AbsintheRed
Deity
According to his profile, he hasn't been on since August 1st.
Yep, I saw that of course
Nevertheless I wanted to post this here, as I'm sure he will be back soon
According to his profile, he hasn't been on since August 1st.
Yep, I saw that of course
Nevertheless I wanted to post this here, as I'm sure he will be back soon
Hurricane caused flooding, i may have lost everything. i am using a friend's playstation to write this
Thanks TAdF for your resolve.
The reason nothing has been done is because the computer I got to replace my last one is crap and can't play the mod. My old one is still lying around and I am hoping I can get someone to look at it and try to at least get my files back but I haven't been able to do it and this flood has basically ruined my life beyond civ, so it is not even a secondary or tertiary concern to me (unfortunately). I'd love to jump right back into modding, and I certainly do need the distraction, but I have a lot of bad things seeming to happen to me one after another, which gives me no time to play civ, and no money with which to buy a proper computer to do it on. I completely intend on modding again, I just don't have the resources to do it at the moment.
I am currently trying to recreate the mod as much as possible on the computer I currently have so I can at least keep up with modding, but it is slow-going.
EDIT: I suppose I should explain what exactly is not working. Firstly, certain leaders crash the game completely (dido for example), certain units crash the game completely (for whatever reason when I go into civilopedia the archer crashes the game), certain leaders and units just show up wrong (Clovis, Franco, Anunnaki missionary etc.). And this is all without me even starting the mod up. It loads up correctly and everything, it is just those issues, and with that happening it is difficult to mod it or play it. I suppose I could use static LH images for what I am working on, but if I can't really work on it at its full potential, how can I release it at its full potential?
I have been in PMs with a few other modders about my issue. It appears that I can in fact get my material back from my computer (the guy I was going to have do it has disappeared for some reason), so that is a plus. If you guys want to keep working on the mod I would appreciate it, but as I have said there is no way I can do it since the computer I have access to right now is unable to support it properly. I am trying to get in touch with Bakuel right now to retrieve some of the stuff he sent me that was never released, but it appears he has also gone missing (at least for the moment). So it isn't a total loss, but this mod has taken years to create (although I am including the first version also, which was released) so I am against giving up on it. In the meantime I would suggest checking out Xyth's History Rewritten, its an awesome mod and is very similar to mine in a lot of ways.
To those of you who continue to work on it, I am trying my best to get the early English and Dutch units taken care of. That is one area of glaring issues, another thing I wanted to do but haven't really written about it here was early American units. I was talking to Bakuel about them and we kicked around a few different ideas for ancient and medieval American units which I think everyone would really enjoy. I'll see if I can get those made too.
TAdF, could you upload your latest work version somewhere?
I will try to look into that issue with nukes
Looks like the new civilizations thread is gone, which is annoying.
Not sure where to post this. Did we ever discuss changing the name of the Vikings to Norse or Scandinavian?
IIRC, the problem we had with Norse was that it indicated a geographic location. And as you said Scandinavia was covered via various modpacks. So I think there are two real solutions here, the first would be to just continue to call them Vikings. The second, which I am starting to lean towards would be to give one of them the nod in the base mod (i.e. Calling them the Danish and making them the regular civ for Denmark) and cover the rest through modpacks.
Thoughts?