Our great graphics designers are already racing away working with LMs -- to which I of course say, Excellent!
-- HOWEVER, it occurs to me that a few common needs seem to consistantly recur (see below) so I was hoping that we might arrive at some informal "standards" as to what terrain to turn into what (this is obviously not meant to be binding or exclusive of a particular mods needs etc.!) --
Examples:
1. Mountains: simply use the snow-capped mountain graphics for LM Mountains to represent those to rugged to, e.g., build roads over.
2. I've just suggested to mrtn that he use Hill, not Mountain LMs for his chasms re: (1) above.
3. Likewise, I've suggested to Amenhotep7 that he consider using an LM Plains for the "rough terrain" leading up to, e.g., the Iranian plateau.
4. LM Desert = Oasis (personal mod bias )
Those are my four of the moment -- thoughts, critiques, etc.?
Thanks,
Oz
-- HOWEVER, it occurs to me that a few common needs seem to consistantly recur (see below) so I was hoping that we might arrive at some informal "standards" as to what terrain to turn into what (this is obviously not meant to be binding or exclusive of a particular mods needs etc.!) --
Examples:
1. Mountains: simply use the snow-capped mountain graphics for LM Mountains to represent those to rugged to, e.g., build roads over.
2. I've just suggested to mrtn that he use Hill, not Mountain LMs for his chasms re: (1) above.
3. Likewise, I've suggested to Amenhotep7 that he consider using an LM Plains for the "rough terrain" leading up to, e.g., the Iranian plateau.
4. LM Desert = Oasis (personal mod bias )
Those are my four of the moment -- thoughts, critiques, etc.?
Thanks,
Oz