Pre-turn:
Switch production to walls in 5 border towns;
Upgrade Muskets;
Re-deploy Rifles;
Disband assorted dross;
mm core to prevent starvation in Osaka;
Switch Courthouse to Bank in Edo, ditto Harlem;
mm Izumo, Bank down from 9 to 5 turns;
Tell Mursilis to remove his Cavalry from my lawn - he DOW's;
Kill tresspassers;
Attack Cavs accross border - Dutch DOW;
Kill Dutch LB;
Attack Tirana, first Cav retreats, second gives us a
MGL;
Form Cav Army, attacks Tirana, Tirana taken and temporarily held to allow retreat;
Abandon Tirana.
Switch 6 builds to Cannon - if Alex DOW's, the first casualty would be our Salt colony; hurry builds.
Hurry some Settler builds for Combat purposes.
Switch build in Kyoto to HE
Enter:
Turn 1)
Hittites lose two Cavs attacking 'New Matsuyama', two retreat, kill one Rifle (2-1);
Sammi kills Cav - GA begins (900+ gpt)
Lose Salt colony to Greek border expansion;
Kill two more Cavs; (5-1);
Move Combat Settler and 10 Rifles in to Hittite territory;
Worker gangs rail up to them.
Turn 2)
Hittite counter offensive kills one Rifle, loses two Cavs (7-2)
We have run out of Japanese names, so 'Phaedoville' is founded in honour of our Shogun.
Kill 7 Cavs, lose 2 Sammis (14-4)
Move 10 Cannon, 10 Rifles, 15 Cav, and the Army next to Kadesh.
Not quite enough gold for a careful steal...but next turn.
Greece has 'The Corporation'.
Turn 3)
Temporarily capture Kadesh, killing 3 Rifles and 3 Cavs; (20-4)
Move Settler, Abandon Kadesh, 'Buce's Choke' founded;
Attempt an Embassy steal from Alex, and.....
We now have Espionage
Turn 4)
Consolidation, while I remove a Rifle stack from outside 'Buce's Choke', rail up ready to hit Ugarit next turn. (24-6)
Turn 5)
Kyoto completes HE;
Kagoshima, Osaka, WHBilly, all complete factories > Coal Plants;
Capture and temporarily hold Ugarit;
Move Combat Settler and Cannon/ Rifle stack in to place. (27-7)
Turn 6)
Abandon Ugarit, 'Nortonburg' founded;
Rail up, Combat Settler in position to take Tarsus next turn.
Skirmishing (30-8)
Green Fields, Tokyo complete factory > CP
Turn 7)
Skirmishing (33-8)
'Tuskerny' founded;
Temporarily capture Tarsus, Rail up, Combat Settler in position, abandon Tarsus. (38-9)
'Bob's Texas Ranch' founded;
Nagasaki completes factory > CP;
We have cities finishing CP's this turn, and we have nothing to build; I hate wasting GA shields like this so I take a gamble -
our man in Athens comes up with the goods....
......and I take 'The Corporation' for Stock Ex's.
Greece has Refining - we embarked on this war none too soon.
Rush Settlers in Ice Shelf, Bizen, and New Edo.
Turn 8)
Kagoshima > CP > Intel Agency (6);
WilliesHillBilly > CP > S.Ex
Osaka > CP > S.Ex
Raze Allepo (42-12)
Cannon in position outside Hattusus;
Combat Settler in position to give access to Hattusha;
Mursilis would like peace; Of course...maybe you'd like my daughter as well?
Turn 9)
Mursilis is no longer sending Cavs;
'Monkey Town' founded;
Raze Hattusus (46-14)
Capture Hattusha; (48-16);
We now have our own source of Salt;
Turn 10)
Tokyo, Green Fields CP > S. Ex's;
Amsterdam > Factory > CP
Edo, Izamo > Banks > S. Ex's.
There's nothing that I can reach in one, and we have wounded that require healing, so I've left full movement points on everything for the next player; there are two Combat Settlers in 'Bob's Texas Ranch'.
>>THE SAVE<<