futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I know certain immortal/deity players that prize philosophical (e.g., acidsatyr) and industrious (e.g., mutineer) leaders.
I still maintain that at immmortal or even emperor that civ w/o a useful uu or ub would not be that strong
possibly, but the traits are/should be balanced with monarch in mind as most people play at that level or below
I think warring is a superior strategy to peaceful wonder building at lower levels as well, just that at lower levels you can get away with the weaker strategy.possibly, but the traits are/should be balanced with monarch in mind as most people play at that level or below
Easy early cultural victory, Emperor level. (I won culturally at Emperor with other Phi combos, but not that often and that early).I would also ask people to describe a little more what they did and what level they played.
I don't know exactly where could be the edge between overpowered and strong. But if you ask me what's the strongest combo possible in the game, I will surely answer Phi / Ind.I remain unconvinced that it's OP at any level.
I think phi/ind should just be in the game and let us millions of playtesters see what we can and can't do with it
Like I said earlier, give this civ fishing/hunting and a mediocre UU and UB (as someone else mentioned, USA would be great for this although they start with ag/fish, which I actually like: good early food coastal or inland).
I don't think Phi/Ind would be too broken. Strong, yes. But my current favorite trait combo is Cha/Fin (Hannibal), which is borderline broken as well. And I'm looking forward to Agg/Cha and Cha/Phi in BtS. Those seem very strong as well. So I say, put Phi/Ind in the game (with a weak/late UU, as suggested), and let there be a strong peacemonger option.
peace,
lilnev