Of course the joke is that Civ 7 is so bad and its development so inexplicable (see: Starfield, Kerbal Space Program 2, etc. etc.) that a convoluted industrial conspiracy to make games repugnantly unfun so we don't even want to play them anymore almost makes more sense than just botched development.
take a step back and have a think. so it's bad on purpose to alienate players.
the line of logic here is that the game has the purpose of alienation; to alienate, it has to be played; and to be played, it has to sell. this includes getting kids to play competitor games, which is also a sell.
so i'm just gonna say: if firaxis knew how to deliberately get people to buy poor product - or even use poor product to get people to buy other things deliberately - capitalism has been solved, and they'll take over the world. you thought viral marketing was efficient? go home, advertisement, you're no longer an industry. firaxis understands consumer behavior so well they can deliberately make a bad product
and get the consumers to buy it
and play it
and decide it's not their thing -
and even have them purchase some live service from a competitor.
i believe you, of course. i've already sent in the job application (you gotta get your foot in early); firaxis' time is coming soon, and i want to be secretary of ufos.
Maybe a stretch of it in that comment, but I was confronted with the idea of "the purpose of a system is what it does" about a year ago. I resisted the idea at first, but it seems to hold true. No matter what a system is meant for, its ultimate function is what it does, and in this case I think they're onto something economically.
yes, but don't mistake "purpose" as "intent".
systems often have their own structured functions independently of active intent. the purpose of the sentence is fundamentally to detach deontological judgment from structural analysis, and to focus on what systems
do, and specifically that they often function above individual input.
really far sidenote on this (because i think it's interesting); Cube is a pretty charming cult horror flick from 1997. it's basically proto-Saw. a bunch of people wake up in a science fiction cube structure with a number of rooms, fileld with deadly traps, and they try to get out - and to figure out the nature of this thing, why they're even there. spoiler for the ending
for thread relevance, Cube does tell a world where some society, whoever architected the cube, definitely have immense conspiratorial power. firaxis, for whatever prestige they have, don't amount to the conspiratorial mega-function that is implied through the thought-experiment - that they somehow upended all of advertisement and have total control of all human psychology. because whatever the purpose of firaxis as a system, what they
do is the problem in the supposition; in that they do not control our minds.