Playtest Feedback Thread

Similarly to what Xyth said, I can't really help out with a problem I am not having. What is the mod's file directory on your computer?

The usual
...\Sid Meier's Civilization 4\Beyond the Sword\Mods\NewMOD\
 
I don't know what program you use. But maybe try putting it in Users/YourName/MyDocuments/MyGames/BeyondTheSword/Mods or the equivalent on your computer.

Also, are you certain you have all of the files? I think this happened to IgorS and MadmanOfALeader before. This might suck, but if you wouldn't mind telling me all of the python files you have that might be a good starting point.
 
I meant c:\Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\NewMOD\
This is just my normal Civ 4 folder where are all my mods are, including the previous playtests too...

Also, I think all the files are there. I hadn't got any issues with the rar file I downloaded, it's file size is 653.316.900 bytes. Plus your patch 710.693 bytes
My Assety/Python folder's size is 3.018.140 and have 138 python files in it

Actually I'm sure that it has something to do with BUG
I cannot use any of the advisor screens either, except the civic screen. And that's the only unmodded advisor screen in BUG
 
I have no idea
Although why wouldn't I have them, if it was included in the playtest?
If the file size of the downloaded rar is same as it should be, then I don't think this is possible. It wasn't corrupted AFAIK
 
Well, I'll have to look into it then because I don't really know much about coding at all, so that litany of errors might as well be written in Swahili as far as I am concerned.
 
I will check them again
But for the NewMOD.rar my filesize is right, right?
 
The rar file is 638,005 KB, which works out into 623.05 MB.

The mod, once unpacked and all that is 1.58 GB, which is roughly 1,617.92 MB.

Sorry, I'm American, this is the notation we use here. ;)
 
It's the same notation everywhere ;)
I just prefer to use the number of bytes, as it's more accurate

Anyway, my file sizes are the same, the problem is not here :(
 
AbsintheRed, I just did a quick search of the BUG forums and it seems like a missing interface is usually caused by a clash with something in CustomAssets. Go into NewMod/NewMod.ini and find these entries:

Code:
; Custom Art from user folder is not loaded
NoCustomArt = 0

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0

Change both of those to 1. Capo, you should probably change these by default in the next version. Will save a lot of hassles, CustomAssets and mods rarely play well together.

I'm going to add the new Config file Xyth has given me (although I'm not entirely sure what it will actually do)

BUG has several different settings for how units can be renamed. The default setting works fine but if someone switches to one of the other settings it will cause error messages for some units. Happens in any mod that uses BUG and also adds new UnitCombats. I've just added the new ones from NextWar to the file and there will be no problem now.
 
Thx Xyth, this partially worked
Half of the python errors disappeared, but these are still there:

Traceback (most recent call last):

File "CvAppInterface", line 69, in preGameStart

File "CvUtil", line 411, in initDynamicFontIcons

File "CvUtil", line 421, in addIconToMap

File "CvUtil", line 123, in convertToStr

UnicodeEncodeError: 'latin-1' codec can't encode character u'\u0107' in position 0: ordinal not in range(256)
ERR: Python function preGameStart failed, module CvAppInterface.
And my interface is still missing :(

I was wondering though: how come noone else has these issues, just me?
Especially if those things you posted should be changed on default for most mods...
 
Can you give me a link where you found those posts of missing interface in BUG?
 
Can you give me a link where you found those posts of missing interface in BUG?

http://forums.civfanatics.com/showthread.php?t=296213

I don't know where Civ4's settings are stored on Windows, but if you go to whatever directory that has the file "CivilizationIV.ini" in it and have a look for any BUG related files there. There may be one called 'BUG Mod' which has 'Info' and 'UserSettings' in it. Delete it as it belongs to a different installation of BUG and having differing versions of BUG installed is most probably your issue.
 
Just a quick question about the game for everyone.

How are the Slavery and Serfdom changes going for everyone?

I'm enjoying both. As someone that mostly plays as both Egypt, China, and Japan they're perfect for roleplaying purposes.
Slavery's -especially- more useful now for Rameses as a builder-warmonger.
 
The thing I noticed, and actually like, about the Serfdom thing is that in the medieval era there are a lot of farms rather than towns, which is cool because it seems more historically accurate to me.

I was mainly asking if you thought they were overpowered or not though.
 
The thing I noticed, and actually like, about the Serfdom thing is that in the medieval era there are a lot of farms rather than towns, which is cool because it seems more historically accurate to me.

I was mainly asking if you thought they were overpowered or not though.

Not at all.
I've found that slaves don't appear that often, they don't do -too- much production wise, and the gladiators tend to be kinda weak (but nice as a kamikaze unit to even the odds against a stack.)
The feudal farms aren't overpowered either. It's nice seeing the medieval era become less of an irritating turtle phase.
 
I still think that +1 hammers and +1 commerce is way too much for farms under Serfdom
I would go with the +1 hammer for them only, it's a huge bonus by itself anyway
The commerce boost is a dangerous thing to play with, it can easily destroy balance

I mean this way it will become a definite civic, if a leader don't switch to that he/she will get serious disadvantage. It's not a problem for human players of course, but the AI can't follow this, especially if they have Slavery/Caste System as favourite civic...
For the same reason I also don't like to have too powerful civics in the other civic categories either

Having said that, unfortunately I can't test this out yet.
I will get back with proper feedback on this, after I managed to solve my missing interface problem in Playtest IV
 
Just noticed Clovis refers to the player instead of himself in his greeting text and another. Here's the fixed tags:

Code:
<English>Greetings, stranger! My name is [OUR_NAME], powerful king of the [OUR_CIV_ADJ] dominion! It would be an honor to have peace with your nation.</English>

Code:
<English>The jig is up, [CT_NAME]. [OUR_CIV_SHORT] wants this now.</English>

EDIT: Similar issue with Richelieu, Lalibela, Sargon and Crazy Horse as well.
 
This is the error message I keep getting. Do you mind resending me the file? This is the fourth download... :(

CRC failed in NewMOD\Assets\D2Leaderheads.FPK. The File is corrupt.
 
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