Plans for DoC 1.16

As I think the next version will be really AMAZING: Make OTTOMANS GREAT AGAIN:king::king::king:

Also there are a lot messages which promote an idea to DIVIDE Kievan Rus on the one hand and Moscovia (Russia) on the other hand
P.S. by the way Germany/Prussia and Khmer/Thais already had such mechanics

Russia shall spawn as Kiev, collapse under Mongols and respawn at Moscow. Human player can just survive the Mongol attack (and maybe be request by UHV to transfer the capital in Moscow). Actually it is pretty doable under current mechanics.

However, I would like to see Sankt-Petersburg as capital in Renaiscance era, so AI Russians have 3 capital locations which isn't doable straight away.
 
Russia shall spawn as Kiev, collapse under Mongols and respawn at Moscow. Human player can just survive the Mongol attack (and maybe be request by UHV to transfer the capital in Moscow). Actually it is pretty doable under current mechanics.

However, I would like to see Sankt-Petersburg as capital in Renaiscance era, so AI Russians have 3 capital locations which isn't doable straight away.
Looking forward to Bits of Tales' Russia update!
 
Now i'm biased, but would you please add a Scottish/Irish civilization that arises around the same time as England. A playable Celtia civ would be rather impractical as Celtia is really just a blanket term that applies to a large number of peoples who, while sharing language and culture, did not share government. Such peoples inhabited land from Greece to Ireland, giving the in-game civ much more power and influence than the real world Celts ever had. What you could do is create a hybrid civ of Irish and Scots that would occupy northern Britain and Ireland (i.e Edinburgh and Dublin). In their early period, they could be called ' The Pict-Gael Confederation' and in late game 'The Celtic Free States'. Such a civ could be lead in early game by a historical Scottish monarch such as Robert the Bruce and in the late game by an Irish Prime-Minister. This wouldn't greatly disadvantage England as they have more (fertile) land and thus more resources for army building. You could give this Irish/Scottish civ a defensive city bonus. Any opinions?
 
Now i'm biased, but would you please add a Scottish/Irish civilization that arises around the same time as England. A playable Celtia civ would be rather impractical as Celtia is really just a blanket term that applies to a large number of peoples who, while sharing language and culture, did not share government. Such peoples inhabited land from Greece to Ireland, giving the in-game civ much more power and influence than the real world Celts ever had. What you could do is create a hybrid civ of Irish and Scots that would occupy northern Britain and Ireland (i.e Edinburgh and Dublin). In their early period, they could be called ' The Pict-Gael Confederation' and in late game 'The Celtic Free States'. Such a civ could be lead in early game by a historical Scottish monarch such as Robert the Bruce and in the late game by an Irish Prime-Minister. This wouldn't greatly disadvantage England as they have more (fertile) land and thus more resources for army building. You could give this Irish/Scottish civ a defensive city bonus. Any opinions?

The main issue with this would be an English conquest of Ireland. There's a reason I removed the Celtics from that island in CMC, and that reason is that the AI is horrible at naval invasions. To create a Ireland civ would be the same as removing any hope of an English Ireland.

Then again, DoC already has that problem, and while I'm not sure about the historicity of it, it would be interesting to see AI Ireland capitulate when England conquers Scotland. This wouldn't even need to be scripted if I'm not mistaken, one would just have to make Ireland more likely to capitulate.
 
Now i'm biased, but would you please add a Scottish/Irish civilization that arises around the same time as England. A playable Celtia civ would be rather impractical as Celtia is really just a blanket term that applies to a large number of peoples who, while sharing language and culture, did not share government. Such peoples inhabited land from Greece to Ireland, giving the in-game civ much more power and influence than the real world Celts ever had. What you could do is create a hybrid civ of Irish and Scots that would occupy northern Britain and Ireland (i.e Edinburgh and Dublin). In their early period, they could be called ' The Pict-Gael Confederation' and in late game 'The Celtic Free States'. Such a civ could be lead in early game by a historical Scottish monarch such as Robert the Bruce and in the late game by an Irish Prime-Minister. This wouldn't greatly disadvantage England as they have more (fertile) land and thus more resources for army building. You could give this Irish/Scottish civ a defensive city bonus. Any opinions?
The planned set of features for 1.16 is final and there is still a general lock on adding new civs.

Besides, your post has lots of reasons why doing something other than your suggestion would be bad, but not many why your actual proposal would be good.
 
First of all, I did not make my previous suggestion with the expectation that Leoreth would implement it in 1.6. Obviously, civilizations take a lot of thought and time to create. I was more intending to make general suggestion for a future version of the mod and I acknowledge that I should have mentioned that.

1SDAN - I was unaware of the AI problems that result from the addition of an extra civ to the British isles, so thank you for informing me. In terms of Historicity, I'm not sure what you mean. Ireland as a whole never capitulated to England as Ireland as a single unified state existed at very few times during its history.

Leoreth - I thought the addition of this civ would be a good idea as it would add greater texture (in terms of culture and politics) to the British Isles. This version of Rhye's and Fall has done a very good job of adding extra texture to the world by adding civs such as Korea, Poland or Canada. The addition of an Irish/Scottish civ seemed, whilst not as urgent as the creation of more African civs, a logical next step. I always disliked how the one civ on the British Isles be branded as simply 'English', missing out many other cultures that occupied (and still do occupy) the British Isles. A much simpler altercation, of course, would be to simply change the English civ's name to British. Still, what do I know.

lokki242- My opinion differs from yours, but that's alright. Why do you think a Celtic civilization would be better?
 
I guess the confusion arose because you decided to post in this thread which is dedicated to 1.16 specifically. There's a generic suggestions thread, as well as a larger thread to discuss new civs to add to the game.
 
In terms of Historicity, I'm not sure what you mean. Ireland as a whole never capitulated to England as Ireland as a single unified state existed at very few times during its history.

Which is why I said I was not sure about the historicity of my suggestion, I have no knowledge on the history of Ireland and just made a wild guess.
 
I support idea with Kiev ("Mother of cities of russian"??)/ Moscow and Piter. But!) Russia was weak at mongols, but it was not destroyd. Dont let Mother Russia collapsed.
 
Would suggestions regarding UHVs go here? With the updated tech tree and added buildings, some have become far too easy, especially ones involving culture (ex. Egypt) and others far too reliant on luck (ex. Babylon), IMO.
 
I would prefer if you made a new thread for that. This sounds like something everyone may have feedback on and so I don't want to clutter this thread.
 
I think getting UHVs balanced might be a losing battle while the mod is being actively changed. Every change could make a UHV easier or harder. If 1.17 is adding the new map, and 1.18 is adding new civs and modifying aspects of them, maybe 1.19 needs to be balancing the uhvs with no other changes happening!?
 
Depends on how involved things are but adjusting some UHV conditions is usually fairly easy. If enough people share their experiences I can draw my own conclusions about what a fair goal would be, so it's not like I would spend hours on test games.
 
Depends on how involved things are but adjusting some UHV conditions is usually fairly easy. If enough people share their experiences I can draw my own conclusions about what a fair goal would be, so it's not like I would spend hours on test games.

You could have a dedicated thread for people testing/playing uhvs? Have a list of all the civs and check them off as people play them and attempt to complete the uhvs.
 
Sure. If anyone wants to do that they can go right ahead, there are no rules about starting threads here.
 
I might be willing to do that, but my first priority is figuring out if my Zulu mod is playable when downloaded, :confused:
 
If I did create the thread for UHVs would you find the information helpful?
 
Yes as I said just go ahead.
 
Updated the opening post about the completed wonders feature and the new late game changes feature.
 
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