Platy's Peculiar Pleasant Posh Python

I know, but I like to understand a bit the magic and here I'm stunned! :king:
 
No, and I will have a look, but I hope for Xyth and Hrochland that they will not have to wait until next Christmas to see Revolutions... :sad:
 
Existing units have to return to own cities and rest one turn to upgrade equipments.

Could you point to me where it is coded? Is it possible to have them wait for several turns?

Thanks!
 
onCityDoTurn

If you want X turns, you need script data.
 
OK and would it be possible to use the tag <iUnitImmobileTurns> of Civ4EventInfos?
 
To immobilise the unit for X turns like for the events EVENT_FARM_BANDITS_2 & EVENT_TOXCATL_2.

It's an idea I had for another purpose as well where it would make sense to immobilise a unit for awhile because of the benefit gained at the same time.
 
Ah OK! setImmobileTimer().

Thank you!
 
Switching computer for good, can't be bothered to transfer Civ IV mods, so might as well just release them as well.
 
Just came back to reupdate Platy UI for my VIP mod, as I have been busy with work the last 6 months. Then I see you are making EQUIPMENT and REVOLUTIONS and DARK AGES!!!!

Aaarrrgghhhh. Gotta quit my job!!!!

Nah ;) Seriously : Good job. Lots of nice surprises in UI since the last couple of months. Looks amazing.
 
Long time no see :D
Exactly 2 years since my first python work.
Happy new year
 
Ultrapack

Fix a bug with Cultural Victory in Victory Screen.

In BTS, a team wins Cultural Victory if the team has 3 legendary cities.

In BTS Victory Screen, info for Cultural Victory is based on the player rather than the team.
Thus, a team with 3 players with a legendary city each will win the game, but in the victory screen, it will display only one legendary city of the player and 2 other cities, so it gives misleading info that the team is still far away from winning.
 
Naturally, the fix is in the pack itself.
Most of the screens are modified in ways which
1) Fix bugs in BTS
2) Remove redundancies in BTS codes
3) Present info in better looking ways

If you want me to separate out part by part, chances are I can't be bothered :D
 
Can you add XML tag that will autobuild unit after some points will reaches. Something similiar to great people points.

I want to give city storyteller unit after every cultural level in city is achived.
 
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