Platy's Peculiar Pleasant Posh Python

64x64 will do, no need to be in atlas since there are just 5 anyway.
So long as the buttons and borders are removed just like roamty's :D

You can just use the ultrapack to test since all u need to do is rename the buttons and test with worldbuilder to adjust attitude
 
I guess you talking about world builder?

Yeah sorry, Also with worldbuilder the civilization names are based on the civilization type, while in a lot of scenarios the names are something else.

Example, in one of my scenarios I have a Zaporozhian Cossacks civilization, but obviously I don't have an actual Zaporozhian Cossacks civ in my mod, so it uses the bulgaria civilization, but it is called the Zaporozhian Cossacks in my scenario. With worldbuilder it says bulgaria, instead of Zaporozhian Cossacks. Is there a way to fix that? It is a problem when I have about 4 or 5 civilization in my scenario using the same civ type
 
The new icons in 64x64. Donno how good they look after scaling though.

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going to make dds'es tomorrow.
 

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@dacubz
It is not using the type.
It is all using descriptions or adjectives etc.
Which means, you are lazy and never change them

@cruel
Just one variable to change.
Well, actually 2.
Starting point and width of the bar

@Vincent
Come to think of it, whether it is 24 or 64 version, shouldn't matter since the python will resize it to 24 anyway.
You can test and see which is better
 
Is drooling over the pedia.... sweet :goodjob:. but a Vincentz is a Vincentz no matter how happy the Vincentz is :

Did I miss something?
Spoiler :
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I also get one at sorting Limited units at combat types
Spoiler :
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In Processes I dont get anything? I checked and added my own processes to NewConcepts, but still nothing.
Spoiler :
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Also I got a couple of civics that has <Upkeep>NONE</Upkeep>, and they dont show.
Maybe I just add a <Upkeep>UPKEEP_NONE</Upkeep>, so it isnt really a big problem I think. (edit : Fixed)

And.... it would be ultra cool if promotions could be sorted by Unit Combats, even though it would mean that they would be posted multiple times. donno if its even possible.

----------------------

Btw. Any chance of putting the techs in the scoreboard on the other side :
(and an example of my icons. I think Roamty's looks better tbh)
Spoiler :
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And lastly :
Did I merge them wrongly?
Spoiler :
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All in all I'm VERY impressed with all the work you have done. Thanks :D
 

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Unique Victory Movie

Features:
Plays a civ specific movie upon victory before the normal victory stuff like popup message, victory type movie, hall of fame etc.

RomeVictory_zps397290c0.jpg


JapanVictory_zps962ec587.jpg


EnglandVictory_zps4794e089.jpg
 
@Vincent

1) Promotion Tree
No idea, didn't bother to mess with it, will check later. Does it work in vanilla BTS for you, or just not in the mod

2) Limited Units
Missing one line, fix after dinner

3) Processes
Only appear in game but not in main menu
Don't ask me why

4) Promotions
Easily, but definitely they are gonna appear too many times... which is why I didn't bother

5) Scoreboard
Shifting of items are doable
As for the buttons, I guess the smilies are too big since they take up the whole space as compared to Roamty. Also, the square borders have to be removed

6) Research Bar
Will look into it. Is the width of the bars correct? Just the positioning of text is off?
 
1) I'll try to check. Thinking about it, I didnt add my new combat types to NewConcepts. And do they really need the Graphical Only?
2) I really would like the limited units also showing up in normal units page. Is it a simple thing to change, so I can do it in my mod?
3) Yup, can confirm that. not that important, as it does show ingame
4) yeah. how about a dropdown menu, and only the selected unit combat's promotions is shown?
not that important though. (I would mostly use it for bug tracking in my own mod, where Platypedia have helped me more than once :D Donno why, its just easier to see "in game" I guess. (Reminder to self to make a Civ4 Theme for my Notepad++ :lol:)
5) Yeah, I think Roamty's look more civ like, where mine are kinda silly. The borders was just a quick way of making alpha channels, to see if they looked good or bad.

I have another suggestion though :D
Spoiler :
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6) Yup, position of bars is ok, but text and icon for both (more science less degree GP) are wrong.
 
Platypedia Updates

1) Fix Limited Units bug with Combat Class Sorting
2) Added Sort by Combat Class to Promotions
Notes:
The main menu looks perfect, but when you click any of them, it will still jump to the correct promotion, just that it will link to the last instance it appears.

For instance, Combat 1 appears for almost all combat class.
Clicking on it under Recon will link to Combat 1, but still under Air Units.
Thus, default sorting method still by alphabetic order.
This is just a way to display all promotions available for combat class if you lazy to click a unit to see.

Since it is a bug, I will slowly update all those using Pedia like Baddies and Natural Wonders.
For now, only Pedia and Ultrapack updated.

@Vincent
1) The graphical tag is required, because I don't want to write 10 if else statements to exclude the unwanted ones.
2) New Combat types shouldn't need to be added to the dummy concepts since the worker combat class of yours showed up before
4) Scoreboard, it just feels weird if the score itself appears in middle of stuff. Extreme left or extreme right looks better, since that is the main essense of a scoreboard right?
5) I mess with the tech bar text as well, see how it goes. Should be same position as GP ones
6) For a start:
Code:
	def sortUnits(self, iType):
		lList0 = []
		lSorted = []
		for iUnit in xrange(gc.getNumUnitInfos()):
			UnitInfo = gc.getUnitInfo(iUnit)
			if UnitInfo.isGraphicalOnly(): continue
			iUnitClass = UnitInfo.getUnitClassType()
			[COLOR="red"]if isLimitedUnitClass(iUnitClass): continue[/COLOR]
			lList0.append(UnitInfo.getDescription() + " Platy_" + str(iUnit))

Remove the line in red and all units will appear under units.
Then there are various places in CvPediaMain with reference to LimitedUnits to be all removed to remove the new page.

CvPediaUnit will be more troublesome, but I guess settle the main page first
 

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4) :D
The reason suggesting the scoreboard icons instead of text in the first place, was that later on the scoreboard filled half the screen (with exaggeration). The icons can show the same (and more) info, with less than half the space (and look cooler).
The reason for suggesting the right aligned icons, was that then the scoreboard would "be out of the way", while still look good (imho).
Tbh, for me, the scoreboard is used to see open borders, what they are teching, wars, shortcut to talk to AI, and now, attitude towards player. One of the last things i use the scoreboard for is... score :D.

Biiiiig scoreboard :lol:
Spoiler :
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smal scoreboard
Spoiler :
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edit : also the main advantage is that while Score/Leader/Civ/Attitude and partly Tech is always shown and pushed "out of the way" the other info is different, more "transparent" and doesnt take up that much space.
 
hi platy,

i cant seem to merge the part that refers to the attitude.dds.

im not using modular loading, i just renamed the patch of the art files for the buttons attitude, and i keep get a python error.
for now i have to stay with an older version of the ultra pack.
cant i simply change the patch for all 6 buttons?
 
Tbh, for me, the scoreboard is used to see open borders, what they are teching, wars, shortcut to talk to AI, and now, attitude towards player. One of the last things i use the scoreboard for is... score :D.

I have to agree with that. It may have started out as just a score list but it is way beyond that now; and much more use too. However it is taking up a lot of screen real estate.
 
@Vincent
Part of the reason why it takes space is because you wanted the buttons as big as pedia
If you noticed, the icon size is much smaller compared to the buttons

@kel
Depend on whether you changed the python to oint to correct location

@cruel
Not really. I believe firaxis stops there because anything more towards the right is always covered by promotions
 
@dacubz
It is not using the type.
It is all using descriptions or adjectives etc.
Which means, you are lazy and never change them
Watch your mouth. Before you start calling me names, you should ensure that you are right, because in this instance you are incorrect.

As you notice, clearly it displays Iceland, the civtype, and not courland, the description.
 

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ScoreBoard
1) As attached
Don't ask me why there must be a gap between the icons and Buttons.
2) Reduce button size by 1

@dacubz
Always remember this is not a after sales customer service whereby you bought a TV and it is not working.
I am not obliged to fix/alter anything, bug or not, because you did not buy the worldbuilder.
You get it free.
If you are not satisfied with it:
1) Remove it
2) DIY

@Kel
The Ultrapack uses modules for attitude buttons
Scoreboard standalone does not use modules.
You can refer to the standalone how the art path should be like.
 

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