-) XML: Occupation time when conquering cities decreased
-) XML: Market buildable with province
-) XML: Every combination for building research, wealth, espionage and culture possible
-) Python: Great Generals (Great Person) can be created with legendary units
-) New flags and colors from veBear
-) Python: Mourndraken's short movies when a general dies
-) Python: Hunters provide the maximum of possible food when killing animals
-) Python: Mourndraken's short movies when reconquering a city
-) Python: Hidden Promotions from platyping
-) XML: Slave market is not generated automatically but can be build with slaves
-) XML: New Trait Promotions for Aggressive and Protective Leaders
-) Python: Trait Promos of conquered units are removed
-) Python: Player names in the score changed to civ names
-) Python: (Un-) saddling moved to the right tech
-) XML: Mounted Scout earlier
-) Python: Supply bug (if there is more than one supply wagon in a stack) fixed
23.6
-) Forest Promos affect combat in savannah
-) Civics Upkeep: 50, 75, 100, 200
-) Ships can hurry production (as slaves, horses and camels)
-) required XP Level for buildings reduced (Heroic Epic, Obelisk, ...)
-) Standard difficulty level of the AI changed from NOBLE to EMPEROR
-) Revolt risk of the AI in cities drastically reduced
-) Civic: State economy slightly changed
-) Cottage, Hamlet, Pasture: +1 food
-) Province (Building) changed: -25% upkeep, +1

-) Desertification reduced:
-- Archers and skirmishers are not affected
-- Forests with lumber camp are not affected
-- Chance halved
-) Higher change for resources to appear in mines, pastures, farms and camps
-) GUI: Testudo/Flanke Button corrected
-) Fishing boats: UNITCOMBAT_HEALER -> NONE
-) Python: Old veterans need longer rest periods. Winning veterans have maximum 66% health, elite max. 33%
-) Bonus only for the AI: are not affected by the veteran/elite health loss
-) Bonus only for the AI: Veterans certainly lose the "fights on his own" promo guaranteedly
-) Cottagees can be build on plots with less than 1 food
-) Dam of Marib also needs the tech arithmetic
-) Rock-Paper-Scicors-Principle: Bonus reduced to prevent 99% fights: +100% -> +50%; +50% -> +25%.
-) War elephant: Cargo +1, no bonus against axe
-) Indian war elephant has an own skin
-) Python: Tech-Fix when (un-) saddling units
-) Python: Tech-Fix when commissioning mercenaries (spearman/shield bearer)
-) Python: Fix when disbanding barbarian cities
-) Python: Fix of the missing hill resources when using PAE_Creation mapscript
-) Python: Earthquake: 20% Chance for every hill resource (copper, iron, marble, gold, ...) to appear
-) Python: Warning when sea people enter the own territory
-) Python: If a city is razed after the surrender-popup, treasure carriages wil be created
-) Python: AI (Immortal and Deity) gets a second settler when finishing one
-) Python: Christian revolts and missionaries reduced
-) Python: When building a unit, a fitting terrain promo will be chosen
-) XML: Colonial-CIVs (DerivativeCiv) adjusted
-) Python: Slaves are only available with a slave market [
if that is what I think, building slaves in cities with a slave market, it has already been removed see edit -> Slaves can appear randomly in cities with a slave market]
-) Bonus for the KI: Chance to get a slave (in a city) doubled
-) XML: GErman Text for TXT_KEY_BUILDING_GENERAL_RATE_MOD adjusted
-) Formation "Schild und Zange" [pincer grip?] also affects Tundra
-) Formations reduced from 50% to 25% bonus/malus (to prevent 99% fights)
-) Unit limits for special units removed, instead there is a high increase in building costs
-) XML: Perikles is a leader of Athen
and Greece now
-) Natural disasters slightly adjusted
-) Concept for the natural disasters added (Thanks to BoggyB! [

])
-) Boggys Ice scenarios added (Europe uses StartingPoints)
-) XML: No upkeep for the first civics
-) New city statuses: Settlement -> Colony (3) -> Province (6) -> Metropolis (12)
12.7
-) XML: Sumerian Gods required to build the Hanging Gardes
-) XML: Melee UnitTypes -> Axe, Sword or Spear
-) XML: Drill1 given to every hoplit (because of the phalanx formation)
-) XML: Spear warrior has a malus against skirmishers
14.7
-) Scenario: Europe Standard with random distribution of resources (incl. StartingPoints)
-) XML: Archers have a bonus against disc chariots and chariot archers
-) XML: Tech: Stenography needs cryptography
-) XML: Small changes in the tech tree (camel husbandry, Ten Commandments) and restructurings
-) XML: Mine slaves -> Great Engineer; Field slave -> Great merchant
-) XML: Import of the texts from the online text tool
-) Python: Grafic fix when commending a unit with a great general