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Platy's Peculiar Pleasant Posh Python

Discussion in 'Civ4 - Mod Components' started by platyping, Jun 2, 2013.

  1. platyping

    platyping Sleeping Dragon

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    Switching computer for good, can't be bothered to transfer Civ IV mods, so might as well just release them as well.
     
  2. vincentz

    vincentz Programmer

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    Just came back to reupdate Platy UI for my VIP mod, as I have been busy with work the last 6 months. Then I see you are making EQUIPMENT and REVOLUTIONS and DARK AGES!!!!

    Aaarrrgghhhh. Gotta quit my job!!!!

    Nah ;) Seriously : Good job. Lots of nice surprises in UI since the last couple of months. Looks amazing.
     
  3. platyping

    platyping Sleeping Dragon

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    Long time no see :D
    Exactly 2 years since my first python work.
    Happy new year
     
  4. platyping

    platyping Sleeping Dragon

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    Ultrapack

    Fix a bug with Cultural Victory in Victory Screen.

    In BTS, a team wins Cultural Victory if the team has 3 legendary cities.

    In BTS Victory Screen, info for Cultural Victory is based on the player rather than the team.
    Thus, a team with 3 players with a legendary city each will win the game, but in the victory screen, it will display only one legendary city of the player and 2 other cities, so it gives misleading info that the team is still far away from winning.
     
  5. Cybah

    Cybah Emperor

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    Can you post your bugfix for the bts files?
     
  6. platyping

    platyping Sleeping Dragon

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    Naturally, the fix is in the pack itself.
    Most of the screens are modified in ways which
    1) Fix bugs in BTS
    2) Remove redundancies in BTS codes
    3) Present info in better looking ways

    If you want me to separate out part by part, chances are I can't be bothered :D
     
  7. Nimek

    Nimek Emperor

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    Can you add XML tag that will autobuild unit after some points will reaches. Something similiar to great people points.

    I want to give city storyteller unit after every cultural level in city is achived.
     
  8. platyping

    platyping Sleeping Dragon

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    Still in hibernation.
    I already mentioned I don't intend to do anymore requests, especially if it is merely repetitive stuff which are mere adjustments of previous works.
    Unless the idea is fresh enough to lure me out of hibernation, chance is slim
     
  9. platyping

    platyping Sleeping Dragon

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    New Info Table





     
  10. platyping

    platyping Sleeping Dragon

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    New Unit Panel



    Adds Range Info
    Adds XP Bar
     
  11. platyping

    platyping Sleeping Dragon

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    1) Replaced one Civ Icon with Leader Icon, so that you can hover over it to get full trait details.
    2) As a result, no longer necessary to display the Trait in Text, so remove it and make other fonts bigger
    3) Add a pedia section just to fill up the big chunk of empty space.
    4) DOM now scales with resolution
     
  12. Cybah

    Cybah Emperor

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    What, if a mod has more than 1 UB/UU?

    (and an additional start tech?)
     
  13. platyping

    platyping Sleeping Dragon

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    scrollbar
     
  14. platyping

    platyping Sleeping Dragon

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  15. platyping

    platyping Sleeping Dragon

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    1) About time to redo the Resource Table.


    The new resource table allows sorting via ID (which is Bonus Class), Name, Count, etc.


    Naturally you can still use the filter


    And length of table is still auto extended based on number of specialist rows.

    2) Recoded Corps and Religions in City Screen.
    It can now display unlimited number of corps and religions.
     
  16. hrochland

    hrochland Prince

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    Hi Platy and everyone else. I have a small problem. I have added in my mod "Faith" component.
    Platy here writes:
    4) Uses Player Script Data. Good luck merging with other mods using That script.

    I suppose that is why after getting religion bar appears but does not add value.

    Can anyone advise me what to do, please?
     
  17. platyping

    platyping Sleeping Dragon

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    Unless you have other mod components using player script data as welll, no issue
     
  18. hrochland

    hrochland Prince

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    Artifacts / Game Script Data / functional
    Happy Golden Age / Player Script Data / functional
    Faith / Player Script Data / broken -) bar displayed with religion ; +x component is changed with each next religion building ; first number (sum) is still zero :(
     
  19. hrochland

    hrochland Prince

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    It helps if you voluntarily give up Happy Golden Age? Begins Faith work after Happy Golden Age remove?
     
  20. hrochland

    hrochland Prince

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    OK. I removed the Happy Golden Age and Faith is now, it seems to work. :)
     

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