Player stats, sales, and reception speculation thread

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Today is the first day since March where there have been more than 100 positive reviews. But, for perspective, we'd need a lot more days like yesterday (78.9% positive) and today (82.4% positive so far) to pull the Steam recent reviews up from "mixed" territory (40% - 69%) to "mostly positive" territory (70% - 79%). If the volume of reviews with a similar positivity ratio is sustained over a week of days like the last few, perhaps that will be enough to put the Steam recent reviews percentage over that threshold (currently 57% positive), but it is quite a hill to climb still. Perhaps the release of the second half of the free DLC will help.
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Highest since March 4th! This high amount of positive reviews won't last long though, only until the nomination week is done. It's quite telling though how many people who enjoy the game haven't reviewed, and what a "complete" review positive % rating might look like if everyone did.
How have the player numbers been for a past week or two? Any improvement?
Much better numbers than the past 5 updates. Week 4 has just begun.

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now set the Y axes at zero...
What would that change?
 
It's too bad we can't get Console stats for Civ7...I think sales in NA are fairly good in the sector. The attached stats includes Console sales and puts Civ7 at #7 they obviously aren't getting to that on the steam PC sales....
 

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This dates from last april....
True but its all that available in cyber-land, at least it speaks to early sales and you can reasonably presume that Console sales are still strong at least in NA...I know this as in multiplayer the major PC players are Euros, and a large percentage on NA players are on consoles...its a 2025 thing I guess
 
We've now seen the first "mostly positive" week of Civ VII (over 70%) at 70.7% positive, as well as our first 30-day period above 60% positive at 64.1% positive. The previous week peak was 68.9% positive from October 31st to November 6th.

It's worth noting the first 70%+ positive week of Civ VII is due to the past 2 days of increased positive reviews from the Steam Award nomination week. The first 30-day period above 60% was going to happen soon regardless as it was already peaking at 59% on an upwards trajectory prior to the past 2 days.

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30-Day period: October 28th to November 26th.
Week period: November 20th to November 26th.
 
Today is the first day since March where there have been more than 100 positive reviews. But, for perspective, we'd need a lot more days like yesterday (78.9% positive) and today (82.4% positive so far) to pull the Steam recent reviews up from "mixed" territory (40% - 69%) to "mostly positive" territory (70% - 79%). If the volume of reviews with a similar positivity ratio is sustained over a week of days like the last few, perhaps that will be enough to put the Steam recent reviews percentage over that threshold (currently 57% positive), but it is quite a hill to climb still. Perhaps the release of the second half of the free DLC will help.
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Getting recent reviews above 70 or even 80, should not be too hard if the recent spike in positive reviews is natural and can be sustained. These numbers will increase fairly quickly as more positive reviews come in at one end, and negative ones fall off at the other end.

All time reviews may be a lost cause, though. Civ 7 has more than 20 000 negative reviews, and to counter that, you would need about 30 000 more positive reviews. Just for fun, I ran the numbers, and it seems if we get 200 reviews per day, and these are 83% positive, it would still take well over 300 days to get past the 70% threshold. To be fair, it isn't entirely impossible. Civ 6 has 265 000 reviews total, Civ 7 isn't anywhere near that yet. I do think it is unlikely though. I've watched how difficult it can be to change the all time reviews. Most interest in a game, and the biggest influx of reviews, is at launch. One game I've been particularly interested in, is Ara: History Untold. That one was not received terribly, and landed around 67%. With several major patches and free content, its positive reviews has generally been varying between Mostly Positive and Very Positive, and it still was an incredibly slow crawl to get past 70%, which is where it currently sits. It's an issue that every new negative review has to be countered by about 3 positive ones in order to continue moving in the right direction.

Anyway, with regards to Civ 7, my conditions for buying it is probably Mostly Positive recent reviews, combined with a good discount. For me, the pricing and general publisher nonesense has been as much of an issue as any scepticism towards the game itself. Just the base game is 829 NOK where I live. At the time it was released, I could literally not find another game on Steam with a higher base price.
 
I find it odd that people post daily in the civ 7 section of the forum about what is functionally a rather dead game.
Meanwhile the civ 6 section, a game that is actively and widely played, hardly has anyone contributing anymore.
 
I find it odd that people post daily in the civ 7 section of the forum about what is functionally a rather dead game.
Meanwhile the civ 6 section, a game that is actively and widely played, hardly has anyone contributing anymore.
It might be dead to YOU… it certainly isn’t for more and more people
 
It obvjectively is when you look at the player count of civ 5, 6 and 7.
Civ 6 is dead, but still played. The only reason to still generate new discussions there are mods.
Civ 7 is still developed, is played less, but is more interesting to discuss, obviously. It hasn't been discussed to death, it still holds promises for the future, and there is new input every now and then.
 
Civ 6 is dead, but still played. The only reason to still generate new discussions there are mods.
Civ 7 is still developed, is played less, but is more interesting to discuss, obviously. It hasn't been discussed to death, it still holds promises for the future, and there is new input every now and then.
Is that why people spend 300 pages discussing whether or not a minor increase in reviews constitutes a healthy game?
 
Civ 6 is dead, but still played. The only reason to still generate new discussions there are mods.
Civ 7 is still developed, is played less, but is more interesting to discuss, obviously. It hasn't been discussed to death, it still holds promises for the future, and there is new input every now and then.
I agree completely, 2K may have hugely botched the launch and design decisions, but Civ7 is the future and can only get better. I have 14K Civ6 players on CPL, 15-25 games per day, still a very popular games...but chat about it is very low, most chat is to setup games not to discuss the META which is well known
 
Is that why people spend 300 pages discussing whether or not a minor increase in reviews constitutes a healthy game?
That's explained as much by a love of stats as a love of Civ.
 
I find it odd that people post daily in the civ 7 section of the forum about what is functionally a rather dead game.
Meanwhile the civ 6 section, a game that is actively and widely played, hardly has anyone contributing anymore.
I'm not sure how a game which has peaked at 14,000 concurrent players and averages 7,460 concurrent players over the past 30 days only on Steam could possibly be called dead. That likely equates to over 100,000 unique players on Steam alone each month, probably more.

If you're disappointed with the lack of threads in the Civ VI section, maybe you could start making some?

Moderator Action: Please stick with your opinions relevant to this thread. Getting personal is trolling. leif

Is that why people spend 300 pages discussing whether or not a minor increase in reviews constitutes a healthy game?
Previous 30 day peak of 51.1% positive (almost 10 months ago) to current 30 day peak of 64.5% positive is not a minor increase.
A 30 day low of 24.8% positive (in June) to current rating of 64.5% positive is not a minor increase.
 
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It obvjectively is when you look at the player count of civ 5, 6 and 7.
How are you objectively defining "functionally rather dead"?
Is that why people spend 300 pages discussing whether or not a minor increase in reviews constitutes a healthy game?
At the risk of being recursive, you are also posting in this thread, contributing to said 300 pages.

Though, I don't think anyone is specifically arguing if "a minor increase in (positive) reviews constitutes a healthy game". Is there someone you meant to quote who actually said this?
 
I find it odd that people post daily in the civ 7 section of the forum about what is functionally a rather dead game.
Meanwhile the civ 6 section, a game that is actively and widely played, hardly has anyone contributing anymore.
What is there to say about Civ6 that has not already been said? Civ7 is changing and developing so love it or loathe it, that's the game which is newsworthy.

Personally, I hope Civ7 isn't dead, it is improving. I love a lot of the under-the-hood features even if I don't like the big flashy features. So far I like the direction it's going, which seems to be more about getting the fundamentals right. And I like talking about it as a game.
 
Some people still play 'dead' games. People complaining incessantly about a dead game, though... You gotta wonder about their life choices.
 
Anyway, with regards to Civ 7, my conditions for buying it is probably Mostly Positive recent reviews
Personally I don't think using Steam reviews as a requirement for buying the game is that effective when there are so many resources availble such as lets plays and gameplay videos available on youtube.
 
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