user746383
King
- Joined
- Sep 28, 2002
- Messages
- 775
If we lost 20% of players in June even with the patch, and the sale was negligible, I wonder what it would have been without it.
That was a bit of a joke from my side, as "the patient is stable" is sometimes used by medics to not comment on anything at allIn fact, I don't understand why do you say that the patient is stable? Every month has shown significant decline, maybe you say this after the quick glance at the "last 30 days" and "June" being very similar, but it seems you have forgotten that we have the 2nd of July so "last 30 days" is simply almost synonymous to "June"![]()
I don't think anyone claimed Civ5 had worse launch in terms of simultaneous player count. It had worse launch in terms of player reception. Those metrics are totally unrelated.It is also often mentioned that Civ V launch was bad. The data does not support that either.
I don't think it's a sign of being rushed. Release dates are picked based on multiple parameters each time, like potential competition (whichever releases 2K sees as the most dangerous competitors). I think the best indicator that Civ7 was rushed is the fact that it didn't contain some features, which people see as finished product.Notez-bien, I just realized many Civ games were launched around September-October. This is yet another suspicion that the VII launch was rushed by management.
In the meantime, I have checked on many Steam games due to the summer sale, and let me show you by comparision with the other games widely considered as "flops" (if not "disasters") to see how disastrous the state of civ7 is as measured by Steam user reviews. If you recognize at least a few of the massive failures listed below your feelings should be similar to mine "oh wow what a mess". 47% may create an illusion of the "mediocre score" but when you compare it with games widely considered unsuccesful then it turns out that actually Steam reviews have a very strong upward positive bias and 47% is a catastrophic result in the Steam context.
(I won't include the games considered to be the financial and critical failures at the ~70% review rate because there have been many of them - to my surprise for example Mass Effect Andromeda has been at this point, despite being widely disliked, ridiculed, losing its player count very rapidly and failing to the point of killing off all planned DLC and two sequels. It seems that already 70% in the Steam context is the beginning of a massive danger zone for the games long term survival)
67% positive reviews
Spoiler :Humankind, FEAR 3, Total War: Thrones of Britannia, Duke Nukem Forever, Imperator: Rome, Dragon Age: Veilguard. All considered moderate to massive flops. IR was shut down after 1,5 years despite being major flagship project of Paradox who support each game for like 5-10 years. Veilguard is considered to be a colossal failure by its studio. Thrones are frequenty quoted as the worst Total War game ever.
~60%
Spoiler :Aliens Colonial Marines, Forspoken, Callisto Protocol, Biomutant, Pharaoh, Beyond Earth. First two have reached memetic to legendary status of bad. Calisto was one of the greatest financial video game flops of all time, it killed its studio and its creator is ashamed of it. Pharaoh is tied with Thrones as the worst Total War game ever and which has similarly quickly sank to rock bottom and never recovered. Beyond Earth has rapidly bled to insignificance and has been widely considered a flop, even a massive expansion failed to help it.
57%
Spoiler :Saints Row (2023) and Heroes VII - both considered by the fanbase as thr disgraceful abominations to the series and very quickly dying financially, with their support ending much earlier than anticipated.
~50%
Spoiler :Disciples III, Cities Skylines II Mighty No. 9, Dawn of War III, Heroes VI, Torchlight III - all of them have been very widely considered to be the complete failures that have rapidly killed off mot just their own dev plans but their entire franchises and even studios (well Cities Skylines II seem to hobble still, barely)
And Civ7 is at 47%. And constantly falling (recent reviews are 2/3 negative!), currently being near the rock bottom neighborhood of the average score of Agony, Wolfenstein: Youngblood, LOTR: Gollum (lol) and Redfall.
Tl;dr the current review score of civ7 is far below many of the games considered to be spectacularly bad, franchise killers, financial bombs etc.
I mean, the discount is not especially deep, and the patch - with the exception of steam workshop support - was good but not particularly groundbreaking. With better mod support, I wouldn't be surprised if the ripple effects on player retention from this patch emerge over time... But for now, just on the patch features, I wouldn't expext the dial to move that much.
I don't think anyone claimed Civ5 had worse launch in terms of simultaneous player count. It had worse launch in terms of player reception. Those metrics are totally unrelated.
If you look at the games released in the last 5 years, the highest rated one on release is actually Vampire Survivors (97.31% positive), which has peak players lower than Civ7 (77K).Saying it's 'totally unrelated' is just incorrect—come onYou can argue that the correlation is weak (and I wouldn't agree so much even with this idea...), but it's pretty obvious there's a connection between active player count and a game's overall reception.
The table shown doesn't support this assertion in my humble opinion. Especially when combined with the slowly dropping user review and the fact we're during the summer break and in the middle of a sale (admittedly a modest one).The patient is stable.
Millenia?
If you look at the games released in the last 5 years, the highest rated one on release is actually Vampire Survivors (97.31% positive), which has peak players lower than Civ7 (77K).
If you look at the games released in the last 5 years with highest peak number of players, the third is Monster Hunter Wilds (1,384K), which has current rating of 51.28%.
While both metrics has something to do with how well the game is received, they both are affected with so many other factors, that the correlation is generally non-existent. From statistics point of view it could be ignored.
There's some pretty strong evidence that Gathering Storm was meant to be the last big thing for VI. There would have been some support patches afterwards and maybe one big final patch like we got for V, but I don't think that we would have seen NFP or LP without the pandemic.But I’m not very optimistic that the game will receive the same level of long-term development support that Civ6 did, for example.
Civ6 was a major success. In addition, there were still highly requested civilizations from fans, such as the Maya, Portugal, and Babylon. There was still plenty of room for development, and clear commercial demand for it.There's some pretty strong evidence that Gathering Storm was meant to be the last big thing for VI. There would have been some support patches afterwards and maybe one big final patch like we got for V, but I don't think that we would have seen NFP or LP without the pandemic.
And so, VII will get at least one expansion and, if that's well received, a second expansion. Beyond that, who knows?
And yet, it was very obvious that NFP was a pandemic-driven experiment. I seriously doubt that there were plans for a third expansion before the pandemic messed up everything.Civ6 was a major success. In addition, there were still highly requested civilizations from fans, such as the Maya, Portugal, and Babylon. There was still plenty of room for development, and clear commercial demand for it.
I think its a mix, some are waiting for a polished and cheaper game, others hate the switching and resetsIt people are staying away for polish reasons, or for the modding scene to take off then you mignt see a rally
If it’s civ-switching and era resets, this isn’t recoverable
I agree, that the "decoupling" of leaders from their civilizations is an - in my eyes massive - step backward in terms of immersion, but I don´t agree that this setting for all civs in the game is needed to have civs like the Mississippians in the game.The decoupling of leaders from their civilizations is also a step backward in terms of immersion, though it’s at least something I’d be willing to accept—especially if it means we can have more civs like the Mississippians in the game.
This is a daily reminder that Tuskaloosa exists.I agree, that the "decoupling" of leaders from their civilizations is an - in my eyes massive - step backward in terms of immersion, but I don´t agree that this setting for all civs in the game is needed to have civs like the Mississippians in the game.
In that post I explained, that it is enough for civs, whose leader names are not known, to name those leaders "Leader of the Missisippians" in the game. It is not necessary, that now the leaders of all civs with the known names of those leaders must be "decoupled" from their civs. In my eyes this "decoupling" should only cover, that there are much too less civs in Civ 7 by release.