Morten Blaabjerg
Settler
There are a number of sites, where one may play Civilization II online, for instance :
https://playclassic.games/game/play-sid-meiers-civilization-ii-online/play/
For obvious reasons these sites do not allow one to play scenarios, other than the two provided by the basic game. But it seems, that online play is an excellent way to make old Civ2 scenarios accesible to most people today, where they can be played without regard to platforms or local context. It would be an obvious way, for instance, to create scenarios and use these for educational purposes, where you will have no problems regarding that not all students have the game etc.
I've made a couple of these scenarios myself, and would love to make them accessible in this way, and blow some new life into this game.
Writing this to see if any others of the old guard (or a younger guard) would have any interest in this idea and/or would be willing to help set it up, and/or determine what type of technical setup/man hours would be needed in order to accomplish this.
The scenarios are mostly created for the MGE version of Civ2. It will need to be determined if this edition will be executable online (but since the basic version can I can't see why MGE would not).
They consists in part of a .scn file which is placed in the root folder or in the "scenario" folder, or in a subfolder in the "scenario" folder with the same name as the .scn file. This subfolder may contain customized graphics files, rules.txt, events.txt and other customized files for the scario. When the scenario.scn file is loaded so are the customized files. The only exceptions are the scenarios where other files than standard files have been customized, such as customized menu art in the .dll files of the game.
I can see two workable approaches :
1. Where there is one executable version of MGE, which is launched, and this version has access to all scenarios, which are placed in the "scenario" folder".
2. There's an independent executable version of MGE for each scenario, where those of the game files that are customized for the given scenario are simply replaced by the customized ones, and the .scn files is placed in the game root folder. Each scenario runs as if it is a separate version of Civ2. The advantages of this approach is that it is more easy to use HTML to index different scenarios and point players in precisely the right direction and make additional instructions unnessecary. There will simply be one .scn file to select for each installment.
Would be awesome if we could simply create a package, that could be put on one's own server, so that scenarios could be made accessible where they are relevant.
NOTE : I am well aware all of the above may constitute if best a huge legal minefield, but also doubt that anyone nurtures continued commercial interests in Civ2 and therefore I doubt there would be massive resistance against something like this, particularly with the added benefit of making resources accessible for educational purposes.
https://playclassic.games/game/play-sid-meiers-civilization-ii-online/play/
For obvious reasons these sites do not allow one to play scenarios, other than the two provided by the basic game. But it seems, that online play is an excellent way to make old Civ2 scenarios accesible to most people today, where they can be played without regard to platforms or local context. It would be an obvious way, for instance, to create scenarios and use these for educational purposes, where you will have no problems regarding that not all students have the game etc.
I've made a couple of these scenarios myself, and would love to make them accessible in this way, and blow some new life into this game.
Writing this to see if any others of the old guard (or a younger guard) would have any interest in this idea and/or would be willing to help set it up, and/or determine what type of technical setup/man hours would be needed in order to accomplish this.
The scenarios are mostly created for the MGE version of Civ2. It will need to be determined if this edition will be executable online (but since the basic version can I can't see why MGE would not).
They consists in part of a .scn file which is placed in the root folder or in the "scenario" folder, or in a subfolder in the "scenario" folder with the same name as the .scn file. This subfolder may contain customized graphics files, rules.txt, events.txt and other customized files for the scario. When the scenario.scn file is loaded so are the customized files. The only exceptions are the scenarios where other files than standard files have been customized, such as customized menu art in the .dll files of the game.
I can see two workable approaches :
1. Where there is one executable version of MGE, which is launched, and this version has access to all scenarios, which are placed in the "scenario" folder".
2. There's an independent executable version of MGE for each scenario, where those of the game files that are customized for the given scenario are simply replaced by the customized ones, and the .scn files is placed in the game root folder. Each scenario runs as if it is a separate version of Civ2. The advantages of this approach is that it is more easy to use HTML to index different scenarios and point players in precisely the right direction and make additional instructions unnessecary. There will simply be one .scn file to select for each installment.
Would be awesome if we could simply create a package, that could be put on one's own server, so that scenarios could be made accessible where they are relevant.
NOTE : I am well aware all of the above may constitute if best a huge legal minefield, but also doubt that anyone nurtures continued commercial interests in Civ2 and therefore I doubt there would be massive resistance against something like this, particularly with the added benefit of making resources accessible for educational purposes.