Well, it didn't happened a lot in my set....
First, a deal with DG, as sugested by a person that has a far better HoF scoring than mine
The rest of the set was basically, chop, mine and road

I finished the army units in queue, but decided to not put more weight in the army sheet ( anyway, that will not make Willem to stop his war plans anyway.... ). He is actually starting to pile units , but this is not unusual : part of it is surely settler escort and the rest is a typical " citiy suffers cultural pressure, must pile units to prevent revolt" reaction:
Anyway , the best part of the set was in the end:
So, not only we got a nice tech but also a holy city

( and in the best spot possible, given that the Indians are putting quite a cultural pressure in this city ). BTW, we had 2 or 3 religious spreads of Judaism in our land, and given it is the mainstream religion, I think it is advisable to convert.
Some other end of set intel:
First is the tech screen... besides Alpha, nothing worth giving CoL out, and neither of the stooges will trade Alpha for CoL
Second, the Indians are moving a settler to the wine area. I moved our setter there as well, and will let the team decide if we want to settle the city or let the Indians burn a settler for us
