R
Rabbit, White
Guest
So I discovered that there's no need for bones and animation files if you just want to do a simple animation that doesn't have to be called on event (take a look at the space elevator file), and since there seems to be a rising need for some planetary bodies, I decided to give it a try.
First up is the Earth and the Moon.
Since it's so simple to create I decided to go crazy and give you a bunch of options. In particular, there's the model of earth in high and low poly version (_lp), same for the moon, and then there's... drum roll please ... the moon rotating around the earth, also in high and low poly. Naturally, the separate earth and moon rotate around their axes as well. Oh and I almost forgot to mention, that the earth has a layer of clouds that rotates at a slightly different rate.
I only did screenshots of the earth and the moon together as the rest are fairly straightforward (notice the location of the moon changing).
Polycounts and couple of technical details
Polygons for high/low versions
Moon - 528/224
Earth - 1056/448
Earth & Moon - 1176/496
(the moon in the earth & moon combo is not the same moon as the stand-alone moon, it's has fewer polygons and uses smaller texture)
Texture sizes (I kept the main ones pretty big so that there's the option to use nicer looking textures. Obviously for performance you can always downsize them.)
Earth, Moon, Clouds - 512x256
Moon_low - 128x64 (This is the texture used by the moon in the earth & moon combo.)
What I'm going to do next is provide few generic planets and asteroids with various rotation speeds and satellites, plus a bunch of textures, so you can just make different planets by using different combos of NIFs and DDS's.
Enjoy
First up is the Earth and the Moon.
Since it's so simple to create I decided to go crazy and give you a bunch of options. In particular, there's the model of earth in high and low poly version (_lp), same for the moon, and then there's... drum roll please ... the moon rotating around the earth, also in high and low poly. Naturally, the separate earth and moon rotate around their axes as well. Oh and I almost forgot to mention, that the earth has a layer of clouds that rotates at a slightly different rate.
I only did screenshots of the earth and the moon together as the rest are fairly straightforward (notice the location of the moon changing).
Polycounts and couple of technical details
Spoiler :
Polygons for high/low versions
Moon - 528/224
Earth - 1056/448
Earth & Moon - 1176/496
(the moon in the earth & moon combo is not the same moon as the stand-alone moon, it's has fewer polygons and uses smaller texture)
Texture sizes (I kept the main ones pretty big so that there's the option to use nicer looking textures. Obviously for performance you can always downsize them.)
Earth, Moon, Clouds - 512x256
Moon_low - 128x64 (This is the texture used by the moon in the earth & moon combo.)
What I'm going to do next is provide few generic planets and asteroids with various rotation speeds and satellites, plus a bunch of textures, so you can just make different planets by using different combos of NIFs and DDS's.
Enjoy