the near-term. as long as pacal doesn't move for that banana/gems/now horses site to our NW, we'll be fine.

it doesn't look like the site can afford all that many specialists until Bio comes in, so maybe it should be something like our priest or artist city??

With the horse popped where it popped I would want to suggest settling 1S of the rice on the hill. It loses the gold, but still has the marble and will pick up horse and one clam from Athens. As a bonus it is coastal. Long term I think it will be a much stronger city.
As for specialization I'm open to all suggestions but it could even be engineering town. It only has two hills, but marble, cow and horse all give hammers and longer terms those plains can be workshopped for rather decent hammer output. And we could start Pyramids right away.
Or it could be the merchant city, being coastal, heading for lighthouse and ToA.
 
With the horse popped where it popped I would want to suggest settling 1S of the rice on the hill. It loses the gold, but still has the marble and will pick up horse and one clam from Athens. As a bonus it is coastal. Long term I think it will be a much stronger city.

Or it could be the merchant city, being coastal, heading for lighthouse and ToA.

I think this is the best way to go. I would save the Pyramids for the stone city, we are creative so it would be stupid not to use the double hammer bonus from stone.
 
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