Playtest Feedback Thread

-Nomadic needs a button
-Seti still labeled as Amenhotep III
-Civopedia info under Strategy says King Richards' Crusade gives a bonus to knights, but the actual wonder info doesn't say this.
-I noticed some error message when starting a game saying something about alt root being missing or something, I'll try to screencap it this time. (Edit: Directory from civaltroot.py is not valid or does not contain civilizationiv.ini) Also upon entering world builder (to test out unit graphics), I noticed that "City Ruins" is blank under the map button. I click City Ruins, and... the game crashes.
-English axemen have pink axes
-Frankish rifleman's gun is pink

Do traits have buttons? Yeah, it is Seti, I just haven't changed the name yet (his personality and trait combos are still for Seti). I am still on the fence about adding a Knight bonus to KRC, so we'll see about that one, remember this is NOT FINISHED. Hmm, I'll have to get back to you on the altroot.py thing, I didn't get that error message and I'm curious to see if anyone else had the same issue, I remember last time I uploaded it a couple of people were missing files and this seems to be the case with you. The City Ruins thing sounds like you are missing files too, I'll look into it but I have razed enough cities to know that the art is there, so you must be missing the files. I'll look into it. I can easily patch the last two issues.

Suggestions/Question:
-I notice the Arabic Great Scientist is the generic GS, if this isn't a bug, it'd be neat to have a middle eastern GS for middle east civs.
-Nationalistic could use a cheaper Security Bureau and Jail.
-I notice most civs seem to have the same Industrial settler/worker as they do Renaissance. For some civs, this looks -really- odd.
-Is the German Medieval/Renissance flag -supposed- to be a grey-black checkerboardish zig-zag pattern? It looked odd, so I wasn't sure if it was an error or not.

The Middle Eastern (specifically Arab) civ is going to get their own scientist. No that is not a bug I just haven't got around to making one yet. I thought Nationalistic already had a cheaper security Bureau and Jail, I'll fix that. There is nothing I can do about the Renaissance/Industrial thing except change the art, they are unfortunately going to share art, it looks like this because GeoModder changed the defines tags for Cultral Citystyles, and I don't know if you are aware but it would be a GIGANTIC PAIN IN THE ASS to change it back. The German Medieval flag is supposed to be a "grey-black checkerboardish zig-zag pattern," I believe in Germany they call this the "Bavarian Flag" ;) the Renaissance flag is supposed to be something else though, I'll fix that too.

Good stuff. :goodjob:
 
df, do you have the standard edition of civ or one of the special ones?

I ask because the error says that it cant find your .ini file, which means it may be looking in the wrong place.
 
df, do you have the standard edition of civ or one of the special ones?

I ask because the error says that it cant find your .ini file, which means it may be looking in the wrong place.

Standard Civ4 with BtS installed. I got this error during the last playtest too. I was using 32bit XP back then, 64 bit Win7 now.

civaltroot.jpg


Also yeah, traits have buttons in the Civopedia.

I notice the Iroquois flag never changes, is that intentional?

Also the more I think about it, I'd give King Richards' Crusade a Theocracy like bonus, maybe +2 exp for units made in cities with the state religion, since it goes with the whole "Let's give our peasents some basic combat training, a sword, and send them off" approach the 2nd and (especially the) 3rd crusade had. Either that or have it decrease (slightly) the cost of making military units in cities with the state religion.
 
For some reason all the dl times are weird on my computer, even with "upgraded" internet. It's telling me I have 5 hours till the dl is complete (this is at 1124 after clicking the link four hours ago). The file CAN'T be that big, can it?
 
The file size for me is 632.096.973 bytes, and I think my download was complete...

But unfortunately I hav problems with running this playtest too :S
 
The file size for me is 632.096.973 bytes, and I think my download was complete...

But unfortunately I hav problems with running this playtest too :S

632,098,816 bytes here.
 
Hm, interesting.
I have to check my download again, I have no idea what could be missing...
 
Well a couple people have told me they played it and it is working fine. This happened last time to IgorS and MadmanOfALeader so I expected this might happen. So I guess I might have to try to re-upload it somewhere. Make sure you have a DLL and an ini file in the mod first. If you do I'll post up all the python I have and see if that helps. If that doesn't work I'll just re-upload it to another site (but the third option may take me a few days to get done).

As far as KRC goes, that is a good idea.
 
Running a marathon game with Nasser right now, loving him. I'm about halfway through, taking a short break.

Suggestions/comments so far:
-The Druidism sound is -way- too loud. It's twice as loud as any other noise in the game.

-I'd still suggest "Itu'u" as the name of the Babylonian Bowman (Basically Akkadian for a fortified archer) and Majadura for the Fast Worker (meaning laborer) as well as giving Hyuana Capac Imp/Ind rather than Fin/Ind for accuracy and due to balance concerns (the Incans, given their UU, UB, and starting techs, should never have a Fin/Ind, Fin/Org, Fin/Exp, or Fin/Imp leader.)

-Graphically, this mod is beautiful.

-On the subject of the KRC possibilities I brought up in my last post, I think a reduced military unit maintenance cost would be awesome if possible. Think reverse Pacifism, which increases the maintenance cost of -only- military units.

-Watch out for Washington. Seriously. With the improved personality, he's... oh god.
http://www.youtube.com/watch?v=sbRom1Rz8OA
 
Got up to about 1100AD without a crash on marathon. ...and I died, at Washington's hand. He vassalized the Sioux, Celts, and Germans... then proceeded to steamroll me.
Also yea, Nationalistic gets no cheap buildings. I figure Security Bureau, Jail, and Monument. Not to say that the current bonuses (cheaper national wonders and bonus espionage per turn) aren't good, but it feels a tad weak without that.
Nomadic seems to be a -really- good trait, at least in AI hands. I think my next leader I try out will be one of the nom leaders, then I'll try out seafaring.

Also, holy crap I love the new Arab UU. It's nice to finally see the Celts and Arabs using a UU that doesn't suck. Also, despite getting vassalized by Washington, Boudica managed to do pretty well for herself. She had 10 cities up by the time I had 5 and everyone else had 5-7, I'm more used to the celts having like, 3 crappy cities.
This is good, because after seeing http://img409.imageshack.us/img409/8005/civ5techtree.gif , I needed some Civ-related cheering up.
 
Running a marathon game with Nasser right now, loving him. I'm about halfway through, taking a short break.

Suggestions/comments so far:
-The Druidism sound is -way- too loud. It's twice as loud as any other noise in the game.

I'll try to fix the druidism sound for you. I'm glad you like Nasser.

-I'd still suggest "Itu'u" as the name of the Babylonian Bowman (Basically Akkadian for a fortified archer) and Majadura for the Fast Worker (meaning laborer) as well as giving Hyuana Capac Imp/Ind rather than Fin/Ind for accuracy and due to balance concerns (the Incans, given their UU, UB, and starting techs, should never have a Fin/Ind, Fin/Org, Fin/Exp, or Fin/Imp leader.)

Consider the Itu'u done. Majadura is fine too. I'm a bit iffy on changing base-traits, I have done that enough and this latest one almost seems like it isn't necessary except to slightly weaken the Inca.

-Graphically, this mod is beautiful.

Thanks. ;)

-On the subject of the KRC possibilities I brought up in my last post, I think a reduced military unit maintenance cost would be awesome if possible. Think reverse Pacifism, which increases the maintenance cost of -only- military units.

If I can make it happen, I will. If I can't, I'll find someone else to do it. :goodjob:

-Watch out for Washington. Seriously. With the improved personality, he's... oh god.
http://www.youtube.com/watch?v=sbRom1Rz8OA

This was :):):):)ing fantastic. I am going to show this to everybody I know. :lol:
 
This was :):):):)ing fantastic. I am going to show this to everybody I know. :lol:

http://www.youtube.com/watch?v=K7y2xPucnAo You might like his JFK as well.

Also on Capac... yea, it is mainly a balancing thing. I understand if you don't want to change him. I just kinda find his trait combo, combined with the awesome Incan UU/UB and starting techs, kinda makes him cheap. There's a reason why he -dominated- the leader polls I did last month.
 
-I get a crash when exiting back to the main menu. Kinda irritating since for some reason I can't reload a map.
-Why does the Quechua have Combat I? In normal Civ4 it only has 25% city defense and 100% vs archery units, now it has both and Combat I.
-I notice the Israeli UB has no bonuses compared to what it replaces, I guess because you're waiting to add Super Spies?
-Maurya is -awesome-. I've never been -too- big a fan of India except for Asoka, since Fast Worker is borderline useless on Marathon (Jail and starting techs are nice though, and as I said, Asoka's trait combo makes him one of the best warmongers IMO.) but wow... Maurya. It's like giving Joao a better UB. (not that I'm advocating changing Joao's UB. His isn't -bad-. The only two I felt were bad (Dun and Salon) have been changed.)
 
Quecha has Combat I in normal civ.

My mistake.
It sounded more overpowered than I thought, so I figured maybe it was like someone suggested Combat I instead of the archer defense, so I checked the unit info on the site (while having D2 minimized) which didn't have Combat I listed.
http://www.civfanatics.com/civ4/info/units/

You are right, though. They do normally have Combat I.
For balancing reasons, maybe just remove -that- and keep Capac at his current traits? Combat 1 + 100% versus archers is just overkill.
 
I'm just going to ask, what is your issue with the Inca?

I don't mean that in a negative way at all, but obviously there is some issue there and we should probably resolve it. Do you think they are overpowered? Personally I usually make short work of the Inca. I will give you this; in Diplomcay games Huayna Capac is normally heavily sought-after, his traits are great and his UB is awesome, his UU is basically worthless unless you are on a small continent.

So I don't know. Perhaps we should replace the Inca UU. A Warrior replacement kinda sucks to be honest, even disregarding your points.
 
I'm just going to ask, what is your issue with the Inca?

I don't mean that in a negative way at all, but obviously there is some issue there and we should probably resolve it. Do you think they are overpowered? Personally I usually make short work of the Inca. I will give you this; in Diplomcay games Huayna Capac is normally heavily sought-after, his traits are great and his UB is awesome, his UU is basically worthless unless you are on a small continent.

So I don't know. Perhaps we should replace the Inca UU. A Warrior replacement kinda sucks to be honest, even disregarding your points.

I find the Inca to easily be the cheapest civ. I mean Rome... Rome requires some work. Without iron, you can't get praetorians. The UB is at its most useful when you've done some micromanaging. Darius I? You need horses for your Immortal rush, and your UB's benefit is a bit less obvious.
With Hyuana Capac, you end up getting the following benefits: A warrior that makes short work of early barbs and early defenders if you're near an ally. A granary that doubles as a monument. You're one tech from bronze working, one tech from founding a religion, your economy's got the Fin boost, and you get wonders cheap.
Individually, I have -no- problem with any of those. It's just that exact combo pretty much makes Hyuana Capac a leader that is fine no matter what. There are no bad starts. Isolated? You have Fin/Ind. Too close to someone? You have the Quechua. Heavy barbs? You have the Quechua. Lot of nearby neighbors? You've got the Quechua -and- you've got a semi-cre boost because of your granary.
They're like the anti-Celts. The Celts (in vanilla Civ, not Diplomacy 2) are -extremely- situational. The UU's only bonus is Guerilla, the UB gives units that can Guerilla, and the traits of both leaders are based around war. So they have war traits, a very situational war UU, and a very situational war UB.) With Inca, the situation doesn't matter: You've got a bunch of bonuses no matter what.
However, I will admit yeah, it's more of a player thing than an AI thing. Although in human hands he's completely overpowered, in the hands of the AI... he's more on par with Darius I. Fairly powerful, but not untoppable.
 
I can start the mod, and even a game, but still have missing interface
It must be something related to BUG, based on the errors in the log
 
I can start the mod, and even a game, but still have missing interface
It must be something related to BUG, based on the errors in the log

Maybe it's based on where we installed it. I put it in the C:/Program Files BtS mod folder, not the My Documents BtS mod folder and it works for me 100% (beyond bugs I mentioned earlier, like crashing if I exit back to menu, two units having pink weapons, etc.)
 
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