Plato Academy and Great Library

val3

Chieftain
Joined
Jun 30, 2014
Messages
49
In my opinion there is something contradictial with that buildings in ROM:AND.

What we have now:
Plato Academy
1) requires 6 school of scribes, 2) it gives +50% to science.
Great Library
1) requires 1 library 2) it gives 2 free scientists.

I think that there is contradiction with known historical facts.
What we know from history?
Plato's Academy required not other schools, only Platon and it give to greek civilization some scientists ( most famous from them Aristotel ).
Great Library, in opposite, required many other libraries to be created. It gathered books from other libraries, it couldn't be done without many of them. Also we don't know famous scientists that gave library, but it definitely gave overall science progress.

So, my suggestion is something to swap their properties, make:

Plato Academy
1) requires 1 school of scribes 2) gives 2 free scientists.
Great Library
1) requires 6 libraries 2) give +50% science.

I think it is more logical.

Any discussion?
 
In my opinion there is something contradictial with that buildings in ROM:AND.

What we have now:
Plato Academy
1) requires 6 school of scribes, 2) it gives +50% to science.
Great Library
1) requires 1 library 2) it gives 2 free scientists.

I think that there is contradiction with known historical facts.
What we know from history?
Plato's Academy required not other schools, only Platon and it give to greek civilization some scientists ( most famous from them Aristotel ).
Great Library, in opposite, required many other libraries to be created. It gathered books from other libraries, it couldn't be done without many of them. Also we don't know famous scientists that gave library, but it definitely gave overall science progress.

So, my suggestion is something to swap their properties, make:

Plato Academy
1) requires 1 school of scribes 2) gives 2 free scientists.
Great Library
1) requires 6 libraries 2) give +50% science.

I think it is more logical.

Any discussion?

Looks logical to me but Wonders are Vokarya's playground so I'll let him answer and eventually fix this. :)
 
It seems like a good idea to me, too.
 
I'm not opposed to this in principle, either swapping abilities or giving Plato's Academy a GPP bonus. However, I see two big caveats that have to be fixed.

1. Six Libraries for Great Library is far, far too many. Three on a standard-size map would be better. I set the Paved Roads requirement for Via Appia at 4 (standard map), and I find that even that seems to push the Via all the way to the Medieval Era before it can be built.

2. We would need to give Great Library a more World-Wonder-appropriate ability than just +50% science. While this is a big effect, that is closer to a National Wonder than a World Wonder. The first thing that comes to mind is an across-the-civilization Science bonus, but maybe we can come up with something even better.
 
How powerful would +1 :science: to all Scientists be?

I think it would be a very good ability, but we'd actually need a new XML tag for that, which is a tag that I want to request.

What we can currently do with XML tags is this:

<SpecialistYieldChanges> increases the food, production, and/or commerce of a given specialist type. For example, this is the part of the code that gives Angkor Wat +1 :hammers: from Priest specialists:
Code:
<SpecialistYieldChanges>
	<SpecialistYieldChange>
		<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
		<YieldChanges>
			<iYield>0</iYield>
			<iYield>1</iYield>
			<iYield>0</iYield>
		</YieldChanges>
	</SpecialistYieldChange>
</SpecialistYieldChanges>

<SpecialistExtraCommerces> increases the gold, science, culture, and/or espionage of all specialists across your entire civilization. For example, here is the part of the code that gives Sistine Chapel +2:culture: from all Specialists:
Code:
<SpecialistExtraCommerces>
	<iCommerce>0</iCommerce>
	<iCommerce>0</iCommerce>
	<iCommerce>2</iCommerce>
</SpecialistExtraCommerces>

The intersection of these two (extra commerces from a particular specialist type) doesn't currently exist in A New Dawn. It is implemented in the Realism Invictus mod. Their version of Cheomseongdae gives +2:science: to all Scientist specialists. I can think of several different Wonders that could really use this ability, and it does not seem like it would be that difficult to implement, as doesn't seem like it would be very much different from <SpecialistExtraCommerces>.
 
I'll add a SpecialistTypeExtraCommerce tag this weekend, which is what you want.
 
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