7 December 2010
I didn't know where to put this update, but since it involves the date of the next playtest I might as well post here.
First of all, I again apologize for the lack of updates and information going on around here. I am primarily adding new great people, fixing up units, and optimizing them at this point, which is pretty boring stuff, but important stuff none-the-less. At this point I recruited SmeagolHeart to add the Inquisitors which he has done in python, however he initially wanted to do it in SDK. The problem there was that Thomas SG failed to provide the SDK files that SmeagolHeart needed, and because he felt it was delayed too much he created a python version. If you are reading this Thomas SG please send him those files, I know you have been online because you have posted on CFC the last day or two and didn't reply to either Smeagol or my own PMs. You also told us two weeks ago that you would send the files, so I don't quite understand what the hold-up is.
I'll give him a couple of days, and hopefully we can get the SDK version in because that would definitely enhance performance. If he doesn't I'll use the python version.
On a much more positive note, we have a few new playtesters as well as some old ones back in the fold. Which is great because we are nearing the end of the line here. These next two playtests are going to be huge and I am going to need a lot of help within the coming days and weeks. I know it is a busy time of year for a lot of people, so I will understand if time is limited, but there is still a lot to be done AFTER the Inquisitors are tested. Such as...
- All art and units need to be checked and re-checked; that includes buttons and animations as well as how the units fit in with the mod itself. Every civ's sets need to be checked and double-checked.
- New music must be added, this will take a while and I am hoping I can get some people on specific leaders so we can get this done quicker. Choosing the music is all I need done, I can do all of the XML, although if someone wants to volunteer to do the XML that would be great.
- The text must be checked and edited, I know, this is going to be painstaking, but it has to be done.
I'm sure there will be more than this to do in the final analysis of the mod, but that is where we are at. If anybody wants to volunteer to do any of these things I would greatly appreciate it.