PH16: Guns Make a Man

Well, after being interrupted a dozen times, I finally ended this set ( for heavens sake, this was one afternoon to forget :( ).

I decided to play until our next settler was out. But well before that our wandering warrior found the babylonian hideout:
Spoiler :
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Tin event. This reminded me to put some dough in the pocket as well 8( I runned 3 turns of 0% later ):
Spoiler :
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Our fort against the pervasive Dutch culture ( yeah, like if Dutch had culture to speak of :p ). And silly window... I swear if the guy that coded this part of the game was my employee, with luck he would be carrying coffee mugs to my desk instead of coding ....
Spoiler :
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Well, I ended with our settler ready to move to the lake spot. i haven't moved him because there is a lion in the area and I didn't wanted to risk a unescorted settler in there ( read: i passed that hot potato to the next player :p ). Our wandering warrior will also have something to do:
Spoiler :
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Wolf pack :eek: not that common to see in Civ IV ....

A map of the explored land, with resource bubbles:
Spoiler :
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I set the research on writing, but i feel that well need hunting and Sailing soon as well...

Just a ending point: the espionage indicates that Hammy and asoka know someone else... our last neighbour should be east of hammy IMHO.
 

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is it too much to hope for that we could settle between orange and persia and cutoff willem, making him easy target #1?

good turns ~ we're proceeding as well as could be expected, i think, given our crummy land situation.

i like writing for now ~ hunting, i think, could be next from there...or sailing for some sea-borne trade. are we going w/an SE this game since we're PHI??

Roster
pholkhero
ozbenno
rolo >> just played
meiz >> skipped
White Dragon >> UP NOW
GreyFox >> on deck
 
Gee, thanks. Why is it that I always seem to be up in 3 or 4 SG's at the same time? :crazyeye:

Will take a more detailed look and set up a plan.
 
1.) Writing -> Aesthetics to trade for abc's and hopefully much more? Or the traditional abc's? Both are 643:science: Plus, we are only on prince. :D
2.) Instanbul: Warrior(s)/Axeman to size 4. Need one to escort for lake site and one for the next city after that.
3.) Revolt to slavery for 2 pop :whipped: settler?
4.) Settle Lake site 1SW of Lake on tundra hill?
5.) Hopefully play an uneventful 15 turns.
6.) We can't build a lighthouse on a multi-tile freshwater lake, can we? It has to touch one coastal tile IIRC.

Need input soon because I leave for a concert around 3:00PM PST Friday then quadding at the Oregon sand dunes until late Sunday.
 
4.) Settle Lake site 1SW of Lake on tundra hill?
6.) We can't build a lighthouse on a multi-tile freshwater lake, can we? It has to touch one coastal tile IIRC.

Yep, tundra hill site is coastal, so we will get four lakes which provide 3 food with lighthouse.

Edit: I'd like to go with SE in this game.
 
i like that re: whip and such. however, if it were an SP game, i'd gamble with our capital and send out our settler w/Istanbul's garrison (if we can afford the :mad: )

also, those of you more familiar w/the route to guns, please chime in on tech choice. Remember, i thought we were going to head for gunpowder via guilds and such. just not sure which (if any) of ABCs or Aesthetics is best. besides, if we're looking for trade fodder, perhaps a trip down the lower part of the tech tree is better??
 
Sorry guys. Can't get to it today. Work got in the way. If you can't wait until Sunday/Monday please give me a swap or skip.
 
oh well ~ if either of you (Dragon or Fox) can pick this up next, please post a got it and go ~

i'd rather not do a double-skip ~
 
I can't take it either until tomorrow, but maybe I could play after White Dragon (to confuse you all a bit more :p)?
 
as they say: OMG!

Roster
pholkhero
ozbenno
rolo >> just played
White Dragon >> UP NOW, swapped
meiz >> on deck, swapped
GreyFox
 
Not a very eventful set. I decided to stop after writing because our tech path wasn't set in stone and I had some questions.

Turn 61
Sent warrior & settler to tundra hill. Switched build to warrior. MM'd Istanbul for max hammers.

Turn 62
Our warrior survives a wolf attack so earn Woody I. Set to heal.

Turn 63
Istanbul: Warrior -> Warrior. MM for growth. The warrior is healed and continues scouting.

Turn 65
Found Ankara. Set build to WB. Damn, we need monuments. Or are we planning on chopping/whipping libraries for their culture to pop borders???

Turn 66
Istanbul: Warrior -> Granary. Copper has been hooked up. Since we plan on :whipped: settlers and workers we have enough improved tiles so I sent worker to improve cows for Edirne. I send warrior to the NE to fog/spawn bust.

Turn 67
We meet De Gualle to the east. Revolt to Slavery.

Turn 68
Interrupt build in Istanbul for settler.

Turn 69
2 pop :whipped: settler.

Turn 70
Move settler in a NE direction.

Turn 72
Writing is in. I looked at tech patch towards Gunpowder and the list is surprisingly small. Just need religious techs towards & including monarchy, then: Feudalism, MC, Machinery, Guilds, GP. I chose Mysticism to start religious techs and so we can build monuments for border pops.

I tried to make some dot maps for city sites but they were all horrible. We have good land just horrible for production. Very few hills. So, we will need lots of food to support workshops. So we can build 1 city for lots of food and production or three crappy cities with hardly any production. Obviously the more cities the better but in my opinion we just don't have the land to support a 3 civilization world war. I think we should build a couple blocker cities to the east then piss off Wvo to declare on us so we can take his land. He seems to have land much more suited for production.
 

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