platyping
Sleeping Dragon
Seasons
Features:
Improvement Yield changes according to season.
Something Keldath wanted and HR reminded me recently
1) Length of each Season varies with GameSpeed
2) Displaying Game Year obviously no longer makes sense, so refer to screenshot.
You will still know if you are reaching end of game because of the added max turns display.
Don't vary too much, or Worker AI go stupid
Features:
Improvement Yield changes according to season.
Something Keldath wanted and HR reminded me recently


Spoiler :




Code:
self.iLength = 4
self.lSeasons =[ ["IMPROVEMENT_FARM", "YIELD_FOOD", 0, 2, 1, -2],
["IMPROVEMENT_CAMP", "YIELD_COMMERCE", 0, -1, 1, 2]]
1) Length of each Season varies with GameSpeed
2) Displaying Game Year obviously no longer makes sense, so refer to screenshot.
You will still know if you are reaching end of game because of the added max turns display.
Don't vary too much, or Worker AI go stupid