Playground Mod

Okay, after being completely pwned by the Teacher's while testing the game, I think we need some changes....

-There needs to be another ancient age gov besides republic, since its awful for fighting wars, and if you end up in a war, you're completely screwed.
-Maybe we should have FA start out with 2 eztra settlers, and BU start out with 1 extra settler, to kinda give them a jump start so that they'll be stronger later on?
 
Well... Did you get lots of gatling cannons? They completly turn the tide of the war. Trust me, I know, and have used them in great numbers. (I tend to stick with despotism until Facism.)
 
Didn't get a chance to reseach gatling cannons. I was in republic, because in despotism, my cities had awful production rates, which was keeping me behind the other civs, who were republics. So I switched to republic, but wasn't able to build a large military. Then, the Teachers started slaughtering me with informers. Even though inormers were really weak, my military of 5 was no match for the hordes that were sent against me. My border cities were all almost razed immediantly, and then the open spaces were quickly settled by the UF. But whenever I tried building up my military, my economy collapsed. And I couldn't go back to despotism, cause then my city's would be taking 10 turns to make stuff that in republic took 4 turns.... So I was basically screwed.:crazyeye:
 
Wow... Informers... Ok, I guess I have to make them later in the tech tree.

I use despotism because of the advantages it gives, of no WW, and support.

EDIT: or maybe not invisible.
 
Well, I hate despotism, because I cannot stand losing any production... I'm the kind of person who rushes factories in all my core cities the instant I can build them, and always have my governors focus only on production. Who needs money and food when you can pump out tons of units per turn?
 
I've got another idea.

How about make informers only be able to attack workers, settlers, and artillery? (Stealth attack) And 1 movement point, but all terrain as road?
 
K, but a superfast, crudy military unit, more like it. ;)
 
Ok, one last thing.

You need to write a sort of an intro to the scenario, you know, the thing that appears in the scenario properties, specifically the description part.
 
Bluemofia said:
Ooh! Omega! Alexi would like this:

Civ III Complete for Mac

And an hour left to load.
Well, he'll probably never find out about it, because I never get to see him anymore, since ever since our bus driver removed all restrictions on seating, he's been constantly sitting with his girlfriend.
 
Bluemofia said:
How about make informers only be able to attack workers, settlers, and artillery? (Stealth attack) And 1 movement point, but all terrain as road?

Hmm, it doesn't work optimumly. They will still be able to Stealth attack, but only be able to do so when there are 2 or more of them in a stack. And then they attack normally if they aren't in the stack, or have only 1 in the stack.

The Omega said:
Well, he'll probably never find out about it, because I never get to see him anymore, since ever since our bus driver removed all restrictions on seating, he's been constantly sitting with his girlfriend.

And on a side note, when testing in game, one of my Scout AAVs enslaved Alexi to be a boyfriend unit. :rolleyes:
 
Bluemofia said:
Hmm, it doesn't work optimumly. They will still be able to Stealth attack, but only be able to do so when there are 2 or more of them in a stack. And then they attack normally if they aren't in the stack, or have only 1 in the stack.



And on a side note, when testing in game, one of my Scout AAVs enslaved Alexi to be a boyfriend unit. :rolleyes:
Well, dats not good.... Any way to get it to work?


:lol: Not too far from the truth, though.
 
Can't think of anything off of the top of my head, except possibly give them a negative health bonus, and make them be able to stealth attack all units. (Except kings, and they can actually choose which target to hit)
 
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