The list I quoted was so generic it could apply to nearly any recent release.
Firaxis can select whichever cohort they want to listen to or prioritize feedback from. Just hope their analysis goes beyond a surface level list that diffuses critiques.
And yet, contextually, the list applies to VII. Specifically, in referring to user reviews of the game.
Don't talk around the issue, yeah? Somebody gave a list of issues raised in reviews, and your response was "well I hope they don't act based on that". You want them, presumably, to focus on different issues. And therein lies the rub.
The thing is, there’s also no real proof that people not finishing their games is actually a problem.
This isn't the problem (it's also unfalsifiable).
In my opinion, they were trying to fix something that didn’t really need to be fixed!
This is the problem (for you). It's not a matter of evidence. There would never be any evidence that would validate the game's choices for you, because you don't think the problem needed fixing. It's an emotive argument, not a fact-based one.
(this doesn't make it wrong - as I say a lot, players
should find games fun, or compelling in some way)
LATE EDIT - to be clear, I think they were trying to address something that needed to be addressed. My running argument throughout this tangent that while the release reception is one thing, knowing it ahead of time is a very different thing.
This. The Chess example is great, Chess doesnt need to be fundamentally changed because 99% of games dont reach the end, as long as the games played are interesting
You dont break Chess into pieces and add artificial stepbacks just to try to force more games to be finished
You should, uh, study the early history of chess.
Also I'm not sure you're right that games don't typically reach the end (in chess). People do resign, of course, but I don't think any of us have the statistics to make claims as to how common it is.
(which is funny considering the tangent is "Firaxis are drawing bad conclusions from data / misinterpreting data" / "don't have data")
Here's an old thread on the topic:
To resign a game is to acknowledge that your opponent has reached a position so strong that only through gross mistakes would he/she lose. It is also a mark of respect because it assumes your opponent will not in fact make such mistakes. When is the right time to resign a game? To my mind...
www.chess.com