Dancing Hoskuld
Deity
This is not about how to play Caveman2Cosmos but how to set it up the way you want it.
Changing an option you set in Custom Game
Setting C2C the way you like it.
The SVN - What is it?
The SVN (Source versioning system) is used to control the elements of Caveman2Cosmos. This is needed because there are so many people working on various parts of it at the same time. This means that it is changing often (see C2C: SVN discussion) and may be "broken", which is why it s called a beta.
Its main use is for the modders to keep each other up to date with their work.
If you don't mind the fact that it may be broken at times using the SVN will give you the latest C2C with all the additions and fixes since the last release.
Helping improve Caveman2Cosmos
See Tips and Tricks for ideas on how to play Caveman2Cosmos.
See Favorite Settings for how others have set up their game to their liking.
See this post on how to set up C2C so that you don't loose your settings every time you use another mod. Thanks to God-Emperor
See Favorite Settings for how others have set up their game to their liking.
See this post on how to set up C2C so that you don't loose your settings every time you use another mod. Thanks to God-Emperor
Changing an option you set in Custom Game
Game options can now be changed while playing by using WorldBuilder. See here for documentation from the mod merged into C2C.
Note 1 screens and screen contents may not be exactly the same because the documentation is for a different version of the merged mod and C2C is not the same as vanilla BtS.
Note 2. Warning changing game options mid game can be dangerous some may even break the game.
Here - needs a bit of work to identify all the options.
Another example here
Note 1 screens and screen contents may not be exactly the same because the documentation is for a different version of the merged mod and C2C is not the same as vanilla BtS.
Note 2. Warning changing game options mid game can be dangerous some may even break the game.
Save before you make the changes.
Make another save just after making the options.
Do a recalc.
If things go awry try exiting, restarting civ and loading the save after changing the options.
Report problems on the bug thread. It may be that some options just can't be changed mid game.
Make another save just after making the options.
Do a recalc.
If things go awry try exiting, restarting civ and loading the save after changing the options.
Report problems on the bug thread. It may be that some options just can't be changed mid game.
Another example here
Setting C2C the way you like it.
There are a number of ways you can set up C2C the way you like it.
In game options are accessed via the BUG Options screen using Ctr-Alt-O. Saving these (twice) will make your choices the default next time. Unless you play another mod between. BUG stands for Basic Unaltered Gameplay and is one of the mods that form the foundation that C2C is built on. It concentrates on making the user interface easier to use and allows us to use modular python code.
Custom Game options are chosen when you start a custom game. Defaults are used if you Play Now. After you set these options they become the defaults for the next "Play Now" game. Unless you play another mod between.
Global define variables are a sign that the team has not figured out how to make more Custom Game or BUG options. Or they don't feel it warranted. These are found in two or more XML files in the Assets/XML file. They can be edited using a text editor like Note Pad to set the values the way you like.
Modules are a way of putting together optional content including stuff that may be being tried out this version. Again there are files that can be edited to turn them on and off.
- In game options.
- Custom Game
- Global define variables.
- Modules
In game options are accessed via the BUG Options screen using Ctr-Alt-O. Saving these (twice) will make your choices the default next time. Unless you play another mod between. BUG stands for Basic Unaltered Gameplay and is one of the mods that form the foundation that C2C is built on. It concentrates on making the user interface easier to use and allows us to use modular python code.
Custom Game options are chosen when you start a custom game. Defaults are used if you Play Now. After you set these options they become the defaults for the next "Play Now" game. Unless you play another mod between.
Global define variables are a sign that the team has not figured out how to make more Custom Game or BUG options. Or they don't feel it warranted. These are found in two or more XML files in the Assets/XML file. They can be edited using a text editor like Note Pad to set the values the way you like.
Modules are a way of putting together optional content including stuff that may be being tried out this version. Again there are files that can be edited to turn them on and off.
The SVN - What is it?
The SVN (Source versioning system) is used to control the elements of Caveman2Cosmos. This is needed because there are so many people working on various parts of it at the same time. This means that it is changing often (see C2C: SVN discussion) and may be "broken", which is why it s called a beta.
Its main use is for the modders to keep each other up to date with their work.
If you don't mind the fact that it may be broken at times using the SVN will give you the latest C2C with all the additions and fixes since the last release.
There are three ways you can help improve Caveman2Cosmos
Helping the modders debug
Simple rules for bug reporting (and some self diagnosis if you have time, which will increase its chances of being looked at ):
Multi player stuff to be added
Helping to mod Caveman2Cosmos
- report all bugs even minor ones
- help the modders debug your problems
- start modding C2C with us
- add translations for your language See here.
Helping the modders debug
Simple rules for bug reporting (and some self diagnosis if you have time, which will increase its chances of being looked at ):
- Turn logging on.
- Check if the bug is reproducible. In general, if you're playing with testing at least somewhat in mind, it's best to set autosave to every turn, so that you can easily go back and replay a turn to check bug reproducibility
- If the bug involves a crash and is not reproducible (or ideally even if it is) post the minidump
- For ANY reproducible bug post a save game with a description of the problem and how to reproduce it from the saved position. Make sure to be as precise as possible about where to look (city names are fine, map locs are even better if you know how to find them out)
- For crashes that occur on end-turn (fairly quickly after you end the turn) there is a fair likelihood it's an issue with something you just built. It saves a lot of time if you can eliminate this possibility, or pin it down. The way to do this is to try setting all your cities to something like 'research' so that nothing gets produced and see if that prevents the end-turn crash. If it doesn't you've eliminated this possibility. If it does, work out which city by a process of elimination, settings some to research until you can narrow in.
- If you see the AI doing something you regard as obviously stupid (or obviously sub-optimal) consider that to be a bug. Previous rules apply.
Multi player stuff to be added
Helping to mod Caveman2Cosmos