Philosophical/Industrious

The only calculation for "Balanced" that is Valid depends on using an Average 'Standard' start. With none of the different game options checked/unchecked, and without regenerating.

That is the situation under which strategies can be considered balanced/unbalanced.

This has nothing to do with 'cheating' the fact is the game designers put a World Builder in as an option, so saying the Pratorian is weak because Modern Armor beats it easily when you mod them in is also an invalid discussion of balance.

Or saying Bureaucracy is Overpowered/State Property is underpowered because you play an OCC and that gives you no distance maintenance, etc. is an invalid statement.

Ind/Phi is Not overpowered if your civ starts off with Stone+Marble
because that is a rare situation in the standard game, we find that Ind/Phi IS overpowered in most other 'standard situations' and so is starting with Stone+Marble (which is why you rarely get it.)

Now some situations are hard to determine what 'standard' is
Alternate map types/gamespeeds/game sizes/difficulty levels
all have slightly different effects on balance (map type the strongest.. Portugal's UU is best on Terra maps, Celtia's on Highlands maps. Dutch UB on Archipelago, etc.)

However, using World builder/Alternate rules/constantly regenerating map is Definitely Not a 'Standard' start, so those will not be valid environments to talk about whether something is balanced/overpowered in general (like Bureaucracy being overpowered on an OCC.. but not in General)
 
Try playing against a deity AI with this combo who is properly programmed to use it.
Umm...okay?

I'm not sure if you're agreeing with me or not, but I think this combo is one of those that's extremely good on Noble or less settings, but much worse on Emperor (possibly Monarch) and higher when the player has it.

If the AI is programmed properly to use those traits properly, of course it'd be a nightmare to deal with.

So we're agreeing? Or not? Huh?
 
What does "fair" have to do with it? If you're talking "fair", then Praetorians are out to begin with - I can't recall a single player who doesn't agree they are overpowered. But "fair" has nothing to do with "cheating".
Of course it does.
As soon as you're twisting the original rules to your advantage, it is not fair and you're dangerously going down the slope to being a cheater (read the last part of this long post, I wrote my personal continuum from a 100% fair game toward a cheat).
If you use the world builder to add troups, ressources, etc., or if you reload when you lose battles, you are abusing the game option to get unfair advantages. You are cheating.
Unrestricted leader is not like using the worldbuilder, but it is not so far.

what do you mean, "not designed to be played that way"?
The fact that it is a late addition-option to an already established game.
So don't tell me that:
Whether it was in any previous version is irrelevant to the fact that it IS in this version. And not as a player mod, but put there purposefully by the game's creators.
In the history of CIV, unrestricted leader is a marginal option, added very late to satisfy certain kind of players. It is not the recommended setting if you want to experience CIV4 as it was meant to be from the start.
Do you get it? It is just a flavor option. Something to add some spice on an already established game mechanic. This original (and warlord) game mechanic didn't permit Unrestricted leader. The game mechanic of CIV4 WAS NOT DESIGNED WITH THIS OPTION IN MIND.
Therefore, this is not the default and normal settings. This is not how you test the balance of a combo like Ind/phi. You test that balance with default setting (that is the original issue here, you remember?)

As to how the game "should be played", how arrogant a statement is that? Are you suggesting that you alone determine how the game should be played? That some how your opinion is more valid than mine, or even the developers?
I'm suggesting that CIV4 Vanilla and Civ4 Warlord are good indicators as to how the designers wanted us to play the game. I base my observation on how the game "should be played" on their design.
Therefore, I repeat Unrestricted leader is a late addition, a flavor option, a marginal option. It doesn't represent the average Civ4 game.
To make things clear in your mind, if anyone wanted to show someone how Civ4 games are usually played (on the average), he would be well advised to use the leaders and civilization as they were originally intended (each leader with its civilization). Otherwise, it wouldn't be representative of how most games are played.
Would you have a guy play a one city challenge or an always peace or always war game to show him how CIV4 usually works. Of course you would not. These are marginal option to add new flavors to the game. They do not rerpesent the game very well, just like Unrestricted leader doesn't represent CIV4 very well.
Another thing which proves my point, if you select "play now" instead of "custom games", all these marginal options are not available. Why do you think this "play now" with fewer marginal option even exists? This clearly tells us, "here is how the normal gaming experience of CIV4 should be played.
Want another proof?
It is well known that any new features (espionage, corporation, etc) added by Firaxis on BTS were FIRST tested for the NORMAL speed first and then tested for other speed. This lead to mistakes and unbalance on marathon (poison water anyone?)
The closer you get to the normal and default setting, the closer you get to how the game was FIRST designed, the closer you will experience the game "as it was originally meant to be played".
Now, if you want to test the balance of Ind/phi, you should first test it with the default setting. Hence my comment about how it "should be played".
No, I'm not joking. Fractal maps are selectable via the Custom game screen. Aggressive AI is selectable via the Custom game screen. Unrestricted Leaders is selectable via the Custom game screen. Therefore, they are all equivalent in terms of acceptable game choices.
I already told you the difference. Aggressive AI applies to every player/AI, fractal map applies to every player/AI.
Unrestricted leader's advantage is only for the player to grab... Don't tell me you can't understand the difference!!!

Again, so what? Many things have the potential to allow great things for the player. Or are you suggesting that if I happen to start a map with 3 gold mines in my BFC, I'm somehow cheating because I have an advantage?
Don't you see the difference between choosing and getting an advantage through random generation.
The 3 golds you're talking about were randomly attributed to you. Random is fair, because all players/AI are submitted to it. If you got 3 gold, maybe another AI got both marble and stone or maybe another guy got another good ressources.
The point is you didn't chose the three golds. Random generation did it for you. Chosing an overly advantageous Leader/civ combo is an advantage you CHOSE. The AI doesn't get the same ability to CHOOSE his "advantageous combo". Do you see how this choice you decide to get through unrestricted leader can lead to cheating?
Unrestricted leader (UL) permits the player to decide if he wants to grab an unfair advantage over the AI.

Wait, after all that above, suddenly you've done a 180? "It's cheating, it's cheating, it's cheating. Well, ok, no, it's not really cheating". :lol:
Divinding my sentences in little tid bits ends up diminishing the context and the meaning of my text.
If you read the whole paragraph you'll understand my position. It is not an 180 and you know it. It is called nuance.
Ever heard of this word, NUANCE.

BTW, If you read my original post on this, you'll notice that I said UL was "kind of a cheat".
Nuance, my friend, nuance is the key here

Right, we're back to "if the player has a choice, it must be cheating!" Tell me this - do the AI get to pick which Civ they play? Which leader they play? No? Then you must be cheating when you choose your leader! You nasty cheater you! :rolleyes:
Actually, I often use the random generator to choose which civ and leader I'll be playing. Try it. It is fun, you really don't know what you'll get. I do it with all kinds of feature. Not knowing which kind of maps you are on is also quite fun. It adds surprises.
Now to be more on your point:
NUANCE again is the key here, because whether or not a choice is cheatingidepends of the choice
Using the WORLDBUILDER is a choice is it not? Still it's cheating.

Now on choosing your own leader (which I often do), since the normal leader civilization combos were designed by Firaxis, you can reasonably assume that they respect a certain standard of balance. No leader is completely and overly more powerful than the others.
For instance, Boudica, the best warmonger combo of all, has a lower than average UU...
The Roman leaders don't have the aggressive trait and their UB.
etc.
Of course, they are not all the same, some are better than the others, but none gives an overly advantage over ALL other leader.
Even if you taking Fin/org or Fin/phi, which are considered some of the best combos out there, you're definitely not getting any player-created artificial advantage that was not originally designed by Firaxis.

Right, so when I beeline Machinery, because I'm trying to "deliberately accumulate an artificial advantage", I'm cheating? Because the AI can't do it, so I shouldn't!
Beelining machinery is not an "artificial advantage". You didn't change the game mechanics to get it.
You just chose this particular strategy. It's a simple choice during the course of the game. A choice available to all players/AI.
You really don't see a difference between an artificially created advantage and a strategy?

It's funny how often you keep coming back to Boudica of the Romans. Maybe it has something to do with the fact that it just happens to be a very powerful combination? And maybe that has something to do with the fact that the Roman UU is overpowered?
It has to do with the fact that it is obviously the most easily identifiable absurd combination a player can come up with. It is absurdly more powerful than the others.
Praetorian is already considered overpowered and unbalanced by many. Adding Boudica on top of it is clearly going beyond the threshold between getting advantages and cheating.
A Roman Boudica is clearly the best illustration as to why Unrestricted leader can giver unfair advantages to player. It is the best illustration of why Unrestricted leader is "kind of a cheat".

There is also the fact that I don't use unrestricted leader. Therefore, I don't know all the wicked artificial combo a player can come up with if he starts looking for it.
Just answer this question: if you were to lose a war against Boudican Praetorian in a multiplayer game, would you feel like you just played a fair game? Do you think the winner has any merit for his win? Do you think this player is just as good as another who would have just defeated you with Gandhi?

You really need to make up your mind. So now if something is unbalanced, it's cheating? So since the original Russian UU in vanilla was considered unbalanced, I was cheating every time I played the Russians? Or the fact the Praetorian is unbalanced means I'm cheating every time I play the Romans?
Nuance, my friend, nuance.
Something that is unbalanced can lead to cheating. Ever heard of the word exploit.
The whole question in the end is when does an advantage becomes a cheat. I think their is a continuum that goes like this
playing with everything on random [no advantages of any kind], chosing a designed by firaxis advantage [simply chosing the map is a slight advantage on the AI, but it can also be chosing your leader based on your play style or on your taste at the moment], deliberately choosing a rather unbalanced advantage designed by Firaxis [vanilla Cossaks, Praetorians], a player created advantage [through toying with the usual options: taking Wilhelm and playing on Archipelago], a player created advantage through toying with marginal options like unrestricted leader, reloading during the game to alter the course of known events, and finally using the world builder.
For me the last two are clear cheats, while the one just before [the one with unrestricted leader] is quite close to cheating: "kind of a cheat"
That is my opinion, based on the fact that the game was not designed to permit these kind of advantages, advantages that go far beyond the ones originally intended.

For my part, I accept the fact that some Leaders or civ can make the game a bit easier to win. If the only reason a player can win on a certain level is by choosing a civ like the Romans or by playing with the original Russian Cossaks, then, yes, it gets close to cheating.
 
Since they added AGG/CHA, they may as well add PHI/IND.

Personally, I'd like to see another warmonger trait added in a future expansion. I had this idea for "Stratigic" - all units start with the commando promotion, +50% espianage, cheaper intel agency.

Give us a 10 or so more leaders, a few more Civ's. That's good. Some traits combo's may be exploited easier that others, but honestly that doesn't really bother me. In fact, I think part of getting good at this game is learning how to take the greatest advantage of different combo's and circumstances.

So they put in AGG/CHA - but if you always play Boudica, it doesn't necessarily make you a good warmonger. If you always play a trait combo that's easier to exploit, you're missing out on a lot of what Civ has to offer, but if people want to play that way, let them.
 
Can I throw in my uninformed $0.02 here?

If Aggro/CHA looks like the "ultimate" warrior trait (Start with a promotion, cheap promotions), then why not have the Phi/Ind combo? It's the (almost) exact reverse, a heavy, heavy builder trait combo. That combo sounds like someone wouldn't be able to effectually fight war (until late game//many lightbulbs later), but could wonder spam like a mad man. And it would be rather interesting combos for combats (Hypothetical Phi/Ind right next to Boudica//Rome//Some other aggro civ...ouch)
 
Can I throw in my uninformed $0.02 here?

If Aggro/CHA looks like the "ultimate" warrior trait (Start with a promotion, cheap promotions), then why not have the Phi/Ind combo? It's the (almost) exact reverse, a heavy, heavy builder trait combo. That combo sounds like someone wouldn't be able to effectually fight war (until late game//many lightbulbs later), but could wonder spam like a mad man. And it would be rather interesting combos for combats (Hypothetical Phi/Ind right next to Boudica//Rome//Some other aggro civ...ouch)

Not to be disagreeable here - I understand what you're getting at as far as PHI/IND being a good builder combo, and I agree that it should be added. However, I see PHI/IND as being more of an SE trait combo, and I think an SE is more condusive to warmongering and aggressive expansion.
 
edit: As Krikkitone correctly pointed out (or points out after this :)), continuing the "cheating" discussion is off-topic for this thread, so I've removed my arguments. Suffice it to say that UnspokenRequest didn't convince me of his/her viewpoint. ;)

Bh
 
I totally agree Krikkitone. I was writing a message to Bhruic while you wrote yours. This was to be my last, as I think this discussion was leading us nowhere.

We don't even agree on simple definitions (he calls beelining to machinery "getting an artificial advantage", while I called it a simple strategic decision).
Still, my long posts above were referring to Ind/phi. For me, if a person wants to test the balance of Ind/phi in an actual game. He shouldn't use unrestricted leader (gives unfair advantages, therefore reveals nothing on balance). He should use default settings. That was the starting point of this.
______________________________
Now back to IND/PHI,
I agree that once Boudica is in the game (something to which many were greatly opposed because they considered this trait combo to be easily exploitable (or even a cheat) by players (the common argument: player= better at warfare)), there may some place for a Ind/phi leader, if and only if, he has a very bad /late UU and UB. This would probably balance the high synergy of the two traits.
 
You're twisting reality to suit your opinions. I won't go into this anymore.

Well, I said I wouldn't respond, but I'm not going to let something like that go... I'm not twisting reality in any sense. You were the one who brought up the idea of judging the game by previous versions. Your post is littered with comments about judging by "Vanilla and Warlords" standards. You've then turned around and tried to suggest that I'm twisting reality by following that argument to its logical conclusion. THAT, sir, is intellectual dishonesty.

You're just looking for an argument.

No, I wasn't looking for an argument. Your position is so clearly incorrect it's not funny. But if it were merely that, I wouldn't mind. The fact that you are insulting other players by claiming they are cheating simply for choosing a game option that was DELIBERATELY INCLUDED IN THE GAME is what I have issues with. That's the arrogance that you've continued to display in your posts. I don't mind disagreeing with someone. I do mind someone who is insulting others with their opinion, which is what you've been doing.

The worse here is that we actually agree on Ind/phi.

I don't think it's worse at all, it's completely different issue. I agree with Spearthrower that it's a very powerful combination, but where I differ is with its inclusion in the game. We've already got settings that I find more powerful than others in the game - adding another wouldn't be such a bad thing. But perhaps he's looking at it from a MP perspective, where game balance is a more pressing concern.

Your overeaction here proves only that I struck a nerve. Maybe you felt attacked in the way you play the game. Don't. It's a game. It's designed to be fun, first and foremost. Still, since we were talking of balance here with Ind/phi. You don't judge balance by choosing the optimum options of all. You judged it with default settings. That was my point. You don't judge balance by using a near-cheat.

I'm not overreacting at all. You are being insulting. Perhaps you're not doing it deliberately. Perhaps you don't realize that calling other people "cheaters" is insulting. But your ignorance does not excuse your actions.

For the final time, game balance has nothing to do with cheating.

Bh
 
For me, if a person wants to test the balance of Ind/phi in an actual game. He shouldn't use unrestricted leader (gives unfair advantages, therefore reveals nothing on balance). He should use default settings. That was the starting point of this.

There is no Ind/Phi leader currently. If you're going to add it to the game, it's going to be done artificially to some leader. That is precisely the same effect as using Unrestricted Leaders.

So instead of saying "don't use Unrestricted Leaders", how about saying "don't use it with X Civ"? In other words, which Leader do you think should have it? And which Civ should they be?

Bh
 
Well given the idea of having a Civ with a poor UU/UB some ideas crop up for commonly accepted groups

considered Poor UB/UU
Celts,

late (and hence poor) UB+UU
Americans, Germans, French, Spanish

I wouldn't add another leader to the Americans or French,
That leaves the Germans, Spanish, Celts (Celts I wouldn't want to give another leader to.)

other possible mentions..
Babylon= UB most useful in industrial Era
Japan=minimal UB

I think in any of those civs it would stll be overpowered probably getting all Wonders (except possibly Stonehenge, Great Wall)
(Unless a human player playing under a high difficulty.)

The issue would be if it could defend itself. Which would mean that early strong defensive UU is probably the biggest difficulty. So Babylon is probably out, as is the Celts (can defend easily as they build their 'Shining cities on a Hill')

Spanish/Germans/Japan then. If the civ is more strongly forced to defend its cities, then it will not Wonder spam as much.

I'd probably go for the Germans or the Japanese [Germans have the advantage of no bonuses until the Industrial Era (and the weakening of their UU with the AntiTank Infantry helps even there]
 
I was actually thinking a Civ with an early UU would be a better choice. Without an early UU, you are more likely to focus on building Wonders - with one, you might be more tempted to use your hammers on your UU, decreasing the "runaway" effect of the Wonder building.

Celts were my first pick, but they already have the Agg/Chm leader, and as you say, any city on a hill would be pretty damn tough to take down.

The Aztec might not be a bad choice. Assuming that people want to build their UU ;). The UB isn't too stellar either, especially since Wonder rushing is so ineffective. I'd prefer it if they didn't start with Mysticism tho', ideally whoever is picked shouldn't start with Wonder techs.

Bh
 
^ Well with Ind-Phi, you will be tempted to Wonder build more strongly than anything else... unless you are I.P. of the Romans, you will probably go for Wonder building.

The Only reason NOT to build Wonders with I.P. is to build the troops Necessary to defend them. If you have no UU in the early era, then you will probably spend more hammers on units to defend your cites properly.

I agree on not starting with Mysticism though.

Ideal starting techs would probably be Fishing, the Wheel, Agriculture.. probably wouldn't want Hunting (tech popping would just get too good)

Does anyone know a list of civs that start with 2 of those 3 techs?
 
@Bhruic

Look, your last response to me on the subject of the cheating is actually a response to a post I deleted. This deleted post of mine is ALSO that is based on a post you deleted... You should delete this one too.

Until you do, here is my retort:
Whether you did it on purpose or not, you misunderstood my positions on numerous occasions. This led you to comments like "beelining to machinery is like seeking artificial advantage". Which is a clear twist on reality.
These kind of arguments(1) and misinterpretations(2) are quite frustrating because they are far from accurate(1) and don't represent my position(2).

I often insisted on nuance, because you interpreted some of my writings in a weird kind of way.

For instance, you said I made a 180 on a position based on a single sentence, taken out of its paragraph. + This 180 comment of yours ignored the fact that my first comment on this was that UL is "kind of a cheat". NUANCED

Having to constantly rectify your incorrect interpretations of what I wrote is quite annoying and frustrating. This led me to my last post (which I deleted), where I was clearly fed up with this.
Your argument on how earlier versions didn't "permit" espionage, apostolic palaces and corporation in order to argue that Unrestricted leader is in the same situation as these game features was the straw that broke the camel's back.
Not only was it a caricature of my argument, but it was also a leap of logic that required readers to equate such game features like espionage and corporation added to the core game lwith a marginal and flavor option like ul.

So much misinterpretation and spins on your part were (and remains to a certain) suspect.

The whole issue was over. Take out your comment above and I'll take out mine here.


____________________________________
I also agree with Spearthrower that it is very powerful. But the question many talked about was: is it game-breaking?
To determine what is game-breaking you have to try Ind/phi in a standard context. Unrestricted leader used to get advantages is not a standard context.

Now you're saying
"There is no Ind/Phi leader currently. If you're going to add it to the game, it's going to be done artificially to some leader. That is precisely the same effect as using Unrestricted Leaders."

That is not the point. The idea is that if you test this combo, I think you shoudn't do it with the Roman that the other guy talked about. That is the real root of my intervention.
Look at the comment he made: "What I did was change Churchill over to Phi/Ind, and since I want to completely abuse (not cheat) the mechanical synergy of Phi/Ind, I used unrestriced leaders, and gave myself Rome."
I disagreed with this.
I think (and told him) that getting GP bonuses through UB on top of Ind/phi is not the best of test to prove the Ind/phi combo is not game breaking.
Firaxis tests its new features by using default standard. I think that is a valid strategy.
I told him I thought using unrestricted leader on top of Ind/phi was not a good test because it is "kind of a cheat". Whether the phrase "kind of a cheat" is entirely accurate for you was not at the heart of the matter. The guy said that he wanted to "abuse the mechanics". I just told him this was not the way to do it right, imho.
Go read my initial comment to which I think you overreacted.

With this in mind, modding a leader to ind/phi to try it is not necessarily a problem. Just make sure to pick one where there are no other synergy beside the one tested (why do you think so many people recommend Lincold: one of the reason is probably related to the late uu and ub).

I'm not overreacting at all. You are being insulting. Perhaps you're not doing it deliberately. Perhaps you don't realize that calling other people "cheaters" is insulting. But your ignorance does not excuse your actions.
For the final time, game balance has nothing to do with cheating.
Bh
First, you seem to be the only one insulted here. No one took offense except you.
Second, I never called anyone a cheater. I said using UL was "kind of cheating" . This comment was made in the context of a test to determine the balance of Ind/phi. Don't you see the difference?
You seem oblivious to the context or what?
Third, I always commented on "the act". Not on the persons doing it (heck! I do these kinds of thing myself once in a while!!). There IS a major difference between saying that such an act is a "kind of cheat" and saying that this person is a cheater. This difference is important, because in the first situation you're merely assessing and analyzing a neutral action that is associated with no one and with the other, you're merely calling people names.
Fourth, you just called me ignorant, based on your assumption that I'm not aware of the fact that you were insulted. That is a direct insult. More direct than anything I wrote except the part on intellectual dishonesty.

I think you overreacted because you felt insulted by my use of the word cheat. You completely forgot that I said "kind of a cheat" and
then, you forced me into a debate on cheating while it was not the main issue of my post (nor of this thread).

Sorry, if I hurt your sensibilities, but you have to face the fact that many UL combo are so synergetic that they are overpowered.
For me, starting a game with such an overpowered combo is "kind of cheating". It is clearly on the line. It doesn't mean players "shouldn't play that way" I repeat: I NEVER SAID THAT.
I do sometimes use unfair advantages in my games. (For instance, I decided to have fun and used Wilhelm on archipelago map. He is clearly overpowered with this settting).
But one has to be honest enough with himself to recognize that by using such options, he is giving himself unfair advantages. To me, grabbing such unfair advantages is "kind of cheating".

The post I deleted was insulting, that is true. But only because I thought (think, I'm not quite sure yet) you were being dishonest intellectually on purpose. For instance, saying "beelining to machinery" is the same as "seeking an artificial advantage" in order to claim that one of my argument was invalid because it made beelining to machinery a cheat, is a dishonest argumentative process.
Beelining is clearly NOT an artificial advantage, it is a strategy. You can't compare it with an option given to players prior to the game. Apples and oranges. Plain and simple.
Misrepresenting my comments is dishonest (the 180 comment) and I got fed up with it.

Even your last post on this. You isolated the part where I was being rather aggressive and you didn't even address the parts where I argued your against your points.
 
^ Well with Ind-Phi, you will be tempted to Wonder build more strongly than anything else... unless you are I.P. of the Romans, you will probably go for Wonder building.

The Only reason NOT to build Wonders with I.P. is to build the troops Necessary to defend them. If you have no UU in the early era, then you will probably spend more hammers on units to defend your cites properly.

I agree on not starting with Mysticism though.

Ideal starting techs would probably be Fishing, the Wheel, Agriculture.. probably wouldn't want Hunting (tech popping would just get too good)

Does anyone know a list of civs that start with 2 of those 3 techs?

Japan (IIRC) starts with Wheel and Fishing, and happens to be in desperate need of a second leader IMO.
 
For instance, you said I made a 180 on a position based on a single sentence, taken out of its paragraph. + This 180 comment of yours ignored the fact that my first comment on this was that UL is "kind of a cheat". NUANCED

Not at all, it was a 180 degree spin from your previous comments, because your previous comments hadn't accurately represented your real position. You don't actually believe that Unrestricted Leaders is "cheating". At least, if I understand what you wrote in the other thread. But that's what you were actually saying. So when you say "Unrestricted Leaders" is cheating, and then say "Well, Unrestricted Leaders isn't really cheating", it certainly comes off as a contradiction.

After reading your other comments, what I believe you meant was "Unrestricted Leaders isn't cheating, using it to select excessively powerful Leader/Civ combinations is". And while I don't agree with that, I find it to be a much greyer area to argue over.

Having to constantly rectify your incorrect interpretation of what I wrote is quite annoying and frustrating.

Again, it's a problem between what you were saying, and what you meant. I simply took what you said, and applied it logically to other areas where it clearly didn't fit. But since what you said didn't fit with what you meant, it appeared to you that the interpretation was incorrect.

Your argument on how earlier versions didn't "permit" espionage, apostolic palaces and corporation in order to argue that Unrestricted leader is in the same situation as these game features was the straw that broke the camel's back.

It was a perfectly valid interpretation of your own words. If you're going to say "This original (and warlord) game mechanic didn't permit Unrestricted leader", then I'm going to take that to the logical conclusion. I mean, effectively that argument can be summarized as "Unrestricted Leaders is cheating because they didn't have it in Vanilla or Warlords". But if that were true, then anything that isn't in Vanilla or Warlords would have to be cheating.

Now obviously you didn't mean that. But based on what you said, that's how it came across to me.

To determine what is game-breaking you have to try Ind/phi in a standard context. Unrestricted leader is not a standard context.

There is no such thing as "Unrestricted Leaders" when it comes to Ind/Phi. There is no leader with Ind/Phi. You can't select one. The only way to get it in the game is to mod it in. As soon as you've modded it in, you've simply done "Unrestricted Leaders" via modding.

That is not the point. The idea is that if you test this combo, I think you shoudn't do it with the Roman that the other guy talked about.

Right, I can agree with that - but that's not what you said before, and it's not what you said above. Once again, you aren't making yourself clear, and it's causing confusion. Again, you say "Unrestricted Leaders" when you mean "Overpowered Combinations". Those two things are NOT synonomous.

That is the root of the discussion here. The real root of my intervention was this comment he made: "What I did was change Churchill over to Phi/Ind, and since I want to completely abuse (not cheat) the mechanical synergy of Phi/Ind, I used unrestriced leaders, and gave myself Rome."

Right, but if you think about it, you quickly realize that (a) Unrestricted Leaders had nothing to do with it, and (b) that poster was kinda silly. :) Why would you modify Churchill to be Ind/Phi and then play the Romans, when you could simply modify Augustus or Julius to be Ind/Phi? The only difference would be your characters portrait, everything else would be identical (from the player's perspective). Choosing Unrestricted Leaders was irrelevant because there was no need to do so.

Getting GP bonuses through UB on top of Ind/phi is not the best of test to prove the Ind/phi combo is not game breaking.

Perhaps not the best test. But it actually can be a good test, depending on the outcome. Basically, yes, if the game turns out to be a runaway, then you have to consider the "pollution" added by the UB. But what if the game isn't a runaway? In that case, it actually makes the point stronger - if the combination isn't overpowered when you have a synergistic UB, then it certainly wouldn't be when you don't.

I never called anyone a cheater. I said doing something was kind of cheating in the context of a test to determine the balance of Ind/phi. One my recurring comment with you: Don't you see the difference?

No, that's what you initially said. After that, in your subsequent arguments, you often referred to Unrestricted Leaders in general as cheating. In fact, you specifically brought up the example of Boudica of the Romans, which was not what that player had chosen in his example, so you obviously were not referring to him.

For instance, saying "beelining to machinery" that is the same as "seeking an artificial advantage" in order to claim that one of my argument was invalid because it made beelining to machinery a cheat, is a dishonest argumentative process.
Beelining is clearly NOT an artificial advantage, it is a strategy.
Misportraying my comment is dishonest (the 180 comment)

Beelining to machinery is an artifical advantage because the AI doesn't know how to do it. It doesn't understand the importance of it. Any time the player takes advantage of knowledge that the AI doesn't have, that's an "artificial advantage". Therefore my example stands.

Bh
 
Japan (IIRC) starts with Wheel and Fishing, and happens to be in desperate need of a second leader IMO.

My only problem with Japan is that Samurai happen to be damn good. And it replaces a unit that is a prime target of GP bulbing. But I'm sure there's going to be some issue with pretty much every Civ, so perhaps they are the best compromise. Certainly their UB isn't going to win any awards.

Bh
 
Umm...okay?

I'm not sure if you're agreeing with me or not, but I think this combo is one of those that's extremely good on Noble or less settings, but much worse on Emperor (possibly Monarch) and higher when the player has it.

If the AI is programmed properly to use those traits properly, of course it'd be a nightmare to deal with.

So we're agreeing? Or not? Huh?

well...somewhat...

I haven't played on deity (not sure if I've played on the level right below that...just came back to civ4 with BTS after about a year off), but warring is definitely easier than building as you climb up the difficulty levels. It's why I usually don't play the very highest levels, I find building and reacting more interesting than planning axe rushes.

So I agree something like Agg/Charismatic would be easier for the player to abuse than Ind/Phi on the highest levels. However, I think an AI would be even better with Ind/Phi, if it was programmed correctly, with those deity bonuses. I wouldn't want to see an AI put in deliberately told not to build wonders or assign specialists to artificially handicap it, nor would I want to see most games go to an AI that was properly programmed. So I think it would be better to leave it out, for balance purposes.

I could be wrong. My only practical experience with this combo is from a mod I played back in vanilla that added some civs and leaders. I picked a leader with the combo (on monarch level, I think). I don't think there was any particular advantages in the start, but I quit the game about 1/3 of the way out of boredom because I was running away from it. Maybe it was just chance, and maybe an AI couldn't properly take advantage of its traits, but my own feeling is that its too powerful.
 
I keep saying Spain.

Mysticim is good, but I don't think it works in favor of this combo because they would research either Mediation or Polytheism, and THEN Mining into Bronze Working, or some other path. I believe it really slows down overall growth if they have no seafood resource to work with. Starting Worker for Spain is completely a waste since there's nothing to improve. They don't have Hunting, so they can't build a scout. Warrior first isn't bad, but I really hate knowing I can't build a worker ASAP and letting my starting position determine if I growth fast without a worker or not.

When I play Izzy, I always get annoyed. I know I'll probably get a religion, but I'm not improving my capital via workers, I can't get a scout for scouting, unless I'm get seafood, there's no real growth potential before a worker. So the only logical thing is to build a warrior. Maybe it's my style, but a warrior first is way too slow compared to worker for improving or scout for hut popping and scouting.

UB is bad, no questions about that. Nothing in this combo helps it other than possibly fast forges from IND.

UU can be argued, but I think they are much weaker than before because of the tech rearranging/readjusting. Since conquistadors replaces cuirassiers now, the +50% bonus to melee is almost pointless other than preventing pikeman as a counter. Defensive bonus is solid, but there's still a very good chance conquistadors are facing gunpowder units and longbows still, really limiting their usefulness.

Japan isn't a bad choice either. I just don't think very highly of samurais when crossbows and knights still can fight them at about an even level. Starting techs the Wheel and Fishing are fairly harmless from a IND/PHI standpoint, IMO. I still think Shale Plants are the single worse UB in the game.
 
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