Platy's Peculiar Pleasant Posh Python

It doesn't because there isn't a gc.getNumBonusInfos() function, so the value is hard coded as 6
 
rgr. do you know what function bonusclassinfos have?
If I understood correctly (or guessed correctly) then the unique is to make resources unique on different continents, or make it unique within a certain distance of eachother. Neither seems to work iirc.
 
Updates

1) Rewrite codes for BonusClass to include newly added types
Applied to Foreign Advisor, Platypedia and Ultrapack

2) Hidden Promotions
Added codes to initialize Graphic Option to default XML value

3) Score Board
Updated with recent changes

4) Ultrapack
a) Added a Art Define File for your convenience to change location of artwork without changing the python. (Your convenience at my expense... Now I have to change one more value when I add a new button :D)

b) Add a New Graphic Option (Attitude Icon)
Switch between Roamty's and Vincent's

c) Add a New Graphic Option (Human Icon)
Switch between Male and Female (Both from Roamty's Baddies Icons)

d) Add a New Tab in Option Screen
To place all the newly added graphic options
 

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You are thanking the wrong person.
99% of buttons not made by me :D
 
I think the the actual buttons are the least of it ;)

Resources working perfectly :goodjob: Thanks.
Spoiler :
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I have a Tracker request. Donno if its even possible.

Airports

City - Airlifts All/Available - AirUnitCapacity - Airunits present (as icons)
 
Prepare the button first then I don't need to upload twice :D
 
Civ4ScreenShot0002_zpscb1d4494.jpg


Handles up to 8 air units.
> 8 will just display button without name.

Units loaded in carriers excluded.
 
You are thanking the wrong person.
99% of buttons not made by me :D

Thanks for the codes of buttons...:lol::lol:

Can you do a version of these screens tracks for Domestic Advisor with/inside the Executive Summary?
 

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Elaborate

In Domestic Advisor we have a couple of options:

Executive Summary,
Specialization,
Top Cities - Nacional,
Top Cities - Global,
Military Overview,

I'd like to include to these options your trackers screens. I believe they fit very well because are based in (predominantly) in nacional cities, but Wonders tracker, that fits better inside spy screen.
 
Generally, if you want to add additional dropdowns to the existing ones such that if someone chose that selection, it brings a new tracker screen, it is possible.

But since this is just additional work with no extra value to me, you will have to ask your mod python modders to do it.

I don't provide multiple versions of the same stuff since it doesnt make sense to go through multiple screens just to access a tracker when they are easily accessible now.
 
Generally, if you want to add additional dropdowns to the existing ones such that if someone chose that selection, it brings a new tracker screen, it is possible.

But since this is just additional work with no extra value to me, you will have to ask your mod python modders to do it.

I don't provide multiple versions of the same stuff since it doesnt make sense to go through multiple screens just to access a tracker when they are easily accessible now.

ok, I understand your point of view. This was an application that can benefit many mods already are full of other buttons and consider that these information are relatively secondary, to be perfect in their respective advisors.
 
There are various other ways to access a screen, such as using hotkeys like CTRL-X.

How a mod wants to access the screen is up to them.
 
Civ4ScreenShot0002_zpscb1d4494.jpg


Handles up to 8 air units.
> 8 will just display button without name.

Units loaded in carriers excluded.

sweet :D

I guess its showing the info already (with the red crossed circles), though I really wanted a Max Capacity# as my mod (and I think a lot others) add buildings that changes airunitcapacity.

At some point I'm going to give the icons a rewamp. As they are now, they are being scaled from 32x32 (and therefore a bit blurry) as a dds can either be 32 or 16 in original size. But I guess they will do for now.

attachment.php
 
In a sense, you can just read the number above to know the max capacity :D
 
Did you upload Airtracker?

Also a suggestion for a Tech tree drop down menu : Hide xxx Era
In lategame when loading all the eras have to be scrolled through, even though all the techs are teched. Can be a pain in the a$$ to scroll through (especially on large techtrees).
With a Hide Era all that hassle could be history (no pun intended :D).
Graphically I think they would fit to the right top of the menu (or better yet, move the debugging civchanger dropdown menu instead)

Im getting a pink icon at the GP bar. Did I miss a merge?
And, well, now I'm at it, the message bar's top is being blocked slightly by the GP bar. If its a easy fix? otherwise not ;)
Spoiler :
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The scoreboards "active" area goes very far out from the actual scoreboard :eek:
(Darn, the curser doesnt show....) The curser is around the factory 3½ tiles to the left of the scoreboard, yet when I click there it brings me to Mr. Orange.
Spoiler :
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Trackers :D

Donno if its because I changed civ and is in debug mode, but when I click the cities, nothing happens. It would be really helpful if either it centered on city or closed tracker and went to cityscreen.

When selecting a resource type, it also shows all the other resources in those cities that have the selected resource type (not sure if its a good or bad thing)

Spoiler :
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I hope you don't hate me for making all these "demands" and bringing attention to the "bugs". :lol:
You are more than welcome to turn it around and visit my mod with same "skeptical" spectacles ;) (in fact I dare you :p)
 
1) There is already a function to hide eras in the future but not eras in the past.
Simple reason is that the techs are still placed in their grid positions.
Hiding future ones will just truncate off all those to the right.
Hiding past ones will truncate off all those to the left, but do not shift the right ones leftwards.
Shifted the show era dropdown to right side though, so that it does not mix with civ panel in debug.

2) GP Bar icon.
Means the icon is placed in wrong folder after merging.

3) Scoreboard active area is now simply the attitude + leader icon

4) Trackers
Hard to fix. It used to center and bring up city screens, when screenemun was set to domestic advisor.
But to add dropdown menus, screenemun has to be set to something else.
So you either get A or B function.

5) Resource type already fixed.

6) GP Bar shifted slightly upwards

7) Air Tracker already in

8) There is already a newer Tech by Conquest :D
 
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