First off, the save:
View attachment Rage_1000_BC_Norton.SAV
Summary: I've got good news and bad news.
The good news: We're still alive, our military is now average compared to everyone, and we're likely to be at peace with both our immediate neighbors for a while. Also, the Hittites will talk to us now.
The bad news: The Hittites are now at peace with the Celts, they're demanding gold and gpt from us for peace, and we couldn't trade silks with Willie because he
demanded them as soon as the road to Rotterdam was finished (on the IBT, I mean). Also, our "average" military is costing us 8 gpt.
Preflight:
-change rax in Edo to worker
-build embassy in Amsterdam for 35 gold
-Dutch haven't met Hittites, so no alliance
-buy masonry from Celts for 8 gpt and 13 gold
IBT:
-Osaka sword->sword(8);Tokyo sword->sword(10)
1: send worker toward Rotterdam to establish trade route
IBT:
-Willie asks us to leave; we apologize and promise to do so (crosses fingers behind back)
-Edo worker->worker(10)
2: nothing
IBT:
-Kyoto sword->sword(4)
-Copan finishes Great Lighthouse--so much for capturing it
3: Hittites want 28 gold and 4 gpt for peace--not happening
IBT: nada
4: zip
IBT:
- the very second the road to Rotterdam is finished, Willie demands silks!

; guess I should've known--we cave, of course
-Tokyo grows to 6, will riot next turn
5:
-raise lux to 10%--gpt drops from 7 to 4!
-Hittites want 2 gpt and 41 gold now--better, but no dice
IBT: cow now irrigated
6: zip
IBT: Kyoto sword->sword(4)
7: zilch
IBT: Tokyo sword->sword(6)
8: zero
IBT:
-crap! Hittites and Celts sign peace
-Osaka sword->sword(8)
-Celts start MoM
9: bupkus
IBT: Kyoto grows to 7, will riot next turn
10:
-make clown in Kyoto to prevent riots after dropping lux to 0--5 gpt
-Murry will sign peace for 3 gpt and 46 gold--guess I should've signed earlier
So, as I said, good news and bad. Notes:
-I figured giving in to the Dutch demand for silks was a no-brainer--we're not ready for war yet, and in my experience, the AI usually means business when it demands a resource. We're locked in to 14 more turns of peace with Willie, which should be enough time to prepare for war with him.
-The worker in Edo is 2 turns from completion, so if we decide it's better to build a dinky, a rax, or whatever, we can change it.
-Unit support is becoming a big issue, and happiness is now an issue in Kyoto. Should we pop out a settler and build a junk city in the desert/plains area near Haarlem?
-I'm afraid that the price for peace with Mursilis might go up even more now that he and Brennus are at peace and he can rebuild his military. Maybe it would be best to sign now.