RedFury_au
Chieftain
- Joined
- Dec 13, 2007
- Messages
- 19
Hi everyone,
This post is based on something I read on another thread about how, in a preview, the guy said that the designer (Shafer) had "memorized the best starting strategy, regardless of circumstances." - or something like that. Now this got me quite concerned, and I'll freely admit that my concern may be unfounded because I can't even find the source material (the preview/video) for the quote. It may have been
a) Misquoted
b) Taken out of context or
c) Misinterpretted by myself.
But I thought I would check up on how others are feeling about the issue of "playing the map" and the non-existance of a "universal build-list" in general.
One of the things I loved the most about Civ IV was the need to really adapt your playstyle to the map that got generated. Other than perhaps "worker first" (and there were even situations where that could be broken), there was no generally accepted "build order" that was required to succeed. You needed to analyze the map, your starting techs, your leader strengths and formulate appropriate moves based on all of the above. For me, this was one of the games big strengths.
For me, not having read *everything* about Civ 5, I'm a little concerned about this aspect. I understand different starting techs may have been removed and I'm yet to analyze the tech tree in any great detail to see what variations exist.
So I guess my question is aimed at people who have been absorbing game information at a faster rate than I have - are you worried at all that Civ 5 wil have starting strategies and techs that are "best" in say 90% + cases, or do you think it will have the same level of dyanmic diversity as Civ IV.
This post is based on something I read on another thread about how, in a preview, the guy said that the designer (Shafer) had "memorized the best starting strategy, regardless of circumstances." - or something like that. Now this got me quite concerned, and I'll freely admit that my concern may be unfounded because I can't even find the source material (the preview/video) for the quote. It may have been
a) Misquoted
b) Taken out of context or
c) Misinterpretted by myself.
But I thought I would check up on how others are feeling about the issue of "playing the map" and the non-existance of a "universal build-list" in general.
One of the things I loved the most about Civ IV was the need to really adapt your playstyle to the map that got generated. Other than perhaps "worker first" (and there were even situations where that could be broken), there was no generally accepted "build order" that was required to succeed. You needed to analyze the map, your starting techs, your leader strengths and formulate appropriate moves based on all of the above. For me, this was one of the games big strengths.
For me, not having read *everything* about Civ 5, I'm a little concerned about this aspect. I understand different starting techs may have been removed and I'm yet to analyze the tech tree in any great detail to see what variations exist.
So I guess my question is aimed at people who have been absorbing game information at a faster rate than I have - are you worried at all that Civ 5 wil have starting strategies and techs that are "best" in say 90% + cases, or do you think it will have the same level of dyanmic diversity as Civ IV.