Plausible Future Units, Techs & Buildings

Dom Pedro II

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There was a brief threadjacking that took place in danrell's latest reskin thread, and I decided it was a subject I wanted to continue.... I'm not so much interested in a critique of my suggestions (though that's welcome to) as I'm looking for additional suggestions or alternative suggestions. Let your mind wander a bit.

Plausible Future Units, Techs & Buildings:

It always seemed to me that the Alpha Centauri mission just arrived too soon... the reality is we're a long way off from it. Even if we'd dedicated most of our research focus and industrial development towards space as a continuation of the Apollo Program, we'd still be far from an Alpha Centauri mission. So I want to add additional techs, buildings, and units between the current last stage of development and what I would expect there to be in a world where an Alpha Centauri trip is feasible.

Now I know there's a lot of mods out there with fun things like Hover Tanks and giant Battle Mechs, etc. But I'm interested in things that are a bit more than speculation right now... I want things that are plausible but have some attainable technological goals that have to be met before they can become reality.

So I wanted some thoughts on the next (and possibly next after that) generation of units.

In the other thread, the subject of the obsolescence of Aircraft Carriers (and indeed all surface warships) came up, and I wanted some thoughts on this. What would be the next line of warships? I was reading in a magazine recently that the navy is developing dedicated drone carriers that will carry the predator drones the military is currently using and any future encarnations of it.

These drone carriers will be smaller with fewer crew required than the big aircraft carriers today. And as technology improves these drones, there may not be a need for manned aircraft and thus the drone carriers will have the same force projection capabilities as modern Carriers but with fewer risks and expenses.

Air units will probably be drones although I'm not sure what that will mean in Civ. New air units might also include hypersonic bombers capable of striking from anywhere in the world. They'd probably be fairly expensive though.

I've also heard that the US Marine Corps is looking into what we might call "drop ships" that will launch from friendly territory, reach sub-orbital altitudes, and then drop down into the desired region. It would effectively give the USA the ability to put ground troops anywhere on earth within hours of a situation arising without having to deal with issues like airspace, etc. Very good in Civ if you want to launch a nice blitzkrieg on an enemy on another continent... Drop like twenty units in their border in the first turn of the war :lol:

On the ground, I've read that there's work to create robots that will do on the ground what the Predator is already doing in the skies. We could even see a day when manned tanks will become obsolete and will instead be controlled by humans far from the field of battle. I'm not sure how that would translate in Civ to a better unit over the Modern Armor however. Again, it's a nice thing for a military that wants to reduce potential casualties, but for Civ it may not have a practical application unless we tie it into some improved weapon system mounted on those automated platforms.

Space Warfare

On a flight back from Chicago, I grappled with the difficult task of simulating space warfare in Civ4. The Satellites tech just gives you a full map of the earth without really providing any military benefits. Satellites, though, have been of crucial importance militarily and for communications. I thought about creating satellite projects to represent these extraordinary opportunities for both civilian and military use, but then I ran into the problem of how to represent space warfare. While waiting for the plane, I read an article about the potential and hazards of space warfare. This includes anti-satellite weapons used to destroy communications/spy satellites either from the ground or from orbit, or satellite-borne weapons to attack targets down below.

One would think that if you build a satellite network that it should be vulnerable to attack by the enemy. Also, should spy or weapons satellites be units? Or represented through some other game mechanic? If we made them into air units with unlimited range, for example, that would mean that they'd have to be based in a city... and if that city is captured, they'd be destroyed. That wouldn't make much sense. This also wouldn't help for communication satellite networks that might reduce maintenance or give yield/commerce bonuses in all your cities which really shouldn't be units.

And if we don't use units for satellites either for civilian or military purposes, how would we be able to attack a non-unit satellite network? You can really think outside the box here. Don't look to jury rig a solution. The SDK is flexible enough that a real solution could probably be provided.

Buildings

I can't really think of much in the way of buildings.

Projects

One of the things that I think should be changed is the Apollo Program. Every game of civ starts with a completely random map, and yet, that random map has always assumed a single moon to explore. I would like to have a random number of moons and planets to be generated at the start of a game, and then you will be capable of building projects that will first probe and then send manned missions to each. They wouldn't be represented graphically or have a location on the map, but when you get the technology to start exploring them, you'll see something like "Lunar Mission (Ganymede)" in the build menu or "Planetary Probe (Mars)", and there'll be one for each moon and planets(which will be randomly assigned names from a name bank). We could even make civ-specific names, so that if you're playing as the Chinese you'll see names from Chinese mythology, or if you play as the Aztecs, you'll see the name of Aztec gods, etc.

It will give your cities something to work on, and it could be used to give other bonuses as well (or resources?). The hammer cost would also be variable depending on the planet's stats. So a far out planet would require more hammers to explore than one closer by. And each of these missions could be used to increase the success rate for your big Alpha Centauri mission.

Other projects/wonders I'm considering:

Particle Accelerator: this would be a prerequisite for certain techs that couldn't be researched without it. You would be able to trade for these techs without building it however. I plan to do the same thing for the Manhattan Project (national project) as a prerequisite for Fission which can then be traded away to allow other civs to acquire nukes without having to build their own Manhattan Projects.

Space Station: prerequisite for Alpha Centauri since it'd probably be a lot easier to launch it from space than from the ground. This would allow for the Space Elevator (which then send up the space parts to the Space Station for considerably less than the cost of using rockets).


Feel free to post your own thoughts! This is an opportunity for brainstorming! :goodjob:
 
Next line warships will consist probably small stealth ships equipped with rail gun technology. Just recently saw some document about such gun's prototype - it reaches Mach 8 projectile speed (8 times the speed of sound) and can shoot up to some 400 nautical miles. Found youtube video about it so you can look for yourself.

Submarines discard nuclear reactor techs and start to run on fuel cell technology because those are completely silent. Subs start to use UUVs which are unmanned underwater vehicles size of torpedoes to map the surrounding areas, to clean sea mines areas and to locate enemy subs. Better torpedoes are being developed and those will use some sort of supercavitation that allows them to travel much greater speeds underwater (like missile speeds). Some info about them.

Air units will probably be indeed hypersonic planes - I think they've done some test runs on those. They'll have to develop new type of missiles because those planes can outrun current missile types.

Regular infantry will get better body armors like Dragon Skin body armor or Liquid armor and Robotic exoskeletons which might also lead to all kinds of cyborg technologies. Robots will become more common (remote controlled and AI controlled) when needed for guarding strategic points or to protect infantry troops. Optical camouflages are in development as well and some prototypes already exist.

If I recall, russians announced some time ago that they have now the world's most powerful non-nuclear bomb which has equal destructive power as nuke have but without the radiation fallout.

Just few things I remembered now, could do some digging in the net and see if I can find more "future" stuff. :)
 
My suggestion: Space:scan:
Through SDK or something, you could probably make it so that there are two "Layers" of units.
The first layer could be ground units, air units, and sea units or terran units.
The second layer could be space units, which would be invisible to most other units. This layer would not be affected by terrain, cities, or non space units. They could attack other space units and do space to ground (or whatever it's called) missions, which are similar to air missions only with a much shorter range. They could bombard or do an air strike, and could be intercepted. Just an idea. BTW looks cool, are you going to mod it in?
 
Great stuff, zappara! Some of this I'd heard about but forgot to mention. Some of this was all new to me!
Next line warships will consist probably small stealth ships equipped with rail gun technology. Just recently saw some document about such gun's prototype - it reaches Mach 8 projectile speed (8 times the speed of sound) and can shoot up to some 400 nautical miles. Found youtube video about it so you can look for yourself.

This i'd heard about, but I didn't know much about the details. This should definitely be included. This would be best when merged with the Dale's mod to give ships the ability to bombard from several tiles away.

Submarines discard nuclear reactor techs and start to run on fuel cell technology because those are completely silent. Subs start to use UUVs which are unmanned underwater vehicles size of torpedoes to map the surrounding areas, to clean sea mines areas and to locate enemy subs. Better torpedoes are being developed and those will use some sort of supercavitation that allows them to travel much greater speeds underwater (like missile speeds). Some info about them.

I had not heard about the torpedoes. Developments here could make undersea combat more interesting in the game.

Air units will probably be indeed hypersonic planes - I think they've done some test runs on those. They'll have to develop new type of missiles because those planes can outrun current missile types.

This could create an impetus for better laser technology... although I suppose hypersonic missiles could be a definite possibility as well.

Regular infantry will get better body armors like Dragon Skin body armor or Liquid armor and Robotic exoskeletons which might also lead to all kinds of cyborg technologies. Robots will become more common (remote controlled and AI controlled) when needed for guarding strategic points or to protect infantry troops. Optical camouflages are in development as well and some prototypes already exist.

My upcoming modcomp will

If I recall, russians announced some time ago that they have now the world's most powerful non-nuclear bomb which has equal destructive power as nuke have but without the radiation fallout.

I'm not sure how valuable these would be considered to be except maybe for penetrating deep into bunkers. Wars seem to be moving away from inflicting as much destruction as possible on the enemy and more towards only crippling their ability to wage war while leaving everything else intact if possible. That said though, he technology has ALLOWED for more selective targeting, but it's not required it... that's a political/moral decision and thus conditional. So in a Civ game, you might end up with an unpleasant world where major powers might slug it out with those kinds of destructive weapons without regard to collateral damage.

My suggestion: Space:scan:
Through SDK or something, you could probably make it so that there are two "Layers" of units.
The first layer could be ground units, air units, and sea units or terran units.
The second layer could be space units, which would be invisible to most other units. This layer would not be affected by terrain, cities, or non space units. They could attack other space units and do space to ground (or whatever it's called) missions, which are similar to air missions only with a much shorter range. They could bombard or do an air strike, and could be intercepted. Just an idea. BTW looks cool, are you going to mod it in?

That's a possibility. I've been considering that too. The only problem I have with this is that it doesn't answer the problem of attacking non-combat satellite infrastructure. I mean, in the future, more countries will have their own global navigation satellite system, and those systems will be necessary for many military functions including the operations of robotic vehicles and aerial drones, etc. It's fairly easy to make it so that you can build a Global Navigation Satellite System Project that will give you unit bonuses and be a prerequisite for certain units, but the question is: How do we attack that system?
 
It's fairly easy to make it so that you can build a Global Navigation Satellite System Project that will give you unit bonuses and be a prerequisite for certain units, but the question is: How do we attack that system?

hmm, mayby you could make satellites space units with sentry x 10 and no combat? That way they could be attacked and still be able to see alot of the map. That would also mean that it would take many strikes to take out the satellite system completely, or a few to block out one area, which is realistic. BTW I saw a few of the things mentioned in Pop Sci magazines. I'm to lazy to get them right now, but I'll add some more stuff later.
 
Apparently the super-cavitation may also apply to marine/SEAL insertion vehicles as well: http://www.darpa.mil/sto/solicitations/underwaterexpress/

Drone-carriers based on stealth ship technology themselves sounds about right, backed up by railgun battleship. Question is will the railguns get small enough to be mounted on small stealthy frigates/destroyers?
 
... but the question is: How do we attack that system?

Railguns? With mach 8 and a range of 400 miles, that could conceivably be used as a satellite gun, couldn't it? Don't what is more cost effective, railguns, airborne lasers or missiles, though.
 
Railguns? With mach 8 and a range of 400 miles, that could conceivably be used as a satellite gun, couldn't it? Don't what is more cost effective, railguns, airborne lasers or missiles, though.

:lol: I wasn't really asking how a country will shoot down other country's satellites.

What I was asking was how to represent this in Civilization. Satellites have revolutionized our world in terms of communication and navigation. It makes sense to be able to build one or more Projects that will act as satellite communication and navigation networks that could do things like reduce maintenance costs, boost culture/research in your cities, or increase unit movement, etc.

But a Project doesn't create any targets. It simply provides the bonuses and that's it. So if it doesn't create any targets, how can we attack the enemy's satellite infrastructure in game.

I mean, fine. Spy satellite units. That solves that problem. But there's no sense in developing Communication or GPS Satellite units because they would not be able to effectively do what those things do. They would be pointless. No, a Project or Wonder is the only way to represent these networks well. So how can we attack that? Does it even matter? I think it does, but I'm at a loss to figure out a solution.
 
:lol: I see what you mean. :D

Off the top of my head, if you make the National Wonder give units more/better movement, or spotting via bonuses/promotions, could a counter to this be units or building which negates those same bonuses/promotions in a certain radius, from a building in a city, or a unit on the ground? I know it's a little abstract, perhaps, but think of a very advanced electronic warfare unit. In the near future, such a unit might be able to block or jam satellite communication in a certain sector of space. The effect for units on the ground would be loss of signals from the satellites, and the loss of the bonuses from the original wonder.

So to give bonuses, you build the Nat. Wonder, i.e. you build the satellites. To take the bonus away, the enemy disrupts your satellites in a certain area with electronic warfare.
 
How about a brainwave alignment tower that eliminates all unhappiness in a city and makes everyone completely subservient to the will of government. Rush one of these babies instead of a theatre. :borg:

Edit: Hey, this one comes with a cute acronym: "Population unhappy, give em the B.A.T." :)
 
Some near future techs that sound plausible to me:

- Railguns
- Orbital Bombardment (from satellites or space stations, or spacecraft)
- Nano technology -both genetic enhancements for soldiers to increase strength/healing etc and for industrial production. New materials etc.
- New body armors and equipment for infantry to make them more effective at achieving their goal. (Which is usually take and hold ground)
- Drone aircraft and vehicles, why spend money and time on training pilots, which takes years and requires a human being with quite the skill set and physical attributes which are hard to come by, when a computer can do the same job. This also makes the craft more expendable, and it could act as a missile if needed.
etc...
 
:lol: I see what you mean. :D

Off the top of my head, if you make the National Wonder give units more/better movement, or spotting via bonuses/promotions, could a counter to this be units or building which negates those same bonuses/promotions in a certain radius, from a building in a city, or a unit on the ground? I know it's a little abstract, perhaps, but think of a very advanced electronic warfare unit. In the near future, such a unit might be able to block or jam satellite communication in a certain sector of space. The effect for units on the ground would be loss of signals from the satellites, and the loss of the bonuses from the original wonder.

So to give bonuses, you build the Nat. Wonder, i.e. you build the satellites. To take the bonus away, the enemy disrupts your satellites in a certain area with electronic warfare.

This is a possibility. I'm also thinking of adding a point system for the satellite network that your enemies can chip away at and which you can rebuild.

How about a brainwave alignment tower that eliminates all unhappiness in a city and makes everyone completely subservient to the will of government. Rush one of these babies instead of a theatre. :borg:

Edit: Hey, this one comes with a cute acronym: "Population unhappy, give em the B.A.T." :)

I saw a program about how these towers could be built with existing technology... and while they wouldn't turn us into zombies, it would make us extremely vulnerable to the power of suggestion, which combined with media directed in the ways a government would want, would make us very complacent and cooperative with whatever that government has planned. Scary stuff and I'm going to address it down below with something I think is related...

- Orbital Bombardment (from satellites or space stations, or spacecraft)
Indeed, I would want to be able to either build a Project called Orbital Bombardment System or a satellite units (although I'll have to find some way to detach satellites effectively from the map)

- Nano technology -both genetic enhancements for soldiers to increase strength/healing etc and for industrial production. New materials etc.

I don't see this as being anything likely to be done in the future... not because it won't be possible but rather because it will be politically unacceptable. That said, and this goes back to the subject of the brain wave control towers, this is not about a continuation of history along our current timeline, but rather what could arise in a civilization game. In a world of repressive governments, brain wave towers and genetically-modified soldiers might be politically acceptable.

So I'm inclined to include these things in the game but with the condition that they be dependent on the civics you're running.
 
But a Project doesn't create any targets. It simply provides the bonuses and that's it. So if it doesn't create any targets, how can we attack the enemy's satellite infrastructure in game.

Make it a facility then, buildable by a certain technology. And since with parts of Dale's sdk code city facilities can be destroyed from air units those 'satellite centers' can be get rid of.

Another option is to make it a unit (mobile satellite control center) with a longrange unit attached to it. This way a player can select a new spot each turn on the map to scout.
 
Perhaps one way of deciding what features to add would be to consider the direction in which warfare/society/imformation distribution/etc is going. For example, in the ancient era warfare was largely about basic protection from animals and barbarians, and so you basically got basic defender units without much speed or particular value as an attacker over being a defender. In the Renaissance the focus shifts to colonialisation, so you get lots of ships, explorers, and suchlike. In the modern era, aircraft, missiles, and certain naval units increasingly reduce risks to infantry on the front line -- a product of two world wars in the real world. To see what units and other military advantages to give for the near future, consider what in what ways warfare is changing from how it was ten or twenty years ago, and invent plausable technology to fulfil those needs. The same goes for other aspects of Civ-building.
 
Suprised no-ones mentioned Fusion power and its applications.

1. Hydrogen Fusion Plant - a better power station (provides power, no fuel, no meltdown, needed for high power consuming future buildings)

2. Plasma projection - offshoot of Fusion power (could be as revolutionary as gunpowder, ie all purpose ranged weaponry)

3. Energy shielding - a latter offshoot of Fusion (containment of plasma in the plant could be scaled up to provide a defence against plasma weapons)

And all this within a century or two (sorry if thats too far ahead for the thread, got a little carried away:D)
 
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