Entremont got a clown to prevent a riot. I changed the build to a market as it will pay for itself (and not much more) and keep them happy. It's ages from being built mind you so it can always be changed to a cannon. The city can support a pop 12 though
Start temples for short rushed galleons
Figure I might as well use the cannon for something so red-line 4 Greek boats next to Ice Shelf.
Breda needed a clown as well.
IBT Alex bombs the heck out of us. Only unit causalities though and those in rax towns.
T1 1455AD
Bomb some Greek ships
Rush the galleons (worked out to about 200g each)
Used the workers to work Murray's old land. There is a lot of work to do up there. MM a bit more and we are at 1005gpt
Just for the record, when we are setting up specialist farms, watering and railing grass should be our first priority then plains. All the mines need to be changed, desert should be left alone until everything else is done and hills and Mountains get ignored (not that anyone wasted workers on them)
IBT Bombing runs but it seems Murray has a navy that is keeping Alex a bit busy
T2 1460AD
Bomb some more boats
Worker moves and MMing
Found Norton's Fish Farm
realize that all our cavs are on Willie's old island. Send a mini fleet to trade them with rifles. We'll need arty there to really defend it but I'll leave at least 1 cav on case.
IBT Alex effectively bombed citizens. That sucks. I'd rather take the unit causalities. We lost 2gpt
T3 1465AD
Get some cavs back to the homeland.
Improve more land.
MM for gold
Up to 1028gpt should have been 1030

Alex is willing to negotiate
He is up RPs, Refining, Sci Meth, Free Art. Commie, Ironclands and Fascism.
Get RP, Ref and SM for 1072gpt and 7g hard cash
Ships sail for Hittite land next turn.
IBT Zzzzz
T4 1470AD
The fast workers are so nice. Almost finished improving our land.
MM for gold
IBT See the huge Greek navy of destroyers and battle ships.
T5 1475AD
Finish improving the specialist farm land. I'll join the native workers to cities next turn to get them up to full productivity.
Declare on Murry and land our forces.
I'd like to upgrade some cannon to take a shot at the Greek Navy after we deal with Murray but I don't know how much the steals will cost so I wait.
Changed Osaka's army build to a palace pre-build for Hoover when the time comes. It's a shame we didn't put the MA in Kagoshima
Upgrade some cannon but don't go below 23000g
IBT Zzzzz
T6 1480AD
Take out the Hittites with no losses. They had a source of oil.
Lots of MMing and improving (up to 50gpt now)
I suppose it is time to start spy missions.
Tried to plant the spy and Al declared. I suppose I'll try again at the end of my set.
Upgraded the rest of the cannon.
Did a final tour of cities for cash.
21655 in the bank with 1174gpt
IBT Alex lands a force on old Hittite land.
T7 1485AD
Abandon the Hitties city (we'll be lucky to keep the southern one.
Pillage the roads around it to slow down Alex
Use Celt slaves to get all our specialist farms up to top productivity (1246gpt)
Up the lux slider to deal with WW. Still making 1166gpt
IBT Al is giving us a real whipping with those bombers.
He landed infantry on Willie's old island and some infantry and cav on our homeland. He also stole our military plans
T8 1490AD
Kill the invaders
Unsuccessfully attack the invaders on old Dutch lands.
Rush a couple of arty.
Make 3 pollution parties (1 clears some) The rest of the slaves work on railing the perimeter of our continent for movement purposes.
IBT More Units go to Willie's old lands.
T9 1495AD
Same worker turns.
Send some arty over to ex-Dutch lands.
Upgrade more rifles
IBT More of AL's units show up, Delft is attacked. Lose 1 infantry but fights off the attack.
T10 1500AD
Bomb units around Delft
I had to abandon the Hittite island. Couldn't hold off 6 infantry with all the air support Al has.
The southern Galleons are loaded with infantry to send to the Dutch Island. They will be enough to take out the forces that Al lands with the arty that is already there.
Get a spy in Athens.
Didn't try a steal. I thought there might be some discussion over what we want. Alex should be ready for peace next turn so perhaps we should wait to steal until after we get his next tier of techs and then bug him again so we don't have to pay him.
Economically we are doing well. He has a huge advanced navy that will be a pain. We will have to attack his mainland at some point. Combustion will give us what we need to make that happen.