PH15-not. Birds of a Feather.

Congrats to everybody for securing the mids, despite our "minor" setback! :goodjob:

Haven't looked at the save but I think it's a good call to build those granaries before the marble went online. We grow quicker that way and with marble obviously will make up build time as well.

My vote would be to settle the iron spot in the north east and then prepare for war. We still seem to be busy with some wonders, but as soon as they are done with let's get those phants and catas out. With iron we can also have some decent stack defence and iron units, since those holkans will be a bit of a pain with only phants.

I guess if we hold off on converting to judaism Bismarck may be busy for a while sending more missionaries. But I'd convert eventually.

Did we take representation already?

Roster-wise I guess I'm up, since pigswill played before you... Could probably play this evening but will wait for more comments. Otherwise I may not get to it until Wednesday.
 
Pyramids :D (better to be lucky than good ;) ).

I'd think about swopping to Parthenon asap coz I'm not sure a granary will speed up Parthenon in the short term.

Time for the workers to sharpen their axes.

Its probably worth grabbing metal to build some shock axes as stack protectors as well as some swords to rack up some CR promotions. A city next to the sheep will nab iron and 2 food so will be potentially useful regardless. Maybe capital cottages could build a settler after worker.

I actually swopped (sneaked in) so....

Nocho is UP
 
Yay! :cool:. I'd also settle the iron spot and start to prepare for war. I suspect everyone is eager to share some of our last games agony to Pacal! :lol:

For all those who didn't know it already: Finishing a gran the same turn the city grows won't save half of the stored food.. :mad:

Really?! :( I think I can move one difficulty level up now that I know this :)
 
I played it already as I see that I'll be up in another one as well and don't want to be to stressed for time this week. :)

Preflight: fire a hired scientist in science city, where else, to max production for the GL.

106 Whip the granary in artist city and start on the Parthenon.
Cottage Heaven finishes worker -> settler

107 Hinduism spreads to us and coincidence or not, our oasis is now more valuable as well.
Civ4PH152004.jpg


110 We get a quest.
Civ4PH152005.jpg


113 Cottage Heaven finsihes settler and starts on chariot.

114 Engineering city is the proud owner of an aquaduct and starts to build HG

116 We found military city. Forgot the pic, but even the computer agreed with the spot showing a blue circle. Bad sign. :rolleyes: Since nothing compromising has been built yet, we can always denominate it spy city if we find a better spot for military :lol:.
Construction is in. Remember just on time we need HBR for phants so switch to that.

117 We build the Great Library, hurray! I revolt to representation now, as it was of no use before, but now we actually have specialists.

121 We manage the first of our victory conditions. Or if you wish, we eliminate one of our losing condition. :)
Civ4PH152006.jpg


Also we have produced our first scientist.
Civ4PH152007.jpg


I know the initial rules said settle only. But I don't know if the Grand Creator of those rules really had something against academies. I mean, no-bulbing makes sense as a variant rule, but not having an academy in our Grand Science City somehow doesn't feel like how the rules where intended. So I vote academy! :D Same way a great spy for me could build Scotland Yard in Spy City, but not infiltrate. A great prophet could build a shrine if somehow our designated priest city would be a holy city as well.
"The great person can only be used to somehow improve its designated city" would be my interpration of the rule. But well, if you all feel otherwise I won't complain either. :) The things that are really off are IMO: bulbing, triggering of GA, GM trade missions, GA bomb (unless maybe in artist city, but meh), GSpy infiltration. And corporation founding I guess...

Anyway, I hand it over here.

Didn't trade yet, but would do so now that we have the Parthenon secured. Biz offers Alpha+Sailing for Aesthetics, Qin slightly less. So would take Biz's offer and see from there.

We're one turn from finishing HBR.

Our lands now:
Civ4PH152008.jpg


We *could* still settle that copper/rice place by the way and culturally push those barbs away...
 

Attachments

Just a short comment to your set:

To be honest we didn't came to a agreement whether to settle or where to settle the next city.. I don't complain about the spot you picked (I would have picked the same one) but about the kind of the city we didn't exen get a chance to discuss...
But nonetheless as this is our mil city it is not allowed to build a gran in there!!!

About the academies and shrines and scottland yards I too would vote for allowing them!
 
Just a short comment to your set:

To be honest we didn't came to a agreement whether to settle or where to settle the next city.. I don't complain about the spot you picked (I would have picked the same one) but about the kind of the city we didn't exen get a chance to discuss...
Oh sorry, I thought that there already was a reasonable agreement on that (also from (long) before your set). But if you wish you can consider Military City just a name and we build spy stuff there. :D

But nonetheless as this is our mil city it is not allowed to build a gran in there!!!
Mmm, you may be right, but I'm sure it wasn't intended that way either by the Grand Creator... Although I did think about not being able to build libraries it didn't occur to me a granary was not allowed, it is such a standard first building. Well, stupid rule. :lol: I'd just forbid beaker/commerce multiplyer buildings, but well, can't change all rules on one evening, can we? Yes, we can! ;)

About the academies and shrines and scottland yards I too would vote for allowing them!
:goodjob:
 
The variant says quite clearly "all great people must be settled (in the appropriate city)". It would be easier and more sensible to allow academies but pholkhero doesn't go for sensible variants.
 
I would be happy if pholk was sensible enough to always give the saves in the end of the turnsets..... asking for a sensible variant is too much :D

BtW who is up? Not me, I guess....
 
Lurker's Comment:

Hehe, nice how you treat your variant rules: "Oh that sucks, I don't think that was intended, let's change it" :p


Now the game is nearly won, you have the parthenon, so it doesn't really matter anymore... Screw that city rule too... domination ftw :lol:
 
To be honest we didn't came to a agreement whether to settle or where to settle the next city.. I don't complain about the spot you picked (I would have picked the same one) but about the kind of the city we didn't exen get a chance to discuss...
But nonetheless as this is our mil city it is not allowed to build a gran in there!!!

Oh sorry, I thought that there already was a reasonable agreement on that (also from (long) before your set).

This spot has been talked about multiple times since iron was revealed, so it's not that fair to complain about it. Normally if no one objects, people assume that they are in silent agreement.

About the variants, what kind of pholk game would this be without constant fear of losing? :lol:. I'd say we stick with the original rules.

BtW who is up? Not me, I guess....

Bad guess! :D

Roster
nocho - Just played
r_rolo1 - UP
meiz
LKEndter
Diamondeye
Thy Spellcraft
pigswill
 
Hehe, nice how you treat your variant rules: "Oh that sucks, I don't think that was intended, let's change it" :p
That's what usually happens when a Grand Leader or Guru leaves or passes away, his disciples are left with his legacy and all interpret His Teaching their own way, usually with the argument: "I am sure x would have wanted it to be this way!"... :lol:

Ok, if people don't want an academy then settle the guy. I just had a broader interpretation of "merge" in the rule "Every Great Person we get can only be merged with its proper city." :p

Next player (rolo) don't forget to use the GS before hitting enter...

By the way, as can be seen from the penultimate picture, next GS will come in 6 turns already, as I also hired two scientists. With 4 scientists and being philosophical and having the parthenon, these great people are churned out incredibly fast. Maybe we have to look into firing some scientists afterwards just so Engineering City can spit out a GE, especially after HG are built.

On a very minor side note I think it's time to cottage over the irrigated flood plain south of Cottage Heaven.
 
By the way, as can be seen from the penultimate picture, next GS will come in 6 turns already, as I also hired two scientists. With 4 scientists and being philosophical and having the parthenon, these great people are churned out incredibly fast. Maybe we have to look into firing some scientists afterwards just so Engineering City can spit out a GE, especially after HG are built.

Any particular reason for needing the GE? It will probably come there at some point, but what's the rush?
 
Any particular reason for needing the GE? It will probably come there at some point, but what's the rush?
Well, uh, no major reason other than that I'd like to generate something other than only GS's... It's just that the GS's are created at such a rate that we'll hardly generate any other great people. The only reason I can think of wanting a GE more or less short term is that it would add a bit of production in engineering city which will come in handy when producing military after HG is built. EC will be one of few places with good productive capability, like an engineering city should be. Then again, nothing major so feel free to ignore :).

On another note, do we want to adopt judaism? If so, what religious civic do we aim for? OR for increased production, Theo for XP or Pacifism for 100% GPP? Last option is probably most in style with the variant. If so, we may not need to convert until we have philo.
 
Well, uh, no major reason other than that I'd like to generate something other than only GS's... It's just that the GS's are created at such a rate that we'll hardly generate any other great people. The only reason I can think of wanting a GE more or less short term is that it would add a bit of production in engineering city which will come in handy when producing military after HG is built. EC will be one of few places with good productive capability, like an engineering city should be. Then again, nothing major so feel free to ignore :).

Understood, but I'd still prefer GS's over GE's :p

On another note, do we want to adopt judaism? If so, what religious civic do we aim for? OR for increased production, Theo for XP or Pacifism for 100% GPP? Last option is probably most in style with the variant. If so, we may not need to convert until we have philo.

I'd definitely want Theocracy + Vassalage when we start to build our army. But I'd rather stay neutral until then, seeing that we share our border with Pacal and most importantly, Boudica. Pacifism might be a bit too costly if our plan is still to cripple our enemies :devil:
 
I'd definitely want Theocracy + Vassalage when we start to build our army. But I'd rather stay neutral until then, seeing that we share our border with Pacal and most importantly, Boudica. Pacifism might be a bit too costly if our plan is still to cripple our enemies :devil:
Sounds ok, though we'll need theology and feudalism for that first.

Maybe we should also start to think about our longer term game plan. I think everybody is itching for kicking Pacal where it hurts him, but what VC do we pursue after that? Go for conquest whiping all non-Greek cities from the face of the earth? Or diplo befriending our future jewish buddies while killing the heathens? Some AP cheese maybe?
Domination and culture are out, and space, well, that's a bit of a last resort if nothing else works imo...
 
Given that cottage capital is going to produce the vast majority of our commerce (science city with settled GS will add beakers but they can't be transferred to cash) bureaucracy would be very handy. Bureaucracy and theocracy would probably go together fairly well it though does mean we have to decide on a religion (and of course get the techs). Imo we only need theocracy or vassalage for 5xp lvl3 units, 7xp lvl3 units are a bit of a luxury hen we could be running OR or buro instead.
 
Conquest seems to be the obvious way, while diplo could always make things a little easier for us. We need to take a further look at this once Pacal gets what he deserves :D

We can get at least Alphabet + Sailing from Bismarck and Monarchy from Qin for Aesthestics. Most likely Alphabet opens some other trade opportunities, like Mononotheism for us. Qin knows CoL and Currency already, but they are monopoly techs (or he would trade with us).

On second thought, we should revolt to OR when we can, so we can spread Judaism around (Theocracy won't do us any good otherwise :D). CoL + CS are always safe bets to improve economy.
 
BTW, I know it is a little late for this discussion, but about the merge vs academy thing....
The allmighty pholk said:
* Every Great Person we get can only be merged with its proper city
The rule as it is does not exclude academies or SY or even GE rush or bulb. It only states (literally) that we can't merge a scientist in any city besides the scientist city or a engineer in any city besides the eng city.

So, Mr SG leader, your claim that :
The variant says quite clearly "all great people must be settled (in the appropriate city)". It would be easier and more sensible to allow academies but pholkhero doesn't go for sensible variants.
is unbased and misleading :p, a product of your interpretation ;)

As most of the team agrees in following a supposed will of Mr pholk (RIP) that i never saw in writing :D, i'll settle the GSs I have to spend this turnset. But I let here my protest ;)

BTW, playing now .....
 
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