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Platy's Peculiar Pleasant Posh Python

Discussion in 'Civ4 - Mod Components' started by platyping, Jun 2, 2013.

  1. platyping

    platyping Sleeping Dragon

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    Isn't it already done.
    The latest version, unit button also follows
     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    Dont think so, here is the one i have for Regicide
     
  3. platyping

    platyping Sleeping Dragon

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    Refer to the king unit.
    Who cares about a stupid scout
     
  4. strategyonly

    strategyonly C2C Supreme Commander

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    No king unit appeared?? If you looked at the pic this was the first units there. see pic, king unit there but not appeared?
     
  5. platyping

    platyping Sleeping Dragon

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    Build a city...
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    OK finally worked, but i thought it was suppose to have a different than normal warlord??
     
  7. platyping

    platyping Sleeping Dragon

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    Different ... "what"?
     
  8. strategyonly

    strategyonly C2C Supreme Commander

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    Am i writing in Arabic or something:crazyeye::lol:


    As asked in above, a different "Warlord other than normal?? as the pic has??:rolleyes:
     
  9. platyping

    platyping Sleeping Dragon

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    Revolutions

    Features:
    Various factors contribute/reduce a Revolution Point system.
    Below Safety Zone of 250, Revolutions will never occur.
    Above Danger Zone of 750, City may start an uprising.
    The city may join an existing civ, revive a dead civ or revolt to the barbs.

    Cities at or above Safety Zone may join in the uprising.
    This is increased by culture presense of the selected civ.
    And reduced by distance from the main city.

    All units stationed in revolting cities will switch to the new owner, regardless of ownership.
    10% culture is transferred from original owner to new owner
    2 additional defenders will spawn.

    Factors affecting Revolution Points:
    Code:
    self.iHappy		= 30	## Increased by X Per Excess Unhappy
    self.iHealth		= 30	## Increased by X Per Excess Unhealthy
    self.iNonStateReligion	= 50	## Increased by X Per Non State Religion or Absense of State Religion
    self.iNationality	= 5	## Increased by X Per Non Nationality
    self.iOccupation	= 20	## Increased by X Per Occupation Turn
    self.iUnit		= 25	## Decreased by X Per Defender
    self.iDistance		= 20	## Decreased by X Per Tile Distance during Uprising
    self.Civics = [		["CIVIC_SLAVERY", 150],
    			["CIVIC_POLICE_STATE", -100],
    			["CIVIC_BARBARISM", 50],
    			["CIVIC_HEREDITARY_RULE", -50]]
    self.Buildings = [	["BUILDING_JAIL", -50],
    			["BUILDING_INDIAN_MAUSOLEUM", -50],
    			["BUILDING_PALACE", -400],
    			["BUILDING_GREAT_PALACE", -200],
    			["BUILDING_BUILDING_VERSAILLES", -200],
    			["BUILDING_NATIONAL_SECURITY", -100]]
    self.iNewDefenders	= 2	## Number of Extra Defenders after Uprising
    self.iCultureXfer	= 10	## X% Culture Transferred after Revolution
    self.iSafeZone		= 250	## No Revolution Below This Level
    self.iDangerZone	= 750	## Can Start Uprising
    self.iMaxZone		= 2000	## 100% Revolution








     
  10. platyping

    platyping Sleeping Dragon

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    Only the artwork remains the same...
    It comes with a different name, a unit button that changes with your leader choice, different promotions depending on leader traits.

    What else you need...
     
  11. platyping

    platyping Sleeping Dragon

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    Equipments

    Features:
    Equipments are special promotions granted based on accessibility to resources.
    Newly trained units will gain equipments.
    Existing units have to return to own cities and rest one turn to upgrade equipments.
    Higher grade equipments will replace obsolete equipments.

    Without any resources


    With copper, gains Arrows II and Armor I


    With iron, Armor I upgraded to Armor II


    Platypedia 2.16
    Spoiler :










    Modifying Equipments
    Code:
    ################################### Equipment Script ##########################################
    ## Modified by Platyping
    ##
    ## Change Equipment.loadEvents("Mods/Equipments/Assets/XML/CustomXML/Equipment.xml")
    ## to point to correct location after merging to own mods
    ##
    ## <UnitCombat> Granted to Units of these Unit Combat Types
    ## <Level> Higher Level Equipments Replace Lower Level Equipments
    ## <Bonuses> Requires Bonus (OR)
    ###############################################################################################
    
    <Event>
    	<UnitCombat>
    		<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
    	</UnitCombat>
    	<Level>1</Level>
    		<Type>EQUIPMENT_ARROW1</Type>
    		<Bonuses>
    			<BonusType>BONUS_STONE</BonusType>
    		</Bonuses>
    	<Level>2</Level>
    		<Type>EQUIPMENT_ARROW2</Type>
    		<Bonuses>
    			<BonusType>BONUS_COPPER</BonusType>
    			<BonusType>BONUS_IRON</BonusType>
    		</Bonuses>
    	<Level>3</Level>
    		<Type>EQUIPMENT_ARROW3</Type>
    		<Bonuses>
    			<BonusType>BONUS_ALUMINUM</BonusType>
    		</Bonuses>
    </Event>
    <Event>
    	<UnitCombat>
    		<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
    		<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
    		<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
    		<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
    		<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
    	</UnitCombat>
    	<Level>1</Level>
    		<Type>EQUIPMENT_ARMOR1</Type>
    		<Bonuses>
    			<BonusType>BONUS_COPPER</BonusType>
    		</Bonuses>
    	<Level>2</Level>
    		<Type>EQUIPMENT_ARMOR2</Type>
    		<Bonuses>
    			<BonusType>BONUS_IRON</BonusType>
    		</Bonuses>
    	<Level>3</Level>
    		<Type>EQUIPMENT_ARMOR3</Type>
    		<Bonuses>
    			<BonusType>BONUS_ALUMINUM</BonusType>
    		</Bonuses>
    </Event>
     
  12. strategyonly

    strategyonly C2C Supreme Commander

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    From what i am looking at, am sorry if i am reading it wrong, but i thought it was supposed to have a different Warlord attached to the unit per your Great General definition below, or is that NOT a GG attached to the "King" unit????

    Code:
    <UnitMeshGroup>
    					<iRequired>1</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_FEMALE_WARLORD_ANCIENT</EarlyArtDefineTag>
    					<LateArtDefineTag>ART_DEF_UNIT_FEMALE_WARLORD_MODERN</LateArtDefineTag>
    					<MiddleArtDefineTag>ART_DEF_UNIT_FEMALE_WARLORD_MEDIEVAL</MiddleArtDefineTag>
    				</UnitMeshGroup>
     
  13. platyping

    platyping Sleeping Dragon

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    Dark Ages

    Features:
    Global Excess Unhappiness leads to Global Penalties
    Golden Age overwrites Dark Age

    Code:
    self.iNoGrowth		= [10, 100]	# X% No Growth Per Unhappiness, Maximum %
    self.iNoGP		= [5, 100]	# X% No Great People Per Unhappiness, Maximum %
    self.iNoProduction	= [3, 75]	# X% No Production Per Unhappiness, Maximum %
    self.iNoResearch	= [3, 75]	# X% No Research Per Unhappiness, Maximum %
    self.iNoGold		= [5, 75]	# X% No Gold Per Unhappiness, Maximum %
    self.iNoCulture		= [4, 80]	# X% No Culture Per Unhappiness, Maximum %
    self.iXPModifier	= [4, 1000]	# X% XP More Per Unhappiness, Maximum %
    A) Possibility that random cities do not do X for the turn up to the limit
    1) Growth
    2) Great People
    3) Production
    4) Culture (Disabled)

    B) Possibility that player does not do X for the turn up to the limit
    1) Gold (Disabled)
    2) Research

    C) Increased amount of XP required to reach next level

    Without Penalty


    With Penalty


    With More Penalty
     
  14. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    haha Platy, I think you updated the thread while I was reading about equipment, and it jumped to dark ages... I thought I had hit an alternate reality or had a stroke or dreamed what I had just been reading!

    I think we are gonna have some real fun with these in the wasteland!!

    Looks good though! Yum Yum!

    @OS, you can just change the artdefine yourself, to whatever you want?
     
  15. platyping

    platyping Sleeping Dragon

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    The keyword is Female
     
  16. keldath

    keldath LivE LonG AnD PrOsPeR

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    the wizard of fanacitcs = platy.

    amazing work.

    truly amazing.
     
  17. platyping

    platyping Sleeping Dragon

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    So far...

    Revolutions:
    1) Xyth
    2) Hrochland

    Equipments:
    1) Lib Spi't

    SO not sure equipments or dark ages :D
    3 more days to Xmas
     
  18. strategyonly

    strategyonly C2C Supreme Commander

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    DA :p But it probably really doesnt matter, DH is sick and probably cant do any python for C2C in 6 months anyways or so?? Look at all the stuff i want, and what has been added via C2C so far:(

    Revolutions we already have or C2C

    Equipment is already being worked on and will be "more in-depth combat class assignments on units." per TB
     
  19. platyping

    platyping Sleeping Dragon

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    Merging with other mods is never a concern in my priority list :D
    As for existing SDK mods like Revolutions, it is something Mac players can never use.
     
  20. isenchine

    isenchine Empress

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    I thought you already released the three! :D

    I am with the Overlord of the Wasteland on this one, I vote for equipments!

    If I wanted Revolutions, I would have merged it a long time ago. If Civ4 is your favourite game, why buy a Mac?!

    Dark Ages sound like bubonic plague to me, a must to avoid!
     

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