Playing On Small Islands Etc.

On topic: which building do people build first in coast dominated areas (generally) - lighthouse or granary?

Granary is generally always the best first building in any situation unless the city is extremely food poor. Ofc, if you are settling a food poor coastal city that is a questionable call anyway, unless you built GLH.

The exception might be if you are Organized since LHs are so cheap...usually 1 choppers. Better investment of early hammers unless you are Mehmed.
 
Another exception: Creative/SH with no food first ring.
 
Yeah I read that and ignored the comment because I obviously didnt understand it.
Yeah I also play mods (FFH based) mostly, I just try to seperate the two when commenting here.

I'm sorry if you consider this a troll fest :(

On topic: which building do people build first in coast dominated areas (generally) - lighthouse or granary?

Ok, let's try this one more time lol. I didn't state that I considered our conversation a troll fest. I stated that I preferred clearing up any potential confusion in order to AVOID a troll fest.

Please don't misunderstand my intent. I truely enjoy the thread content and have no issues with anyone.

OT; granery here as well.
 
Another exception: Creative/SH with no food first ring.

Ok, here's one for you; Modded BTS ( RI, ROM AND, HRW), same water map, your IND/SCI, and you have available fishing dock and hut. Do you spend the hammers on the granery? or the dock and hut?
Build time for the granery is 40t, the dock/hut combo will take you 50t, base time w/o worker improvements.
 
I thought it is fairly obvious with granary - Your cities grow faster ;) lighthouse gives +1 :food: from water tiles so the question is whether to get a lighthouse or the granary in order to get Your pop grow quicker. I agree here with lymond , granary is always better choice for starters, especially when theres a decent food suply around. Even if theres not so much food around the granary benefit would outweight the lighthouse benefit. If You're using slavery You can whip other improvements when there's 1 turn left for the city to grow and the next turn city will grow with 50% food needed to grow further stored ;)
 
I was looking for a little more in-depth explanation than that
I don't need anyone to go all tachy XML on me, but how does storing food help growth?

This War Academy article is pretty helpful:

http://www.civfanatics.com/civ4/strategy/food_growth.php

Others, including myself, have explained it in various ways over the years...some better than others.

The short version though is that Granary is simply the most important building in the game...there's no argument there...it is fact. The ability to convert food to hammers is directly tied to this building. Understanding why takes time and practice. However, basically the Granary stores 50% of food after growth in the food bucket. The difference in cities' growth rate is huge as a result. Faster growth = faster whipping or simply growing onto more improvements or specialists faster, however you want to look at it. So basically if you opt to not building granaries universally then you are universally slowing down your game tremendously.
 
I was looking for a little more in-depth explanation than that
I don't need anyone to go all tachy XML on me, but how does storing food help growth?

When your city grows, the granary provides 50% of the food needed for the next growth cycle immediately, so it only takes half as long for the city to grow again.
 
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