Seeing that there is suddenly interest in these traits, time to review it since I am done with Natural Wonders.
1) Added some None Checks for some traits like Aggresive in the event that that civilization does not have any worker units for instance.
2) Scientific Trait
Added Double Speed for Labs since it looks pretty empty.
3) Adventurous Trait
Remove free Combat I since
A) Too many traits giving Combat I
B) There are 3 Combat Classes there, giving 2 promotions seems too much.
Added Double Production for Stables to compensate.
4) Organized Trait
New Benefit: Cities Start with Route Network
5) New Trait: Traditional Trait
Focused on Capital as requested, details as above.
Food and Production Bonus: 2 per Era
6) Added CvMainInterface with one line of code, just to hide dummy buildings.
7) Dummy Buildings given proper Art Defines so that they don't look dumb in World Builder
8) Added Platypedia just for users to see effects of new traits in Pedia Trait Page
9) Added a Dummy Leader with all new traits just for testing purposes.
Remove it when transporting to own mods.
10) Spiritual trait
Changed from 10% building and unit production bonus to simply 20% unit production.
Since there is already a civic that affects buildings.
Notes:
Looks like alot of python files in this mod component now, but the only one needed is CvEventManager, the rest are for Platypedia + CvMainInterface for hiding Dummies which are not necessary for the traits to function.
Changes only in the Trait Pack itself, when I bored then I update standalones.