Civ Fuehrer
Drifting through space, lost
The AscenT Of Mankind
Call to Power
Call to Power
Welcome to the Ascent of Mankind: Call to Power development thread, the thread where I will post updates and alpha releases of this mod. The ATOM mod series has been under idea development for a while now and now that Civ 5 has been released along with a few mods that enhance the game's techs sufficiently, I thought I would finally begin work on it.
What is ATOM?
The Ascent of Mankind is a mod that will allow all civs the ability to expand their empires through space. Whether it be developing orbital colonies, settling on Mars or expanding your empire on Alpha Centauri, your empire will continue to grow and play a major roll in late-game expansion, economy and even a new victory type. Do you remember the Final Frontier mod for Civ 4 BTS where solar systems were clustered and seemingly uninhabited and the edge of the 'galaxy' somehow looped back like a planet topography? Well ATOM is nothing similar to that, instead it will allow you the leader to command your armies from the comfort of your palace. Yup, you will never actually see space or the colonies you are expanding, you will just be able to tell your command center to tell the ship and colonies what to do. Whether it's to claim that new precious space metal not native to Earth, or to fight for precious land on other planets to increase your resources in order to build and expand and destroy more. This is, after all, a planetary mod and not a space mod. Although the majority of this mod does take place in the cosmos, it is centered around planet discovery and colonization, so again, you will never see space.
What can I expect from ATOM: CTP?
The Ascent of Mankind: Call to Power is the first installment in this seemingly cosmic mod idea. This mod is where I set up the most basic of basic abilities: to create orbital colonies that will act like cities that can drop in units from the higher atmosphere. The reason why I named the first installment Call to Power is simple; I am using Decimatus' Call to Power mod as a tech base. He noted that orbital cities was an idea he wanted implemented and I had this mod idea cooked, on the backburner on warm just ready to be eaten. When this mod installment is done and out of Beta stages it will go out into the CFC modcomp download database for all modders who want to implement it to their mods.
To Do: _ = undone X = done
X-Make Button
X-Make Screen
X-Design 'Our Colonies' UI
X-Makeshift Star
X-Basic Planet Creation/Display
X-Basic Colony Handling/Display
X-Random Name Generator
_-Colony Creation Unit Mission
_-Release Alpha version
_-Colony Properties
_-Colony Build Queue
_-Colony Buildable Units/Buildings/Wonders
_-Implement SaveUtils.lua
_-Colony AI(_-Queue AI _-Specialist AI)
_-Colony Units/Map dropout relation
_-First Beta/Bug Extermination
_-ATOM:CTP v.1
_-Design 'Planetarium' UI
_-Planet Discovery
_-Advanced Planet Creation(_-Planet Resources _-Planet Environmental Levels)
_-Planet Renaming
_-Basic Spaceships/Creation
_-Spaceship Micromanaging(_-Spacial Distances _-Appointed Missions)
_-Basic Spaceship Property Management
_-Update SaveUtils.lua
_-Spaceship AI
_-Beta Release
_-Bug Squishing/Touch-ups
_-ATOM:CTP v.2
Latest Screenshot 5/31/11: