Askia Muhammad
Prince
- Joined
- Aug 15, 2019
- Messages
- 314
I think they can tweak all they want and adjust on the edges - I don’t think those things will be enough to salvage the game.I think they know that being able to put out a product where people could do a head to head match in a reasonable timeframe was a priority. I think that's partly why you have the age breaks, you can run a single age session in only a few hours. And that's fine, as long as it still works for those people who don't mind spending a bit more time.
I do think that does break you out a touch from the classic civ game, just because you feel too pressured to follow the paths. Like, I'm not building a wonder because I necessarily think it will win for me, it's to get those victory points. I'll settle a random island city to get that tea resource.
I do think in time, they will come around and find the balance. Swapping around the resources to make sure distant lands resources have a purpose to themselves, that will help. Better growth balance too. I'm sure they'll make some tweaks to specialist yields, tech times, etc... to change things up enough. Especially once they make some deeper changes in an expansion, that will all help.
But the fact that the game comes in quite expensive, and that just a lot of stuff came in with sub-par finish, I think makes everyone also look a little more critically at all the other features too. It would have been really nice if the last couple patches could have been balancing costs and tweaking other bits, rather than having to focus too much on getting those basic UI updates in. We'd be talking about the first challenge, etc...
We genuinely need something impactful to not only stem the tide of player loss but also encourage people to come back and give it another try.
I think if they are still in the headspace that all that’s needed are some numbers tuning and a few UI enhancements, they will continue to have a very niche audience that’s willing to hear them