Phaedo02- Rage_Against_The_Machine

I'd say get writing from Murray. With the cash he can consider making Brennus's life more difficult, and we haven't unduly enriched either of our future foes. Once the AI runs out of room they tend to lay the smackdown on whoever's nearest, especially when they only share a border with one other civ and there's nowhere else to go. The question is, can we sweeten the deal with some silks, so as to have more cash on hand to build an embassy?

I still doubt that Willie is that ready to pull the trigger. If he is, we may be able to play defense long enough to snag his horse city before he's put too many rascals on horseback. Doubtful, but going to war now at least means he won't have built up as much military as he could have otherwise.

Or we could just end up picking up our teeth from the pavement and re-rolling a new start.
 
We make the deal with Mursilis - 145+7gpt for Writing.

IT:

Willy shuffles his troops - they're not invading. His culture borders expand again, though - Osaka will start feeling pressure soon.
Brennus establishes an embassy in Kyoto.

Turn 7 (1575 BC):

Osaka autoswitches to Swordsman, due in 5.

IT:

Willy warns us. We promise to depart.

Turn 8 (1550 BC):

Move a worker N of Tokyo to road - eventual goal is to get water to the cow.
Wow, Celts have over 500gp! They must have sold a tech to Murray.

IT:

Dutch found Haarlem 1S of the Sugar, leaving us rather squeezed for putting a city at the red dot discussed so long ago.

Turn 9 (1525 BC):

Zzz...

IT:

Hittites grumble about our exploring Warrior. We apologize.
Kyoto: Settler->Swordsman
Kyoto expands its culture borders.

Turn 10 (1500 BC):

I start moving the Settler with a Warrior escort to the Plains square 2N and 2NW of Kyoto. I hope it can settle there without interference!

IT:

Hittites complain again. We move automatically.
Celts declare war on the Hittites!

Turn 11 (1475 BC):

To be continued...

The Celtic-Hittite war may be an opportunity. Should we join the war against Brennus? Should we support him somehow until we get Willy going after him?
Or do we ignore these developments until we're ready to make our move?

I'll finish my turnset tomorrow, but I need some discussion before I move forward :)

Note that we only have to road one more square to get a trade route with Willy opened up - it should be done by time I'm done with my turnset.
 
IMO, it would be best to avoid other people's wars. There is even the possibility that the Dutch may end up involved, which would serve our purpose well.

For the time being we need to develop our military machine - when war starts we won't get a second go at it.
 
I like the writing deal and Harlem isn't that big a deal. It doesn't stop us from settling where we want once war breaks out. It also puts Willie closer to Brennus, which should make a celtic war more attractive to him.

I'd wait on hooking up a route to Willie until we are ready to maka a trade too. Use the worker turns to make our empire more productive. Once we have an embassy established we can hook him up and try to get him into war (if he isn't already). An early trade route is just an invitation for demands.

BTW, how any archers do we have? And that settler is going to the plains 1NW yea?
 
I was thinking of settling on the northern coastal plain, right next to the fog.

IIRC, we have four archers. We also have 1-2 vet Warriors waiting on gold for Sword upgrades, along with 3-4 rWarriors scattered around our territory.
 
I'd try to stay CxxC if you can. My vote is for the more southerly plain.

Sounds like the army is coming together nicely:)
 
We have a total of 4 archers and 7 warriors (2 of which are vet)

Murray demands 20 gold. We have 13 turns on our gpt deal to him; do we risk telling him to take a hike?

Edit 2: I tell him to get lost (he's far away, so he can't really hurt us). He declares.
 
Turn 11 continued:

Move the settler pair to its new destination (the closer of the two plains squares)
start roading Silks #2
MM to avoid waste in Osaka.

IT:

We see a Hittite settler moving west towards x and a Dutch settler moving south towards horse-town.

Osaka: Sword->Worker

Turn 12 (1450 BC):

Found Edo on the plain square. Turns out there's desert 2N of that spot, so it's better than the northern of the two plains squares. Excellent call, Phaedo!
Edo starts on a Barracks.
MM Tokyo to finish its rax in 1 turn

IT:

Mursilis demands 20 gold. What, the 7 gpt isn't enough for you? Get lost!
(since the Celts provide a buffer between us, I refuse the demand - he can't hurt us, even though we're now at war.
Hittite warrior dies vs. our northern explorer

Turn 13 (1425 BC):

Tokyo: Barracks->Sword

IT:

Lots of troops move near our northern explorer. He'll probably die soon.

Turn 14 (1400 BC):

I move the northern explorer towards a mountain - he might take a few of them with him if he fortifies there.

IT:

Kyoto: Sword->Sword
Osaka: Worker->Sword

Turn 15 (1375 BC):

Move a few troops, move our fugitive warrior on the mountian.

IT:

Light! Fugitive has 8 foes who will attack him next turn!

Turn 16 (1350 BC):

More troop movements, start some roads near Osaka.

IT:

chop finishes, 10 shields to Osaka.
One Hittite archer kills The Fugitive.

Turn 17 (1325 BC):

Upgrade one vWarrior to vSword
Start irrigating the BG revealed by the forest chop
2nd silks are online, move worker to connect Edo to our road network

IT:

Celts complete The Oracle.
Dutch start The Pyramids
Greeks finish The SoZ

Turn 18 (1300 BC):

Start the Edo road.

IT:

Kyoto: Sword->Sword
Mayans complete Pyramids.

Turn 19 (1275 BC):

Move workers to speedily irrigate to the cows

IT:

Celts start ToA
Hittites start ToA
Greeks complete The Great Wall

Turn 20 (1250 BC):

Start two workers roading. Irrigation is done on the IT; have that worker finish the road next turn, then the other two workers can irrigate the square 1N of Tokyo.

We have enough gold to build an embassy with the Dutch.
Our military forces stand at
5 Warriors (1 vet)
4 Archers (all vet)
4 Swords (all vet)
...with two more swords due next turn and a third due in 3.
Murray still isn't willing to talk, but we haven't seen any sign of him since he killed The Fugitive.
 
This is an interesting situation. Let's hope Murray won't buy the Dutch in against us before we can ally him against Brennus.

Nice work on the 4th city. My reasons for the closer of the dots was that we don't really want to expand too much right now (at least in terms of territory). Stying within reinforcement distance is more important. Building closer to the enemy just gives us more culture pressure.

Our army seems to be coming along nicely. :)
 
Phaedo
Bucephalus
Elephantium
Simple Monkeyon deck
SmartUP

Smart has 20 turns left inthis round and Simp is owed 10. I suggest that Simp takes his turn in between Smart's. After that we will be back to 10 apiece.
 
Excellent. I also didn't notice at first that Murray just saved us 90g by cutting off our trade deal. Thank you, hairy-faced friend.

Smart 10, me 10, and then Smart 10 works for me.

Looks like we're coming along nicely.
 
Well. I guess it looks like I got it. I'll look at the save and try to post some thoughts tonight.

I think we might need some extra players too so I'm going to invite some people. If any of you guys have suggestions PM me:)
 
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