But the developers have said it isn't as simple as we might think. So you're decreeing that it is / should be, from a position of what, exactly?The point is easy to understand, it's a simple feature that should have been implement with a simple fix, that's it. Arguing as you did about the fact that it's simple for real or not has no sense.
If I can't take you literally, but also can't infer from your posts additional meaning, that's a you problem I'm afraid! I've kinda got to pick one. Everyone does.If you can't understand that I knew Ed Beach didn't hire just a single intern to produce all the game I really can't help you about this man![]()
If you don't want people to think that that isn't on some level your impression of Firaxis' development of the game, then you need to phrase it better

And yet, you made the intern crack. So on some level you've attempted to!I don’t know, and frankly, I’m not trying to figure that out.
That any solutions mean that "why" is important. I mistakenly assumed you were trying to get at the why, instead of just describing the state of the product (which we're all pretty familiar with, so it seemed too basic a point to labour for as long as you did).What I am saying is that, from an objective standpoint, many parts of the final product are messy and carelessly done — and that’s exactly where the “intern” metaphor came from. So again, what's the point of your message?
But fair is fair. If you just wanted to say "the product launched in a bad state", I get that. You took a very roundabout method to get at that rather simple observation, in my opinion.