Playground Mod

I'm not. I know about the amphibious glitch though, where the AI will attack amphibiously with non amphibious units using stack command, and the HN units attacking cities, when you (human player) can't do such things.
 
Stormrage said:
... WHOA... I didn`t know AI was that... khm, mentaly chalenged...
Sorry to go OT on you guys, but are you sure AI fortifies unfortifiable units, and disbands undisbandables etc., etc.,...? Really, really sure?
Yes. I just saw it bombard with a unit that doesn't have the bombard command.

And on that topic, Blue, we forgot to give normal battlehips the bombard command. They've got a range of three, but no bombard option.
:hammer:
:crazyeye:
 
Yay!:D
I've got nothing else to do now, though... Tested the scenario until I got bored (Whihc actually didn't take too long... I get bored easily in Debug mode, cause it's too easy....) And I can't really edit the files, cause you've got the most recent version....:(
 
Ahh... Or write some amusing Game Concept thing. (That's what I did when I added Perfection's post into the game. :D )
 
Ok.

Giant Death Robots
^{Originally Posted by Perfection}
^Giant Death Robots, I don't care what they have to do to get them into the game, but there must be giant death robots.
And there must be a wide variety of giant death robots, there should be plasma cannon wielding giant death robots.
Ones that just pound things with their giant metal fists. Oh, and you should differentiate between good robots and bad

robots.
Oh, and some of them should transform, like in autobots transformers. I really don't care if the "history" is accurate or if

it's "realistic" I just want really big giant huge death robots.
^
^Oh, and the robots must have awesome names like "Mega-destructomator" or "Carnage-bot 7000."
Now all of these giant death robots must be anthropomorphic, because that's the ONLY form for giant death robots (although

they can transform into other shapes).
^
^Now, more about the specialized giant death robots: You'd have your chief megazord type robot, so huge it takes a whole

team of power rangers to control it!
They'd be mega-giant death robots that can take out cities merely by walking in close proximity to them! And they can

disassemble to form a bunch of smaller (yet still giant) death robots.
You'd also have transforming robots, because with transforming robots there's more than meets the eye, you'd have robots in

disguise! They'd transform either into automobiles or giant animals.
The giant animals could run really fast, but they'd have no weapons until they transformed into the anthropomorphic shape.

The automobile ones could travel unseen into a city then from the inside lay down destruction on the grandest of scales!
Also, there'd be ones that shoot out missiles from long range, and they'd be all cocky because they don't have to be

directly involved in the battle, sort of a comic relief from all that awesomeness!
Then there'd be these really slow really heavily armored fat robots, all the other robots will be laughing at it's mega-slow

rate, but then when it finally gets close enough, it shoots out the biggest most powerful weapons in the game, then all the

former laughing robots would be nothing more than a pile of molten scrap!
Oh and there should be some robots that are specialized for deep-sea fighting, they'd walk on the ocean floor, and would fire

torpedoes and can with stand ^pressures that would make the makers of the Alvin jealous!

#DESC_GCON_GDR
^Oh and as your technology improves you could have better and better death robots. Perhaps you'd start out with a steam

powered mega mechanical iron monster that shoots
out cannons and stuff and their either driven by mustache twirling villains who enjoy chaining golden haired virgins to train

tracks (that's also got to be included in the game), or cowboys (or perhaps outlaws).
Later on you'd get gas powered ones that shoot out new fangled machine guns these are run by mad scientist types. After that

you'd get nuclear powered ones powered by a transplanted brain
that fire laser cannons. Then we'd get the fusion ones which shoot out superheated plasma and are run by a computer-brain,

these have ion engines
and can fly through space and battle other giant space robots, evil blobs that go arggh, or space pirates (Which will be a

MAJOR component to the game).
Then you'd get the antimatter powered ones that can turn invisible and teleport and travel in hyperspace and visit other

^worlds where you can battle giant alien death robots.
^
^Now you may be thinking "well, that's nice but how big would the giant robots be?" Well, I'd say they'd have to be about 200

feet tall or taller to begin with so that they can crush most buildings under their feet.
It would get bigger and bigger as time progresses though and in the later eras you'd have robots that are easily 2 miles

tall!
^
^Now these robots would have awesome battles with each other in beautiful rendering so that you can see the sheer hugeness

and beauty of these metal (and later on plastic-composite) monsters.
And, they'd have awesome phrases when the fight like "Prepare to eat 500 cubic meters of pure energy" and then the big huge

cannon would fire and the amount of radiation that the computer screen
would put out to show how blindingly bright it is would blind you and unless your wearing a protective lead suit permanently

sterilize you (If you're male, females would just get breast cancer).
^
^Also included in the packaging should be giant artistic posters of the giant death robots in the game, and all of them would

be saying their cool phrases
that they say during the game, and they'd have awesome landscapes behind them of cities that they've pulverized with their

giant fists, or landscapes of other planets... $LINK<more=GCON_GDR2>


#GCON_GDR2
Giant Death Robots Continued
^...or in the event of the aforementioned deep sea robots a wreaked vessel of war, perhaps a destroyer, perhaps an aircraft

carrier or perhaps even a
nuclear submarine oozing out green radioactive goo! Also the manual would be filled with quotes from famous movie and TV

giant death robots to help set the mood.
^
^Oh and all the songs should either be hard rock, techno, or one of those classical pieces with a whole lot of timpani parts,

and they must be real loud.
So loud that when you play it on anything less then stadium speakers parts would come flying off and damage everyting and

everyone within a few feet!
The music should give a pulse-pounding edge-of-the-seat feeling that will get you ready to fight your army of super-robots.
^
^However, a robot with healing powers would be awesome. It would be a robot that can fix other robots with its massive arc-

welder hand which it could also use as a weapon.
It could walk up to other Giant Death Robots and zap their circuitry making them all crazy!
^
^You know Steam Power is far too long to wait for Giant Death Robots. Once you have mysticism, you should be able to call

upon the power of the gods to create Giant Death Robots made of stone or wood or something like that.
We don't need the earlier "loser ages." It all starts in the industrial age eschewing all that garbage that the other ages

had!
Perhaps if you've read all my posts here you'd understand that! Also no gods can create Giant Death Robots, for Giant Death

Robots are gods!
^
^What would be really cool is if we had a Giant Death Robot that could self reassemble. So an Enemy Giant Death Robot would

blast it to bits, but then after a couple weeks it will have completly rebuilt itself.
Then it would sneak up behind the enemy robot twist its neck 180 degrees breaking all kinds of cords and stuff and then when

it's face to face say "Remember Me?"
and let go and the enemy robot twitches and writhes on the ground for a minute and then gets vaporized!
^
^{END!}

Added the Boyfriend unit, and also put the FAQ that you made in the Civpedia.
 
Write about whatever. (I don't know, a summery of the Playground wars from Alexi's or Chris' point of view)
 
The Omega said:
That's wonderful. What would the world be like without Perfections GDR's post?
But how are GDRs implemented into the game?

As a unit for the Galaxy Wars Club. (for blitzs, crap defense, but good offense, all terrain as roads, bombard, but huge cost)

The Omega said:
Then I'd have to get them to write it, since I don't know what they'd say.... I could do it from my point of view, though.

Didn't you already do it from your point of view?
 
Bluemofia said:
Didn't you already do it from your point of view?
No, I've done a thing on how the wars were fought, but if I had done a history from my opint of view, it would be alot longer, and basically be obvious FA propoganda.;)

And, just wondering, are we gonna change the music in the game?
 
The Omega said:
No, I've done a thing on how the wars were fought, but if I had done a history from my opint of view, it would be alot longer, and basically be obvious FA propoganda.;)

And, just wondering, are we gonna change the music in the game?

Meh, whatever. To balance it out, you can go and get Alexi and Chris to donate their points of view (and maybe get Chris' elementary playground wars intergrated in. More scenarios! :D)

Well, it would be region specific music (girls have their own, boys their own, and staff their own), and it would just make the thing bigger.
 
The Omega said:
Yeah, I was just wondering. Didn't think we'd actually do it.

I know. After reading the how to add music tutorial, I kind of gave up. Really complicated, and involves d/ling songs with possible copyright infringements and other illegal stuff.
 
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