1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Planning cIV BTS MTDG III

Discussion in 'Civ4 -ISDG 2012' started by Sommerswerd, Aug 17, 2011.

  1. 2metraninja

    2metraninja Defender of Nabaxica

    Joined:
    Sep 19, 2007
    Messages:
    5,660
    Location:
    Plovdiv, BG
    But why? If the teams consist of players of different sites, the local patriotism and chauvinism and the comradeship between the players in each team playing together for years can act like a glue to keep the teams united.
     
  2. Sommerswerd

    Sommerswerd All Your Trickle Down are Belong to Me

    Joined:
    Oct 10, 2007
    Messages:
    10,307
    Location:
    Give them to me the tax cuts
    BTW I am planning to host a Diplogame, on a custom edited Earth Map. It will probably be at Apolyton, because you can have anonymous IDs over there, which you need for this kind of game. If you have never played a Diplogame I highly recommend, especially if you would be a turnplayer or Diplomat in an MTDG. Map is almost ready, and I'm working on the ruleset. I would like to make the Map available pre-game to put everyone on a level playing field.

    As for this game, I still think starting with turnplayers and building the team as you go us the best way forward.
     
  3. cav scout

    cav scout The Continuum

    Joined:
    Apr 4, 2008
    Messages:
    2,608
    CDZ players quickly lost interest and the team only hung in there because they had a very dedicated turn player.
     
  4. damnrunner

    damnrunner Chieftain

    Joined:
    Oct 19, 2005
    Messages:
    1,980
    Certainly interested now that I actually have BTS
     
  5. Sommerswerd

    Sommerswerd All Your Trickle Down are Belong to Me

    Joined:
    Oct 10, 2007
    Messages:
    10,307
    Location:
    Give them to me the tax cuts
    In which? The Diplogame I'm planning to run over at Apolyton, or the BTS MTDG III, or both?
     
  6. cav scout

    cav scout The Continuum

    Joined:
    Apr 4, 2008
    Messages:
    2,608
    Agreed.

    We first need to find someone willing to host though. Without a host (and also admins/mapmakers) we are dead in the water.
     
  7. Sommerswerd

    Sommerswerd All Your Trickle Down are Belong to Me

    Joined:
    Oct 10, 2007
    Messages:
    10,307
    Location:
    Give them to me the tax cuts
  8. Krill

    Krill Chieftain

    Joined:
    Jan 30, 2004
    Messages:
    3,332
    Location:
    Stoke-on-Trent, England
    Are you guys setting up a new demogame or not?
     
  9. 2metraninja

    2metraninja Defender of Nabaxica

    Joined:
    Sep 19, 2007
    Messages:
    5,660
    Location:
    Plovdiv, BG
    We are for sure. Are you guys in RB ready to form a team?
     
  10. Krill

    Krill Chieftain

    Joined:
    Jan 30, 2004
    Messages:
    3,332
    Location:
    Stoke-on-Trent, England
    Probably.
     
  11. nabaxo

    nabaxo Chieftain

    Joined:
    Feb 27, 2010
    Messages:
    657
    Location:
    Malmö, Sweden
    Any interest alive in this, at all?
     
  12. Sommerswerd

    Sommerswerd All Your Trickle Down are Belong to Me

    Joined:
    Oct 10, 2007
    Messages:
    10,307
    Location:
    Give them to me the tax cuts
    I would like to repeat my suggestion that we go with two teams for this one. Here is my case:gripe:

    1. We have enough interested players to form two teams right now. We can start the game and recruit more players as we go. We just don't have enough interested players to form 6 or even 4 teams, let alone find 6 turnplayers:yuck:

    2. With two teams we can play sequential turns, so there won't be anymore doublemove controversies.

    3. With two teams there will never be a mismatch where one team gets ganged up on by the others.

    4. With tech trading off there is no possibility of tech alliances, so there is less of a need for inter-team diplo anyway.

    5. With 2 teams we minimize the risk of running out of turnplayers, and maximize the amount of interested involved players on each team having discussion.

    6. We all know that it is inevitable that the game will end up with two unbreakable alliances anyway, with 2 groups of two or more teams acting effectively as one team, so we might as well just start off with everyone on one side or the other.

    Points:

    With two teams, we could have one team that is a Merlot style Monarchy/Republic, and one team that is a Democratic/Anarchic style team. People can choose which to join.

    There is still the possibility of some inter-team diplomacy, especially if we add some AI civs as buffers, trading partners or tackling dummies or whatever. The humans can cooperate to kill off the AI, then turn on each other or do something else.
     
  13. Sommerswerd

    Sommerswerd All Your Trickle Down are Belong to Me

    Joined:
    Oct 10, 2007
    Messages:
    10,307
    Location:
    Give them to me the tax cuts
    To get us started off, I suggest we just say which team we want to be on, and whether we are willing to be the first turnplayer. I'll go first.

    Team- Democratic
    Turnplayer - No
     
  14. Loev

    Loev Chieftain

    Joined:
    Mar 16, 2010
    Messages:
    133
    Location:
    Netherlands
    I would like to join Sommers, no turn player, just a super lurker ;)
     
  15. Sommerswerd

    Sommerswerd All Your Trickle Down are Belong to Me

    Joined:
    Oct 10, 2007
    Messages:
    10,307
    Location:
    Give them to me the tax cuts
    Democratic / Consensus / Anarchy Team -
    Turnplayer -???
    Members -
    Loev
    Sommerswerd

    Republican / Imperial / Monarchy Team-
    Turnplayer -???
    Members -???
     
  16. damnrunner

    damnrunner Chieftain

    Joined:
    Oct 19, 2005
    Messages:
    1,980
    I'd prefer holding off for more than just two teams. Duel games can be a slog and are not that rich of a game-play experience.
     
  17. cav scout

    cav scout The Continuum

    Joined:
    Apr 4, 2008
    Messages:
    2,608
    I agree. I think we can get enough active players for 6 healthy teams, we just need to recruit. If we build this thing and advertise it they will come.

    We still need someone to host though!
     
  18. Caledorn

    Caledorn Chieftain

    Joined:
    Dec 3, 2005
    Messages:
    1,884
    Location:
    Arendal, Norway
    I can arrange the hosting part if you guys go ahead and arrange the recruitment part. :) May need a bit of help since I've never run a PitBoss game - the techiestuff with setting up the router/port forwarding etc is no problem though.

    Also I need one of two if I am to host. 1. Someone who can make a map - or 2. Someone who can help me make a map. If number 2, then I need more than 1 person to advice me, as I have figured that the map is a major part of debate/discussion in a game that seems to be the number one area of criticism of these games.
     
  19. 2metraninja

    2metraninja Defender of Nabaxica

    Joined:
    Sep 19, 2007
    Messages:
    5,660
    Location:
    Plovdiv, BG
    Hey Caledorn! WB to the wonderful pitboss world, mate. Great that you can handle the hosting part - thats major progress on this project.

    Lately I've been playing in many games where the maps are made by an Apolytoneer - OzzyKP. Generally, we had never game which failed with a map made by him and he is quite experienced at making them balanced.
     
  20. Bowsling

    Bowsling Chieftain

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    Is this happening? I would be interested in joining one.

    Although I would prefer a four-team game. Two teams just doesn't give enough options for diplomacy, whereas with four teams it's much more interesting. Six was obviously way too many, but I think we can reasonably have four teams. Hell, there's even a four-team version of this going on for CivIII.
     

Share This Page