Here's the save:
View attachment Rage_1250AD_Norton.SAV
Preflight:
-sell iron, gold, and silks to Egypt for 170 gold
-give 1 gpt to Egypt for 3 gold
-rush settlers in Arnhem and Sapporo
-switch cav builds to rifles
IBT:
-Alex demands TM and 70 gold--we cave
-Egypt offers to trade WMs; we agree and get 2 gold as well
-Osaka rifle>rifle (5); Arnhem settler>settler (30); Sapporo settler>settler (30)
1:
-found Kozuke, start worker (10)--will start worker in all new towns
-rush settler in Lugdunum
-switch Tobacco Farm and Groningen to galleons
IBT:
-Hittites finish off Maya
-Lugdunum settler>settler (30); Tokyo rifle>rifle (5)
2:
-found Satsuma and Nara
-rush settlers in Entremont and Suo
-investigate Alexandria for 130 gold:
Looks like Egypt's having its GA.
IBT: Kyoto rifle>rifle; Entremont and Suo settler>settler (30)
3:
-found Nagoya and Yokohama
-rush settler in Arnhem
IBT: Kagoshima rifle>rifle (4);Arnhem settler>settler (30);Haarlem settler>courthouse (20); TF galleon>galleon (5)
4:
-found Shiminoseki and New Kyoto
-rush settlers in Entremont, Echizen, Matsuyama, and Ice Shelf
-swtich 4 rifles to sammis
IBT:
-Hittites and Dutch sign MPP
-Izumo courthouse>bank (32); Groningen galleon>galleon (5); WHB and GF rifle>rifle (5); Entremont, Echizen, Matsuyama, and Ice Shelf settler>settler (30)
5: found New Osaka, Neo-Tokyo, and New Edo
IBT: Osaka sammi>rifle (5); Edo settler>courthouse (20)
6:
-found New Satsuma and New Kagoshima
-rush settler in Toyama
-Greeks took Egypt's horses and coal, so we gift them ours (we have extra coal)
IBT: Toyama settler>settler (30);Tokyo sammi>rifle (5)
7: found New Nara and New Nagoya
IBT: Kyoto sammi>rifle (5); Kago sammi>rifle (4)
8: rush settler in Entremont
IBT: Amsterdam bank>rifle (7); TF galleon>galleon (4); Entremont settler>settler (30)
9:
-found New Izumo
-rush settler in New Izumi
IBT:
-Groningen galleon>rifle (7); WHB, GF rifle>rifle (5); Izumi settler>settler (30)
-lux deal w/China ends
10:
-found New Nagasaki
-rush settlers in Omi and Suo
Notes:
1. I set each new town to build a worker to help speed up rails and irrigation. I don't think unit support is going to be much of a problem, and it's important to get our tax farms up and running ASAP.
2. Egypt has lost 6 cities to Greece in the last 10 turns--started with 11, down to 5. Cleo's on the way out, and Alex is still the only one with industrialization. He also has electricity, probably espionage, and maybe RP (though I haven't investigated his cities to see whether he has infantry or guerillas).
3. We have 5 galleons and one more on the way, along with 2 frigates. We also have 4 sammis. When it's time to kick off our GA by attacking the Dutch, we'll be ready. We might have to do something about that MPP first.