United Nations: Rivals will offer peace negotiations, not too sure what it does.
Oracle: Doubles Temple Effects, this can be done, just choosing which wonder
Noted, can adjust it to extra 1 commerce in cityplot itself ^^
This is basically 95% your work, all I did is just change it from staying in the city for the whole x turns to just part of the x turns, and er... adjust some variables.
He mentioned about adding a mini GA effect to that city alone. This can be done, after all GA is just checking whether there is 1 hammer/commerce in plots around a city and add 1 extra. Then removing the extra yields together when removing the Olympic. But personally I feel it is too much checks for a minor effect, I will just adjust the Olympic wonder XML itself and give it 15% extra production for instance
Oh ya dacubz145, messages are included as well.
When olympics starts, "A new Olympics season is being held at Athens of Greek Empire!"
When it ends, "The current Olympics season has ended ..."
For the addition of permanent trade routes, you have to pay attention that the maximum of trade routes a city can have is set to 8 in the GlobalDefines.xml. So if the Olympics are held a couple of times in the same city, there will be no additional permament benefits (and newer buildings which grant new trade routes will lose that part of their effect).
London Heathrow sure sounds like a good idea
Dunno if this would be possible, but '5 airlifts per turn from this city' could be a useable and fitting bonus (increasing from generic 1). This would allow you to airlift many more units to the battlefield, but then again, in order to move many, you will have to move all your backup to this city, which will also take a couple of turns, so it wont be too OP (I hope). If 5 is too much, them maybe 4 our 3.
@dacubz145
Glad you like it. Adding free building to just 1 city is impossible via XML, but pretty simple via python.
This line is to define the building:
b_Olympics = gc.getInfoTypeForString("BUILDING_OLYMPICS")
This line adds the building to pCity, which is the lucky chosen one:
pCity.setNumRealBuilding(b_Olympics, 1)
So all you need to do is make a copy of each and paste directly below the original ones with correct indention. Then replace BUILDING_OLYMPICS which whatever free building you wanna assign. The big chunk of codes below is to remove the Oly wonder when season over. If you wanna keep the free building, just don't do anything and it won't be removed.
The_J's concern regarding trade routes is more because there may be other wonders/buildings giving them as well as techs giving them also. Having too many buildings/wonders giving trade route benefit may end up making the later ones giving no benefits since the max is reached
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As for airports, increasing capacity or airlift is basically XML work as dacubz145 mentioned.
If I wanna make airport, I guess the one I would do is Changi Airport since I from SG, and that airport has been No 1 airport for years
Wiki:
Since its opening in 1981, the airport has made its mark in the aviation industry as a benchmark for service excellence, winning over 380 awards since 1981, including 28 'Best' awards in 2010 alone. Changi Airport's efforts to counter the onset of age include periodic physical upgrades to its existing terminals, building of new facilities and the provision of a high level of customer service.
Might not be the busiest because SG is small country, of cos the number of people flying here is less than big cities like London, but definitely one of the best airports
Anyway, it is hard to think of something to do for 1 airport, not to say 3 or 4 airports...
er... number of airplanes you can place in a city, and number of airlifts per turn, are both XML work
Also, looking at the artwork, they look more like military air bases, rather than any of those commercial airports